Iceman
2003-09-02, 10:39 PM
This post is in no way to bitch or discriminate the game, or its player comunity. Its just thoughts i'd like to share with 'it' and the 'dev' team.
First, i'm a war buff. I study warfare, weapons, history and am especially interested in WWII and a bit over Korea and Vietnam.
In playing Planetside i first noticed that, although futurisc in nature, planetside was build - unlike today's modern technology - as an infantry-based fighting wargame. While there are technicals in the game, both surface and air (so far), the main focus is on footing, which makes it so appealing.
There are no 'Special forces' with extra scopes and cameras to look around corners, or missiles that are guided through a camera, or walking mines or stuff like that, like we are seeing today.
But, while planetside is very 'WWII' era gameplay, it is also very far from what a 'real' military division would behave - if it were real.
By that, i would start by saying the armies (3 sides) are not wearing camouflage equipment. Although i understand the concept of players not knowing what is friendly and enemy just by looking. A very distinctive colour patter must be used to elaborate on that. (take for exemple Battlefield - rig it for tournement without nametags and people scream. Can't make a difference, everyone looks the same... ). I understand the concept, but while its for appealing reason and ease of use, since there are nametags on the top of everyone's head, why not use camouflage? in a colour pattern that match the army in question (i'm not saying NCs should have blue and Yellow camouflage). a bit like taking US Woodland, US TigerStripe... and so on. In that sens, technicals and body armor could represent the camouflage pattern representing the upcoming enviromment (change island - pattern changes).
Another aspect of the game that is drastically different from reality - Transportation.
In Real life, the 'Galaxy' transport plane (it really exists) can carry up to 3 full platoons - thats roughtly 80 people) and/or 2 tanks / 4 humVs... and so on. While in the game, the Galaxy can only carry 12 people + an ANT? or some ATVs. Now i'm not saying the Gal is not good. But since its so small, maybe it could be a good idea to make it more manoeverable, and create a 'real' Dropship that can carry the Upcoming PLATOON size squads + their technicals (ground transportation). Technically, with the hovering technology and all, there should be a possibility to carry at least 2 heavy technicals (Vangard, MagRiders... ) and the platoon. That would make sens, and then, give it a heavy and lousy manouverability. Throw in a few gunners and yer set.
In another range of ideas... i was wondering about 'space'. When you take a HART ride.. where does it go exactly? out into space, or the outeremisphere and drops you?... shouldn't there be people preventing that? There is a war.. why not up there? I was wondering about the drops. It is possible for people to drop everywhere - except in enemy sphere of influence (i,ll get to that later). what about the contrary? Shouldn't players be able to drop only in friendly and neutral? - FOllow to Sphere of influence...
About the Sphere of influence... i was wondering why they don't 'grow'. Bare with me. If for exemple, the Vanu take on Cyssor island, and have all the south side, and the war is raging over Gunuku with the NC, which in turn, possess all the North side of the island. wouldn't the sphere of influence 'grow' over neutral ground, making some kind of a cloud over the controlled areas?
This would bring interesting strategies, not only per island, but by WarpGates as well. Lets say for exemple (as it happens quite frequently) that one side - the Terran - possess Cyssor completly. In that sens, the sphere of influence would cover the whole island. In that instance, the only way on that island would be throught the warpgate (or over water?). It would then be possible for players and outfits to organise defence of islands, which could only be accessed by another island in turn. All this would make attack and defend a lot more 'large scale' and of very long duration. A siege could no longer be only of an outpost, but of an entire island. Usage of Gal and transportation vehicules would drastically change (for the better) as units would have to be carried from WarpGate acess to Warpgate access.
Fights would trully be about the planet instead of the island. And, in the case of the conquering of the whole planet, the last place an enemy could access would be the sanctuary... And in the case of a planet completly conquered by a side... the server resets, with a scoreboard saying who won, when... TR 1, NC 0, VS 0. (exemple - i play VS).
