View Full Version : Give in to your hatred
Veteran
2003-09-08, 02:38 AM
What aspect of PlanetSide do you really get heated over? I mean the kind of hatred that raises your blood pressure or makes your head do a 360. Most people with a working knowledge of PC games and a decent computer realize that PS is pretty good, but there's nothing that says you can't love and hate the same thing.
Knuckles
2003-09-08, 03:50 AM
Hate?
No. Hate is a too strong word. But I�ve gotta admit that Pounders bugs me� a lot! Here�s a unit with twice as good TTK - or even up to four times as good when it�s anchored - as its counterparts. On top of that it�s AOE, where as the other factions AV MAXs are LOS. And strangely enough, its AV properties are still pretty much intact (it used to be the TR AV MAX). It kills an AMS faster than any other MAX in the game�
The pounder�s beyond unbalanced and brings a whole new meaning to the word overpowered. I don�t even get mad anymore when I round charge a tower only to find it has 3 Pounder MAXes planted at the first set of stairs. I just get tired. It doesn�t matter what forces we bring � we will spend the next 15 to 45 minutes trying to evict those Pounders. These days we tend to joke about it. �Wow.. It must take some skill to play a pounder.� �Guys � You have NO idea what I found in the spawn room.� And so on�
Something�s gotta give.
Is the Striker overpowered or unbalanced? Hard to say. I think we can all agree on that it�s head and shoulders above the rest of the bunch, when it comes to doing what it�s designed for � taking out vehicles. Sure, the Lancer�s pretty nifty as it can double as a sniper rifle, and the Phoenix can still hit that AMS of Yours, which You thought was safely tucked away under that bridge in the court yard� The Striker, with it�s missile lock and it�s high ROF, is the best AV unit in the game. It�s the sole reason I gave up on playing MAX units.
One guy to operate it. Can get it anywhere, and it hits everything � vehicles, MAXes and air planes (and it�s doing a damn good job at it).
I guess You know by now what I answered above�
But do I hate?
No.
CraZy
2003-09-08, 05:03 AM
cheaters.
also i think that Jackhammer and Chaingun gotta be in common pool and for TR and NC gotta be new weapons that will be balanced with Lasher. or increase Lasher abilites to fire at running target.
shadowseed
2003-09-08, 05:19 AM
Originally posted by CraZy
cheaters.
also i think that Jackhammer and Chaingun gotta be in common pool and for TR and NC gotta be new weapons that will be balanced with Lasher. or increase Lasher abilites to fire at running target.
Oh my god, are you kidding me ????!!!
:eek:
The lasher may have problems hitting moving targets, but it more that makes up for it by not having to hit the target to cause damage, and the jackhammer has the same problem, anything at distance is unkillable with it!!!.
Stop whineing about the lasher, ive looted it and used it a bit. Its devistating in doors, and not that bad outside. I would rather use that than the jackhammer or chaingun!.
Its getting really annoying to hear all these VS players who have had it so easy wingeing about the Lasher being Nerf'ed. Now you have to use some skill instead of just spray-and-pray!.
Veteran
2003-09-08, 07:00 AM
The way Knuckles feels about the Pounder is the way I feel about the MagRider (I've made this pretty clear probably). Yesterday, I spotted a Mag and unloaded some missiles into it, at which point it noticed me and started to move. I immediately turned and ran up the stairs on the courtyard wall. Halfway up the stairs I figure I'm safe, so I stop and reload, and then the MagRider runs me over! It's funny in retrospect, but I was pissed, even though that sort of thing has happened over and over.
On the same note, I've heard plenty of TR joke about the Jackhammer's questionable lack of need for skill.
As for the Decimator's alt-fire, it owns Pounders the way Pounders own soft targets. I'm still trying to figure out if the Rate of Fire on Deci's alt-fire is a bug, but one thing's for sure: no weapon in the AV category can dish out as much damage as fast. Makes me wonder why it isn't common-pool AV. I hate getting knocked out of my MAX by one second worth of Deci fire that doesn't even have to hit to kill. This weapon definitely makes any MAX require more skill to play.
Pounder is pretty cheap, I agree, but it's not alone.
CraZy
2003-09-08, 07:22 AM
with jackhammer you can kill anyone in CQB cause of spread of bullets but if you will miss with Lasher target will not be even slightly hit
Knuckles
2003-09-08, 07:36 AM
Veteran:
I play Vanu and I must admit I love piloting the Mag. It�s an awesome vehicle � BUT there�s been a lot of posts on the Mag and its ability to mow people down. I�m not copping out and calling other people whiners, noobs or whatever. Neither do I resort to the all encompassing �get some skills� or �learn some tactics� (I actually found those retorts even more offensive than the prior ones). I want each and everyone to have a good gaming experience (yep � even the bastard in his Pounder suit :p ).
