View Full Version : Pounder.
Rightwing
2003-09-09, 11:50 AM
It well.. pounds infantry..
We were trying for Thoth on Solsar (as NC), the TR had taken it using their link from Forseral, they were now pushing to Amun and the DropShip Center.
They had two anchored Pounders just inside the door, on secondary mode, spraying grenades out the door and into our AMS bubble, damaging our AMS and killing some of our troops before they even got their gear.
I turned my mouse sensitivity all the way up and managed to maneuver a Phoenix into the door and damaged the MAX, and another one killed one of the Pounders.
It turns out they had an Adv. Medic and Engineers pumping nanites into their armor.
So we'd take one down, they'd revive him while another one provided cover fire.
And they were bouncing the nades down a hallway and around the corner, so we didn't have enough flight time nor manpower to get around their and blow them away.
I'm pretty sure that they had some grunts doing ammo runs too, its good to see they have teamwork, but still. I'd like the Pounder to be a common pool MAX for a week or two, just so the Terran could see what hell we go through in every tower and base cc.
We had a Galaxy drop on top and destroy the generator (it was a Bio Lab, so the gen was upstairs), I guess that blindsided the MAXes because we charged right past while firing alt-fire Decimators.
We managed to get the base, but not by tactics, by manpower, its the only way to beat Pounders.
I used to just brush off the Pounder whiners until I switched empires, now I see the hell that the other empires go through at each base and tower.
-ChRoMeBuLLeT
Zakaah
2003-09-09, 12:00 PM
I know how u feel people complain about the mag but that pounderi see one i know i'm dead:eek: if there in spawn room anchored try lobbing a few grenades in there frags or plasma see what happens;)
Veteran
2003-09-09, 12:34 PM
If you don't know someone who's cert'd in Special Assault, you deserve to be owned by a Pounder. If you do, the Pounder will be dead in roughly 1.5 seconds.
Really, guys, it's not as uber as you think. At least you don't die to it while hundreds of meters away, like you might to a MagRider.
Considering the results of my recent Hatred poll, Pounder is pretty low on the list of hatable assets.
Queensidecastle
2003-09-09, 12:47 PM
It really isnt about the Pounder, it is about killing his engineer. If you cant get to the engineers/medics, its time to blow the Generator
That kind of coordination is quite rare, even on Emerald and you REALLY must understand that the Pounder cert is not something you keep, it is a Cert that you borrow for a couple of days untill you get 1000 grief. I am seriously not kidding. You will grief lock after 2 days of playing a pounder and you must understand this does limit its power in an indirect way
http://stats.planetsidegaming.com/16/401225/stats.png
http://stats.planetsidegaming.com/15/484930/stats.png
Mudflap
2003-09-09, 12:56 PM
The pounder is nothing special UNLESS it is in position and anchored. Then it becomes an incredible death machine.
With secondary fire mode, it kills people before they can see it.
I like good modes of defense, but when 10 people can hold off 100, things get a little insane. Of course, a Gal dropping a couple MAXes, a medic, engie, and a couple spec assaults on the roof does wonders.
Queensidecastle
2003-09-09, 12:59 PM
Of course, a Gal dropping a couple MAXes, a medic, engie, and a couple spec assaults on the roof does wonders.
Exactly, but people just arent willing to do this stuff, just like how bases go neutral because no one will get an ant. Blow the gen if it is a base and if its a tower, just drop in and at least kill the engineers
noxious
2003-09-09, 01:23 PM
The are pretty uhh, powerful. Yesterday on my VS char (emerald) dogtag, Millerbug and I decided to mess around with a warpgate tower (The Ish gate on Amerish). When we started there were 3 infils, a pair of reinforced and a pair of agiles, and someone sitting on the wall turret. At this point it wasn't bad, we had no trouble leaving the bubble, getting a few kills and surging back inside. (12 to 2 was the score dogtag and I kept =D). We decide the standoff is getting boring and rush the tower itself, suprise, a pounder max is there and we get waisted. And then, oh joy, two more pounders show up. At this point we start dieing nearly as often as we kill.. But we've got an AMS so it's all fun still. By the end of it all, Millerbug left us, and it's dogtag and I in a warpgate stand off with 5 pounders, a reaver and a marauder, and who knows how many infils and lights. Finally they got bored and left (I guess they were one squad or an outfit or something) and we took the tower undefended =D.