I know this is all farfetched, and its a very long read. But my game experience (its my job too) led me into those directions of thinking.
First, i'm a war buff. I study warfare, weapons, history and am especially interested in WWII and a bit over Korea and Vietnam.
In playing Planetside i first noticed that, although futurisc in nature, planetside was build - unlike today's modern technology - as an infantry-based fighting wargame. While there are technicals in the game, both surface and air (so far), the main focus is on footing, which makes it so appealing.
There are no 'Special forces' with extra scopes and cameras to look around corners, or missiles that are guided through a camera, or walking mines or stuff like that, like we are seeing today.
But, while planetside is very 'WWII' era gameplay, it is also very far from what a 'real' military division would behave - if it were real.
By that, i would start by saying the armies (3 sides) are not wearing camouflage equipment. Although i understand the concept of players not knowing what is friendly and enemy just by looking. A very distinctive colour patter must be used to elaborate on that. (take for exemple Battlefield - rig it for tournement without nametags and people scream. Can't make a difference, everyone looks the same... ). I understand the concept, but while its for appealing reason and ease of use, since there are nametags on the top of everyone's head, why not use camouflage? in a colour pattern that match the army in question (i'm not saying NCs should have blue and Yellow camouflage). a bit like taking US Woodland, US TigerStripe... and so on. In that sens, technicals and body armor could represent the camouflage pattern representing the upcoming enviromment (change island - pattern changes).
Another aspect of the game that is drastically different from reality - Transportation.
In Real life, the 'Galaxy' transport plane (it really exists) can carry up to 3 full platoons - thats roughtly 80 people) and/or 2 tanks / 4 humVs... and so on. While in the game, the Galaxy can only carry 12 people + an ANT? or some ATVs. Now i'm not saying the Gal is not good. But since its so small, maybe it could be a good idea to make it more manoeverable, and create a 'real' Dropship that can carry the Upcoming PLATOON size squads + their technicals (ground transportation). Technically, with the hovering technology and all, there should be a possibility to carry at least 2 heavy technicals (Vangard, MagRiders... ) and the platoon. That would make sens, and then, give it a heavy and lousy manouverability. Throw in a few gunners and yer set.
In another range of ideas... i was wondering about 'space'. When you take a HART ride.. where does it go exactly? out into space, or the outeremisphere and drops you?... shouldn't there be people preventing that? There is a war.. why not up there? I was wondering about the drops. It is possible for people to drop everywhere - except in enemy sphere of influence (i,ll get to that later). what about the contrary? Shouldn't players be able to drop only in friendly and neutral? - FOllow to Sphere of influence...
About the Sphere of influence... i was wondering why they don't 'grow'. Bare with me. If for exemple, the Vanu take on Cyssor island, and have all the south side, and the war is raging over Gunuku with the NC, which in turn, possess all the North side of the island. wouldn't the sphere of influence 'grow' over neutral ground, making some kind of a cloud over the controlled areas?
This would bring interesting strategies, not only per island, but by WarpGates as well. Lets say for exemple (as it happens quite frequently) that one side - the Terran - possess Cyssor completly. In that sens, the sphere of influence would cover the whole island. In that instance, the only way on that island would be throught the warpgate (or over water?). It would then be possible for players and outfits to organise defence of islands, which could only be accessed by another island in turn. All this would make attack and defend a lot more 'large scale' and of very long duration. A siege could no longer be only of an outpost, but of an entire island. Usage of Gal and transportation vehicules would drastically change (for the better) as units would have to be carried from WarpGate acess to Warpgate access.
Fights would trully be about the planet instead of the island. And, in the case of the conquering of the whole planet, the last place an enemy could access would be the sanctuary... And in the case of a planet completly conquered by a side... the server resets, with a scoreboard saying who won, when... TR 1, NC 0, VS 0. (exemple - i play VS).
I know this is all farfetched, and its a very long read. But my game experience (its my job too) led me into those directions of thinking.