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ShatterStar
2003-09-11, 09:25 PM
Right then,lets get down to business

First off,i have never played planetside before,so im probably going to make a complete ass of myself posting this but honestly,i dont care,i love this game sooooooo much!
Its the only thing keeping me going in life right now(i have a pishy comp so i have to wait for money to upgrade it:( )

Anyway,ive known about planetside since the beta so ive had a lot of time to dream about it and the game.
Basically what im trying to get at here is that i had alot of ideas for the game and i wish for them to be viewed,so im writing this thread.

p.s one thing u must know about me is that im a guy who likes to categorize things,so its easier to use them.


Weapons

heres my view on what type of weapons u can have


1).Pistol AMP Beamer Repeater MAG-Scatter
2).SMG Suppresor
3).Assault Rifle Punisher Pulsar Cycler Gauss
4).Shotgun Sweeper Jackhammer
5).Launchers Decimator Striker Phoenix
6).Sniper rifles Boltdriver Lancer
7).Machineguns Chaingun
8).Throwers Thumper Lasher
9).Knifes Forceblade Chainblade MAG-Cutter
10).All purpose Rocklet

Now see all those spaces?
Those are ur new weapons:),simply make them but so that there still in touch with the factions theme e.g"A Vanu shotgun?"make it so that isnt as powerful as the other two but knocks enemys back when hit(more space=more mobility)Its like an electrical concusive blow:)
how about "A Terran sniper rifle?"hmm,simple,have it so that it fires 3 bullets at a time(but each bullet is not that damaging),
that hit in a triangle(like the predator thing),increasing your chances at hitting moving enemys:)
alright,"A New-C SMG?"thats a hard one,so...how about a smg with flechettes as ammo but the smart part is when they are fired they dont burst open like a normal flechette but wait until they impact,then blowing(effective at up to medium range

also,ur gonna be wandering about my place of weapons so heres why
1).a thrower is a weapon that effectively arcs an "object"(be it grenade or orb or whatever!)at its target(lasher only slightly at above short range)and has a proximity effect(think about it grenades explode=orbs "lash out"):)
2).yes,i think lancer should be in sniper,for the reason that its an effective long distance rifle with a slow refire rate,ok
3).Rocklet should be in launcher,i agree,but it is a possible category and i didnt want to mess up the table

those are just some examples of what there could actually be,and all u have to do is select a category and add the empire theme,or what about categoriless weapons(a disc thrower would be nice:) .
well,thats about it for weapons,heres armour


Armour
To me,theres really only 4 types here

Light = standard Infiltrator
Medium = agile
Heavy = reinforced
Super = MAX

i think they should scrape the current armour system so they can have the 4 basic amour sets(certs for heavy and super)and then be able to upgrade them(such as the light + infiltrator upgrade)
which would cost cert points themselves(like one or two) but u could only have a max of 2 upgrade on a single armour (e.gu could have 4 differant upgrades for medium armour but can only have 2 on the one ur wearing)so that ur not ultimate.
and thats about it for armour.


Items

Sorry,not many ideas for items,but as the games progress's special needs will araise,especially since u can make an empire specific version out of everything e.g

The Jetpack,typically a vanu thing but a few changes to it and each empire can have one,such as...

VS = energy displacer
moderate accceleration,best handling,moderate jumper
very smooth
NC = rocket pack
slow acceleration,moderate handling,best jumper
flames can hurt enemys behind u
TR = rotary jumper
best acceleration,worst handling,worst jumper
continious use at low altitude can reach fast speeds
:)


last but not least is my view on vehicles
Vehicles

ground vehicles fall in these 7 categorys

1).TACTICAL = AMS,ANT
2).TRANSPORT = Sunderer,Deliverer
3).ATV = Basilisk,Wraith
4).BUGGY = Thresher Marauder Enforcer Harasser,Skyguard
5).TANK = Magrider Prowler Vanguard Lightning
6).ARTILLERY =
7).TRUCK =

