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Kornflake�
2003-09-10, 05:22 PM
Open machine.ini in planetside folder. Find fullres buffer=32, if ur video card memory is 64, change 32 to 64, if it is 128, change it to 128, if it is 256, change it to 256. FR will increase, it will use ur video card more to get the FPS better. Hope this helps.

I just found this on http://boards.station.sony.com/ubb/planetside/Forum8/HTML/017973.html, well ok it's not fullres buffer it's fullres_max_buffer=xx

Mine was set to 64 and I upped to to 128, logged in and flew around the Sanc' in my reaver for a few mins, I was getting FPS of 60-90 there (it was quite empty) and FPS of 100-120 indoors. These rates are about 20 FPS than I was getting before in so hey, every little bit helps in a large battle right?

This tip comes under no warrenty, it has not been officially commented on by any member of the PlanetSide Dev team, and I only tested it for a few mins - use at your own risk

-Kornflake�

00AgentDuck
2003-09-10, 08:39 PM
Do the extra FPS make things run that much smoother? I'm thinking about putting in a new graphics card with more memory since my old one also might not be as good. Does it help in battle any better? ALso I was thinking about getting the new card to reduce video lag.

PallarAndersVis
2003-09-10, 11:55 PM
what about max_texture_memory_per_frame=32


could that be changed too?

Nimbus
2003-09-11, 11:29 AM
If I remember correctly, if it's beyond 26 fps the human eye can't detect it. The thing is though, when the game bogs down the FPS drops, The higher you get it, the higher it will be when it drops. If you can keep it high enough so it doesn't lag then you are sittin' pretty.

stefan435
2003-09-11, 12:01 PM
This seemd to help abit for me also.

PallarAndersVis
2003-09-11, 12:56 PM
i noticed a big increase in FPS in the sanc. i havent tried it in big battles yet though

Raige
2003-09-11, 01:26 PM
What the hell, I just posted this.. not Kornflake....

and Im the one that posted on that site.

ShadowKntSDS
2003-09-11, 03:48 PM
Originally posted by Nimbus
If I remember correctly, if it's beyond 26 fps the human eye can't detect it. The thing is though, when the game bogs down the FPS drops, The higher you get it, the higher it will be when it drops. If you can keep it high enough so it doesn't lag then you are sittin' pretty.

Not true. It has to be above 24 fps before it is percieved as motion. There was an old NVIDIA demo that showed side by side a two bouncign balls. One at 30 fps and one at 60 fps. the difference was obvious.

I know many people who can't stand to look at a monitor w/ a refesh of 60Hz. Give them 85Hz and they are fine.

I think most eye experts and computer vision experts say that the percieved differences trails off at 60-80 fps for the average human.

Bad Mojo
2003-09-11, 03:51 PM
I believe that the 24fps thing is often brought up since most movie projectors operate at that rate. In a dark room, with motion blur, 24fps is as good as the real thing to the human eye. On a CRT, with ambient light, it's an entirely different issue. Especially since most games don't have motion blur from frame to frame like film does.

Madcow
2003-09-11, 04:02 PM
Originally posted by Raige
What the hell, I just posted this.. not Kornflake....

and Im the one that posted on that site.

We appreciate the tip, Kornflake pulled this off the boards yesterday and conveyed it to us (check the time stamp). That's why you're seeing it twice.