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View Full Version : I'm tired of...


JuSTCHiLLiN
2003-09-14, 03:25 PM
...people screaming cease fire when gens go down.

"We'll lose xp.", might as well say "Wah! My pussy hurts!"
"We can't get vehicles or equipment." that's like saying "I just bought planetside 2 days ago and don't know how to bind to a matrix point."

After fight with the vanu for almost half an hour I decided enough was enough and took the gens down. Some guy tries (tries being the key word there) tk'ing me then repeatedly tells me over and over what a noob I am.

I'm sorry. Some of you may like sitting at a base making no forward progress for an hour but I don't. Almost immediately after the gens were blown the base was hacked.

I ended up getting 5000 xp for the cap. Even if I didn't, I would get more xp in a shorter amount of time because more bases can be capped. Sure, it's "the last recourse" but now that spawning doesn't take NTU I'm not going to wait for it to drain if no progress is being made OR I feel the hack is in jeporady.

I don't take gens down at every base but I request that you noob spammers "DO NOT DESTROY THE GENS OR CC!!! THE CC IS UNDER CONTROL." SHUT THE FUCK UP.

First of all, if you're sitting in the CC then you have no idea whether you have the CC under control because they don't get to the CC until they've gone through everyone else first. Maybe they destoryed our ams or retook a tower, it doesn't matter.

Second, gens are tough. Anyone who knows how to take the gens down problably has a good reason for doing so. It's not like a noob shooting it with an AMP is going to destroy it. If I'm at a base and the gens are going down, I don't run to the gen room tk'ing people. I assume that if they have the ability to take the gens down there must be a reason. It doesn't matter to me about vehicles or equipment because I was smart enough to bind to the last base and there's a tower right outside.

If I could get everyone there to stop telling people not to take down the gens and telling people who do what noobs they are. If you really don't want the gens taking down get 2 people to stand in the doorway.

/end rant

STEALTHKILLER
2003-09-14, 03:33 PM
the ppl who tell u that are the ppl who play just 2 get exp and be the best. sometimes if they tell u to stop ask them why. if they say no exp, tk them. if they take the spawn tubes out take the spawn tubes out if there is little restence at the spawn room.

CraZy
2003-09-14, 03:53 PM
im tired of the SOE tech support.

STEALTHKILLER
2003-09-14, 05:44 PM
ohh and any1 with med assult, a punisher and 46 rocklets can take out a gen.

CrimsonTwilight
2003-09-14, 06:05 PM
I don't know about you, but I just tell everyone that I have to kill the gen or when we hack, the gen will blow up and kill us all. Seems as if the newer players belive that well enough for me to get the job done. :devilwink

Sentrosi
2003-09-14, 08:08 PM
I carried an arguement over half an hour with someone just after I blew the spawn tubes up over this very thing. This was before the base took NTU's to spawn. The base was slowly coming under our control, but we saw an increase of resistance coming towards us. I quickly ran downstairs to the Spawn room and blew the tubes. Shortly after that happened someone decided to TK me and state that, "You n00b, taking out the spawn tubes doesn't give us any EXP!" I asked him why in the world would you want to sit there and garner XP when the base outside needed defending? His response went something along the lines of that he didn't care about anyone else. I promptly left him and his base, sat in our tower, alone, and waited for the NC Zerg to come finish us off. Sure enough, the NC Zerg comes in shortly afterwards, secures the compound outside and masses of TR come streaming into the tower. I located my "friend" and TK'd him with religious fervor and sent /tells to him thanking him for his knowledge of Planetside.

I will gladly blow the gens at ANY point if it brings the enemy to a standstill. If you see me in game and I'm heading to the Gen room, and you wish to TK me to prove that I'm wrong, then so be it. It is a game after all, and I can just respawn, grab my gear, and go attempt to blow the gens again.

Incompetent
2003-09-14, 09:30 PM
I personally prefer to blow the gens over anything else, for a few reasons. Primarily, it is the easiest and safest way to absolutely cripple the enemy defenders. Noone ever watches the gens, and if you pull it off right, the power will be out before anyone in the base can blink, or pull an AMS out. It's also a very defensible room, which means that a few people, positioned correctly can mercilessly slaughter the repairmen and make sure the base in out for good. It even gives cloakers prowling about serious headaches as well, always a plus.

Another major plus is it forces the spawn campers out into the rest of the base, hopefully to do something useful. I don't think there is a word to express what I think when I know there are three Pounders and uncountable infantry sitting on there ass in the spawn room and just me and a few wolves guarding the tower, knowing we are fucked if any decent amount of pressure is put on it. Last and most certainly least, it makes a big explosion, annoys XP whores and is always demoralizing to the enemy.