I think that the mowing problem with the Mag depends largely on three things:
1) The Mag being more manouverable than the other tanks/vehicles
2) Lag/Netcode
3) All tanks have the same hit box
Nerfing number one would take away what the Mag is. A highly manouverable hover vehicle. Its top sped, straight ahead, is already 5 km/h slower than the other tanks (65 km/h). You can however reach 67 km/h strafing (going �sideways�), but it�s not always You can use this feature.
I think number 2 is going to a hard nut to crack. That one is more or less built into the system. Perhaps they could rework parts of the coding, but in any case � that won�t happen any time soon.
That leaves us with number 3 � the hit box. The Magrider has the narrowest profile. Why not let all vehicles have exactly the hit box of the �outline� of said vehicle? The Mag would have the slimmest hit box of all tanks. It wouldn�t take away the mowing problem entirely, but it would lessen it.
Would that help the problem, You think?
Veteran
2003-09-08, 08:01 AM
Narrowing or shortening the hitbox seems like it would work without making it impossible to run someone over, but it might have side-effects that would make other problems. I would think that tanks are specifically designed to require teamwork, but the Mag is lethal with only a driver, which seems wrong. Mag might not consistently kill other tanks, but it consistently outperforms them in AI and AA.
Perhaps Pounder and Jackhammer are overpowered to balance the unfixable problems with MagRider - just a theory.
shadowseed
2003-09-08, 08:07 AM
Originally posted by CraZy
with jackhammer you can kill anyone in CQB cause of spread of bullets but if you will miss with Lasher target will not be even slightly hit
You have obviously never been on the receiving end of a lasher then. You dont have to hit your target with the lasher as it does area-of-effect damage. You only have to hit the ground or wall around your target to do you target damage. With the JH you have to at least have the target in your sights and keep them there while unloading your clip. The Laster you can unload your clip down a corridoor at your target and hide while the projectiles do all the damage....
Like i said, ive used both, and i found it remarkable easy to kill people with the Lasher...
Nimbus
2003-09-08, 08:50 AM
Blah. I love all the weapons and vehicles!
I hate lag though. Thats my biggest source of death and frustration.
CraZy
2003-09-08, 09:37 AM
but why when that Lasher ball didint hit my enemy directly im not having that blink on my sight that i hit target
shadowseed
2003-09-08, 09:48 AM
Originally posted by CraZy
but why when that Lasher ball didint hit my enemy directly im not having that blink on my sight that i hit target
Bug or perhaps only direct hits do that ?
The "Lash" causes damage.
Xxzard
2003-09-08, 10:38 AM
Magriders, and Jackhammers are what i hate but i gave it to the jackhammer, it seems like everybody has it, and its just so unbalanced and unfair. the only time it has a weakness is outside. i don't mind the Magrider too much because it looks all cool floating in air with its energy beams firing and me lobbing grenades at it from a walk way. :)
Stellerence
2003-09-08, 10:43 AM
Being on 56k, lag is my most feared enemy. 350 ping minimum, 3000 ping in big fights? Only thing this means is i dont zerg, hell, i cant zerg, even if i tried i'd lag like hell.
Man i need b band, getting it soon, i hope.............still hoping.....
Indecisive
2003-09-08, 11:49 AM
Fuckx0ring cheaters
Then lag
then pounder/jackhammer
then striker
Queensidecastle
2003-09-08, 12:25 PM
The striker needs it own catagory. The pounder has some issues, but the alt fire of the decimator easily takes care of it. The striker however is the equivilent of an AA MAX with no 5 min timer and that can be stored in a locker, looted, and be purchased at an AMS. Currently, its bullshit
SecondRaven
2003-09-08, 01:11 PM
Just lag and bugs...nothing more
Indecisive
2003-09-08, 01:11 PM
I cant believe that people dont dispise cheaters as much as me.
Veteran
2003-09-08, 01:28 PM
You're not alone in your hatred of cheaters, Gohan. The problem lies in the apathy of the developers and the inability of the community to easily detect and eradicate the weakest links.
Some day cheaters will be easily identified and excluded. Until then, MMO games will not enjoy full success.
noxious
2003-09-08, 01:47 PM
Originally posted by Veteran
Perhaps Pounder and Jackhammer are overpowered to balance the unfixable problems with MagRider - just a theory.