Moral of the story: Without the pounders it would've taken equally skilled players to actually stop us. (We had killed most of the maxes before they were a max with no trouble). But once they went pounder, we got not one of them. I dropped AV ealier that day too I regretted it then.
Madcow
2003-09-09, 01:34 PM
Funny, TR haven't gotten a single buff since the game was released, other than the neglible MCG buff. 2 nerfs, and not a single true buff. Once the JH got buffed, everybody talked about how NC was overpowered. Once the Lasher got buffed, everybody talked about how VS was overpowered. Now even though the VS have a better Lasher and the NC still have their sweet JH it's apparently time to bitch about the guys who have been using the same equipment with hardly any complaints for the last few months. Suddenly the Pounder is too powerful, even though it's been this way for months.
Happy lil Elf
2003-09-09, 01:37 PM
Pounders aren't all that hard to counter, especially if you don't just run blindly at them.
Happy lil Elf
2003-09-09, 01:42 PM
Originally posted by Madcow
Funny, TR haven't gotten a single buff since the game was released, other than the neglible MCG buff. 2 nerfs, and not a single true buff. Once the JH got buffed, everybody talked about how NC was overpowered. Once the Lasher got buffed, everybody talked about how VS was overpowered. Now even though the VS have a better Lasher and the NC still have their sweet JH it's apparently time to bitch about the guys who have been using the same equipment with hardly any complaints for the last few months. Suddenly the Pounder is too powerful, even though it's been this way for months.
Umm, Mad, people have been complaining about the Pounder since it became the AI MAX for TR.
Zakaah
2003-09-09, 01:49 PM
Everyone complains about the way pounders apear in the spawn room anchour and thats it before you all start on respawning dying then respawning then dying and so on lob some frag or plasma nades in. Also if ur a sniper take out pounders for others if there outsade. Nades are the key that unlocks the door or more accuratly kills the ponder.;) Also when i went TR for awhile i must admit the mag is the most anoying thing in the game not the pounder if there is a way to stop it killing you from 10 miles away (may not be true but is how it feels) SOE should.
Madcow
2003-09-09, 02:06 PM
Originally posted by Happy lil' Elf
Umm, Mad, people have been complaining about the Pounder since it became the AI MAX for TR.
After the 'nerf' of the Pounder things got mighty quiet. There is a smattering of complaints here and there, but it really hasn't been the focus of much complaining. The Striker has heard more complaints, I'd say.
Veteran
2003-09-09, 02:13 PM
The Pounder is instantly and harshly owned by the myriad of troopers with Special Assault. You can't tell me they weren't specifically trying to oppress MAX units. MAX units can't hack, heal or repair, but Decimator-wielding reinforced troopers sure can. So who has the advantage? Seems obvious to me.
Happy lil Elf
2003-09-09, 03:19 PM
Actually the pounders been brought up a few times since the nerf in various threads but yes the nerf did help stem the bitching. It still left TR with the best AI MAX in the game, just not by such a wide margin and that satisified most people, especially since they had other things to bitch about.
MAX units can't hack, heal or repair, but Decimator-wielding reinforced troopers sure can. So who has the advantage? Seems obvious to me.
I would say the MAX with the best AI weapon in the game that can shoot around corners.
The only unblanced thing about the pounder is the bounce ability. It's the only MAX capable of indirect fire. Now that wouldn't be so bad if it weren't for the fact that it's also an area of effect weapon with an extreme rate of fire when planted (which is the scenario given in tis case) that literally tears through infantry.
Special assault troopers with Decis are supposed to be the paper that covers the rock of MAXs so to speak. MAXs aren't supposed to have a great chance against them and really the only one that does is the Pounder, agains because of it's indirect fire. In a tower you can kill any reinforced troop long before they can even see the pound let alone shoot at him by sticking a couple by the CC and spamming grenades down the stairs and around the corner. The same goes for a number of choke points in bases. Both have more than one entrance however.
That said pounders don't particularily bother me for a couple of reasons. One would be I drive tanks. I enjoy pounders as they can do pretty much nothing to me in my particular area of expertise. They either end up hanging off my bumper or eating shells. The second reason would be I can find a way to attack a pounder in most situations if I really need to. If they are spamming down the tower I wait for the next Lib to clear off the top, jump out of a Mosq onto the roof and come at them from behind.