SandTrout
2003-09-14, 10:13 PM
I always blow the tubes at a base if the resistance is anything at all to be conserned with. I prefer the tubes for 2 reasons:A) you can still resupply, and B)It takes less time.

As an adv hacker, I find it extreamly annoying if people blow the generator unnecisarrly, but as an infiltrator, I know it is often necissary in hard fights. The generator also takes more time to auto-repair, so you dont have to blow it as many times, if you have to blow it multipule times.

Yes, I do TK people that atack the gens when we REALY have everything under contol, mainly because it is hard to repair it if I dont happen to have my repair setup on me when the gens are blown. in major fights, I have complaints about blowing the gens though if the tubes cannot be accessed.

Otis
2003-09-14, 11:55 PM
I never blow then Gen unless it is a last resort. I will only blow it up on these occasions

1. We have an AMS in the CY

2. The enemy is pumping out vehicles.

3. It is a Tech plant, and it will aid another battle by taking it out.

4. We are getting poushed back

Don't just rush into the Gen room to blow it. If your forces can handle it then let it be. A down Gen drains NTUs, so when you hack it you'll have to fill it. I'm not saying to leave the Gen alone, I love putting up a bunch of boomers and using a jammer nade. I am saying not do it unless your positivley sure you need to blow the gen. I never blow the gen until I try to nlow the spawn tubes, do that and gaurd them from enemy engi's and you will get the base.

Cease
2003-09-15, 12:48 AM
A down Gen drains NTUs, so when you hack it you'll have to fill it.

A down Gen doesn't drain much NTU. And if its a mid size to large fight, you'll be needing to fill the base anyways. I haven't done any official testing on it, but from my personal observation, a down Gen will actually slow NTU drain. I may be wrong on this but here is my theory. The Gen is what repairs damaged equipment(spawn tubes, turrets, etc). If the gen is down, the auto-repair is severely hindered, and therefore drains NTUs at a slower rate.

Just the other day I was playing solo cat and mouse with a small squad of Vanu at Bomzai on Cyssor. I was trying to stop the hack but couldn't do it. They got it and moved on. I watched them head off. The base was at 20%. I thought "Hey, I can blow the Gen and force this bad boy nuetral." So as I'm nearing the base I see an ANT heading out. Driving north to the Cery WG. The base goes to 10% just before I take out the Gen.

Then I go over by the NTU station and wait inside the nearby stairwell. An ANT run to Bombzai from the Ceryshen WG is probably around 7 mins(drive there, fill up, drive back). If the base goes nuetral before he gets back I'll let the ANT live. But if it doesn't, then I'll kill the ANT. Several minutes later here come the ANT, but the base isn't nuetral. I take it out. He gets another ANT and heads out. I wait again. The second time around he has an escort and I can't take it out and the base still wasn't nuetral. That base had a blown Gen and stayed at 10% for close to 15 minutes!

On an aside, does spawn camping even increase XP? I always understood it as the XP was based on "Unique" kills. Meaning killing the same person over and over does nothing for XP. Generally if someone is respawning that means they have been killed and therefore won't be considered "unique". I think spawn camping increases your kill count more than than it increases XP.

Flammey
2003-09-15, 01:41 AM
I blow up what ever I want to blow up when taking a base. Tubes, gen, terms. I don't care. If people tell me to stop, I simply tell them that this IS my job, and I can repair after the hack is down. They try to TK me, I remove them from the picture. If people want to get mad at me because they say we had the base in hand already, I simply tell them that until the base IS ours, things are NOT in hand. I know what I am doing. And I can easily fix what damage I've done after. People yell at me that now they can't buy vehicles and equipment. I tell them, go to the AMS and buy equipment, or the tower. Go to another base for a vehicle. I'm doing things to keep busy. Other people seem to think it's fun to keep busy by shooting the people on their side, or their squad mates. Hey, you want to do that, that's your problem. I usually don't do anything when i get TK'ed, except maybe kill that player once, if I've felt he TK'ed me to be a prick. I usually send a /Appeal when that happens.

SandTrout
2003-09-15, 01:49 AM
Have I ever killed you flammy?

shadowseed
2003-09-15, 06:06 AM
I cant understand why people whine about the generator being taken out.

Its a tactical objective, and one that comes very high up on my objectives list in a stalemate situation. It was put in the game for a reason. You should exploit it if needed!.

It only annoys me when some idiot starts hitting the gen when the base is swarming with out troops and we already have it hacked and the spawn room is camped. You get idiots who are bored and go destroy the genorator... stupid!.