I try explaining this all the time people just don't get it. The game is not designed for every unit in a said class to be balanced with it's "equals," rather, every faction is to be balanced with it's equals. The real question isn't which units are better than others, but which faction comes first in the most categories (with a bunch of seconds to compliment the firsts nicely) and by what margin. The problem is nobody ever analyzes the entire spectrum, they only look at a single aspect When one does this in the real world, they are ostracized and mocked publicly (okay maybe not, but maybe they should be).
Veteran
2003-09-08, 02:00 PM
Noxious,
That may or may not be the case, but it seems clear that each empire has at least one asset that qualifies as unbalanced. TR has Striker (or Pounder), VS has MagRider (or Lasher) and NC has Jackhammer (and that's about it, though some might cite the Vanguard). These all seem to fit into the "cheap" category.
Just because I hate MagRider doesn't mean I don't realize that my empire has it's own equally cheap assets.
I also realize the devs might have arbitrarily decided to empower each empire in a certain area. While I feel that this was wrong, I can only support that position by assuming that the players wouldn't mind fighting with mathematically equal assets. This may or may not be the case. I for one would rather defeat an enemy that I was sure had a fighting chance.
Nimbus
2003-09-08, 03:24 PM
Originally posted by Veteran
Noxious,
That may or may not be the case, but it seems clear that each empire has at least one asset that qualifies as unbalanced. TR has Striker (or Pounder), VS has MagRider (or Lasher) and NC has Jackhammer (and that's about it, though some might cite the Vanguard). These all seem to fit into the "cheap" category.
Just because I hate MagRider doesn't mean I don't realize that my empire has it's own equally cheap assets.
I also realize the devs might have arbitrarily decided to empower each empire in a certain area. While I feel that this was wrong, I can only support that position by assuming that the players wouldn't mind fighting with mathematically equal assets. This may or may not be the case. I for one would rather defeat an enemy that I was sure had a fighting chance.
I'm pretty sure this is the way they intended it. If all the weapons were equally balanced than whats the point of even making different weapons? Just make the teams the same.
CraZy
2003-09-08, 03:56 PM
why VS Lancer have no cool thingys? Striker can lock at target and Phoenix can be guided by the weapon holder....
Veteran
2003-09-08, 04:05 PM
Lancer deals the most damage over time of any AV weapon and can be used as an AI sniper weapon.
Sounds cool enough to me.
Rbstr
2003-09-08, 04:34 PM
I think the wepon sin the game are more of less balanced, i only have a few things I think are needed but i can live withough most of them
fixing of the Magriders hitbox it jut has a hitbox hats the size of the other tanks though it is a bit smaller,
the pounder could use some fixing but keep it powerfull,
fix the AV max's,
fis the AV weps, give the phoenix more damage the lancer less AI but more AV and make the striker so you have to lock before you fire the missle or it fired dumb, no power changed for it
Now I just go tht HA cert yesterday and Tested out the lasher and MCG out of my locker, along with my emipres JH and i fond that all of them wer devestating, the JH in towers, the MCG at all ranges outside except long, and the lasher was a mix of both.
I, IMHO, though they were all about equal, except that i ran out of lasher ammo, but i a way think they lasher has a bit of and edge from a versatility standpoint in that it does good damage at close and med ranges, but the JH is like a BB gun at even med ranges and the MCG is unwiledly in a few indoor situations. Now the lasher i think does a bit less damage but it has more possible situations of use. Drawing me to the conclution that we all think everyone elses wep is over powered but they are acctualy quite equal.
ANd i do know you pain from the JH, a VS looted one form me and repaetedly killed me with it
X-113
2003-09-08, 04:43 PM
I chose lag. It really sucks when youre in reinf armor with a sweeper, and you get the jump on an agile with a lasher, only to die from the screen freezing as soon as those lag balls come out. :tear: It's also impossible to fly a reaver on my machine, or gun on just about anything. This is all in large battles of course. (cept the lasher)
Bugs also annoy the crap out of me. Ever tried getting a Galaxy through a warpgate to Cyssor at prime time?
Queensidecastle
2003-09-08, 05:43 PM
I have found that RAM is the most important piece of hardware for playing planetside
Cease
2003-09-08, 05:57 PM
Bugs get my blood pressure up more than anything. Stuck doors, invisible spawners, long wait times at terminals when respawning. Cheaters suck too, but due to the weird bugs I've seen the game produce, I'd assume its the game before I'd think someone was cheating.
The Pounder is not overpowered. The JH is not overpowered. The Striker is not overpowered. There are some weaps/vehicles that could use some love however.
Katanaboy
2003-09-08, 08:10 PM
invisible spawners
GACK...I hate those!!! I'm just sitting there, and all of a sudden begin taking damage, except that the damage locator thingy is not flashing, so i'm spinning around trying to look for my assailant. However, he only becomes visible AFTER i die...they REALLY need to fix that.
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