While I do think the pounder is unbalanced, I have no particular problem with working around that epsecially since I get to make so many of them go crunch under my treads while they try in vain to shoot me. Nerf it or leave it alone, either way it has very little impact on the way I play the game /shrug
SweetTater
2003-09-09, 05:22 PM
As a Spec Assualt grunt, I love taking out MAXes, especially the dreaded pounder. But my biggest problem to killing MAXes are not the MAXes themselves, its the people in my empire.
To take out a planted pounder takes some timing. You've got to wait for a reload, quickly jump in the line of fire, aim, fire one on secondary mode, then fire a second as soon as the first hits. If you can do that with no problems, you have a dead MAX.
Unfortunately, when I try to get into the line of fire, every single other person decides its time to get in there too. So now I have to fight my way through a herd of purple to get into a decent position. That wastes time which I need to get into position.
Then they start shooting with standard rounds (barely tickles a MAX) or they start lashering everywhere. Now I've got all these guys running around in front of me creating a light show to rival Vegas. I aim through the Fourth of July display and fire one. Beep! I get 20 grief because Disco Duck just ran in front of me. But its ok, I've got 2 more decimator rockets left. I fire number two and somehow it makes it through the lasher fire (Hint: Lashers don't do much damage to MAXes anymore) and puts a serious hurt on the MAX.
At this point, the pounder has reloaded and started to rain death down on everyone. I've resigned myself to death, but I'm taking the Evil Kool-Aid Man with me. I fire number three... just as OMGI'mUhL337N1Nj4 the infiltrator tries to surge past the audio amped pounder and gets a decimator enema. I bow my head as I get blasted into a red and purple paste on the wall.
Katanaboy
2003-09-09, 07:10 PM
decimator enema.
:D :D :D
(sounds messy)
Happy lil Elf
2003-09-10, 12:26 AM
/agree
Cease
2003-09-10, 03:40 AM
<shrugs> I've been playing NC Markov for quite some time now. Almost BR20. I have yet to encounter a Pounder(and crew) that was impossible to break through. I've seen plenty, and some of them make some good stands, but they majority of them are taken out pretty easily.
SumYungGui
2003-09-10, 04:13 PM
if it didn't have the ability to lob grenades around a corner and kill you in the stairwell before you even got to confront him I would honestly not care. at least I could get off a shot. however, it does have that ability, and for an AoE anti-infantry MAX I think that's just too much. between audio amp and his bouncing abilities your approach to him is essentially at his will. that blows.
SandTrout
2003-09-10, 04:44 PM
The bounce ability its realy the problem. Combined with audio amp, nothing is geting through quickly. You might try an infiltrator, but the bastard is periodicly sweeping with DLV or spots you while you're moveing, so you have a 0-nilch chance of geting close enough to plant a boomer, let alone 2.
Devs realy need to realize that the bounce ability needs to be removed.
noxious
2003-09-10, 06:47 PM
The bouncing isn't a big problem really. In small battles, you can simply walk once you get near him. In large battles (espically towers) it's impractical to spam around corners due to the large number of friendly troops in the area. THe only time I find it a pain is that you can't use the hit and run tactic with the lancer that is so effective against all other maxes, it will get you while you run with the bouncing ability.
gonnagetyou
2003-09-10, 08:02 PM
The Pounder is not as unbeatable as it used to be.
I remember not long after the game came out, there was an outfit of TR on Markov that would end the night by hitting the bio-lab on Amerish near the Vanu gate. They had a full squad of 10 Pounders backed up by Engineers and Medics.
Their tactic was to enter the base while it was lightly defended. Go to the CC and start the hack. The Pounders would of course anchor out of direct sight of the two doors. As soon as a door opens (five Pounders covering each door) they all open up at once and spam the door until everything is dead and then switch to alt fire to spam down the hallway before the door closes.
They would do this until they got low on ammo and then they would all move out and take control of the spawn room, hack terminals, rearm and repair and then move into the room behind the spawn room and hide. (For some reason nobody would check that room in the early days.);)
They would stay there waiting for the Vanu to resecure the base(killing anyone unlucky enough to stumble across their hiding spot) and then do it all over again. God that was annoying. It was genius and worked like a charm. Haven't seen it happen in a long time though.
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