Indecisive
2003-09-15, 07:31 AM
If you blow the gens on a base hacked by friendlys, when we can get to the spawn rooms....you deserve to die.

nonentity
2003-09-15, 07:44 AM
Personally, I wish people would stop always blowing the gens. I'd much rather people blew the spawn tubes, since then our hackers can actually do there job.

The only time gen blowing (on the current target base, not linked tech. plants etc) is ok (imo), is if we cannot get near the spawn room.

And if you blow the gen, then only the generator will auto-repair (and thereby use NTUs), where as, if you blow every terminal/tube in the base and leave the gen, the NTU drain will be a lot faster (since repairing 10 or so things at once requires more NTU than repairing 1 thing).

shadowseed
2003-09-15, 07:55 AM
So how is blowing all the terminals and spawn tubes any better than just taking out the gen ?.


Getting to the spawn room effectivlly ends the base assault for the nmy, so no point in taking out the spawn tubes.
Getting to the gen also achives the same goal, but without the difficulty of getting into the spawn room and holding it, which is probably the most difficult thing to do in base assaults.

And you forget, taking out the gen on a non-hacked base also stops the nmy rearming and repairing, as well as the use of turrents.

Taking out the gen makes a lot of sense, as once you do that, taking the spawn room becomes easy. Once the spawn room is under control and the base is hacked, you dont have to wait for a capture, you can just repair the gen then, thus enabling hackers to use terminals.

Flammey
2003-09-15, 08:28 AM
Originally posted by SandTrout
Have I ever killed you flammy?

UUUHhhhhhhhhhhhhhhhhhhhhhhhhhhhHHHHHHHHHHHHHhhhhhh hhhhhh. I don't know. The name Sandtrout doesn't pop up in my list of NC guys I remember. Sorry.

Liquidtide
2003-09-15, 08:42 AM
Originally posted by Otis
I never blow then Gen unless it is a last resort. I will only blow it up on these occasions

1. We have an AMS in the CY

2. The enemy is pumping out vehicles.

3. It is a Tech plant, and it will aid another battle by taking it out.



I completely agree... you should preserve the gen room especially when you don't have many bases on a continent and there is major fighting near by. Let our boys get some reavers and tanks off the pads if possible. A base without MAXs and vehicles is very hard to hold. This goes doubly if there is no close towers.

~Tide

TheRagingGerbil
2003-09-15, 12:59 PM
I agree with JC completely on this matter. If the battle has been going for more then 15 minutes and we haven't reached the spawn room...the gens are coming down.

If I am ahead of the zerg, and the base is heavily occupied...the gens are coming down.

If I am behind enemy lines...the gens are coming down.

I am getting sick of having to explain to people my reasoning for killing the gens. I had this one asshole tk me the other night. He called me a noob for killing the gens because I ruined the hack and we had to re-hack. It was coincedence that they happened to resuccure just has I brought the gens offline. He then dumped the XP argument on me and put me on ignore. He forgot to look both ways before crossing the road a little later.

For fooks sake people, bringing the gens offline is a very valid tactic. Who cares if you can't get a vehicle off the pad. Decon at the AMS in the CY, and grab one from your closest base. You do realize you don't have to hang out in the SOI to get the xp you earned while you were there, don't you?

On a side note, we may see a huge influx of gen killing here over the next few days with the spawn tube icon being broken and all.

I got killed last night trying to stop a gen from being destroyed because the guy wouldn't believe me that the tubes were down.

Bad Mojo
2003-09-15, 01:46 PM
This is a cycle. In the beginning, I remember all the new people would drop the gens thinking it was the only way to capture the base. No one really knew what drained NTUs. People would blow up every term they saw. It was a damn nightmare. You would come into a lightly defended base, and a few minutes into the hack, the zerg shows up and start hitting the gens. You'de have to rush down there and try to stop them only to get TKed and told to "STFU N00B!" because they were misinformed.

In my time playing, I have to say that when it comes to blowing up terms, most people know when to do it and when to not bother. When I come across a destroyed vehicle term, it's a pain, but I feel pretty sure they were cranking out vehicles or wanted to make sure we had to wait for the base hack to repair it. But there has been a backlash with respect to gens. All that "don't blow the gens" attitude that was espoused 3 months ago is biting people in the ass when they decide it's the right thing to do tactically. I think it's just a matter of time till people start to grasp the larger picture on gens and when to take them down.

Until then, I only make one request. If your squad takes out the gen, please be prepared to repair it when the hack is done. I think that's my only gripe when someone takes down a gen, EVEN if I didn't agree with the decision. I think the same goes for anything you take out (like spawn tubes).