now,with the exception of core combats flail,router and switchblade,theres two new categorys therefor empire weapons:)
the trucks are heavy weapons packing vehicles who dont enter direct combat,the could be mlrs(multi launch rocket system)or anti-air cannons(NOT skyguard crap!)
they would have little armour but a lot of power.
artillery is obvious:)

now air vehicles are differant

1).ESCORT = Mosquito
2).GUNSHIP = Reaver
3).TRANSPORT = Galaxy
4).BOMBER = Liberator
5).FIGHTER =

other than the in development lodestar,theres not many air vehicles in the games,and a tornado type plane would be a good addittion.

now,i know theresnot any sea vehnicles yet but just for the sake of it,heres my ideas on what types there could be:)

1).CRUISER(tank/gunship version)
2).BATTLESHIP(artillery/bomber)
3).SUBMARINE(unique escort i.e it cant be seen by other than other submarines)
4).LANDER(troop transport)
5).CARRIER(vehicle transport)

thats it,my brains drie for now
thank u for reading ma thread and i hope u enjoy my ideas:D

Transporter
2003-09-11, 09:32 PM
umm ok they are some good ideas :(

ShatterStar
2003-09-11, 09:44 PM
what,s wrong with them:(

dscytherulez
2003-09-11, 09:52 PM
Im having a hard time understanding some of your ideas, but some of them look pretty good. I'm not to keen on the jetpack thing, considering that takes away from the vanu maxs special. All the waterbased vehicles u might as well forget, this has been requested A LOT, but you wont see it for a WHILE, maybe never. Terran is a highspeed, chaingun kinda empire, so i dont forsee a sniper as one of theyre weapons. The SMG would be more suited for them, not the NC. And the Vanu are energy based, the NC are the shotgun empire, and they already have one...the jackhammer. I'm sorry i cant comment on the armor, but i really didnt understand what you were trying 2 say, im kinda tired and cant read into much right now lol. Sorry for shooting down your ideas, and dont take it to harshly. Other people might love them, this is just my opinion.

Searo
2003-09-11, 10:02 PM
The game is PlanetSide, not Tribes.

You just added 75% of Tribes's features to PlanetSide.

noxious
2003-09-11, 10:37 PM
Someone needs a life... sorry for the flame... but wow...

Flammey
2003-09-11, 10:59 PM
I'd like to see an Air vehicle that drops landmines, kind of like modern day Tornado. These mines would blow up after, say 30 seconds, damaging anyone near them. Or if an enemy comes into contact with them before that time, they blow up, but they are harmless to friendlies, until the 30 seconds is up.

Just a thought.

noxious
2003-09-11, 11:11 PM
You could plant mines in the air in Tribes. Lets make this Planettribes!! (I love the original Tribes so I have no objections to it :p)

ShatterStar
2003-09-12, 03:33 AM
Ah well,i guess they arent for everyone (or,eh,anyone)
i still think theres some good systems in therebut i didnt explain them too well.First,ive never played tribes so...damn,couldnt foresee any problems concerning that.Second,all those weapon ideas that dont fit with the empire are there for a purpose,i just wanted to show that every empire could have a type of weapon that wouldnt normally fit it,but with a little tlc,could.
All the other ideas arent really ideas,but well,tables
i just think there could be such choice in this game,it drives me mad,thats the reason i done this thread(with no share fair of trouble).
thats about it,thnx for ur info and ill think harder next time

p.s yes the jetpacks were kinda pointless,but thats the only example i could think of:)

Nimbus
2003-09-12, 09:44 AM
I've never played Tribes...Hmmm...

MuNsTeR
2003-09-12, 11:23 PM
lol

http://stats.planetsidegaming.com/3/420489/stats.png

Bismarck
2003-09-12, 11:28 PM
Cant say Ive played tribes that much. If I weren't so damn lazy i would actually read that post, ah well thats too bad, Im sure there's some good ideas in there.

Flammey
2003-09-13, 06:13 AM
I've not played Tribes