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Sentrosi
2003-09-14, 10:17 PM
But let's just say that somewhere in the next two weeks, the Prowler *will* outdamage the Vanguard, even if it doesn't now.

Posted on the OF's yesterday. I think that this will cause more TR tanks to be in the field now. I hope so at least. Give us a fighters chance when going up one on one.

noxious
2003-09-14, 10:19 PM
Yeah I saw that... I have no complaints :)

SandTrout
2003-09-14, 10:24 PM
Just so long that it's not overcompensated for, I'm happy. In any case, I'll probably get more chances to hack them.:evil:

Revenant
2003-09-14, 10:31 PM
I thought the point was for Prowlers to hunt more in packs?

This games all about the differences between the factions. What's the point if the empire specific tanks work the same?

Rarzo
2003-09-14, 10:32 PM
My prayers have been answered!

Harps
2003-09-15, 01:27 AM
I think this is good because the only way prowlers can do anything against the two other tanks is traveling in groups of 3 or more and if u come up to another group size like that they are screwed.. as long as they both have their differences because NC are supposed to have a stronger shell

Indecisive
2003-09-15, 07:32 AM
FFS i see enough prowlers allready, i was forced to waste my OS on 4 parked together the other day.

shadowseed
2003-09-15, 07:48 AM
Arn't NC supposed to have harding hitting weaponry ???...

So now there going to give TR the upper hand... how does this change things other than to move the onus from one faction to another....

I think thats a bit unfair on us NC, who already suffer from our MAX's crappy special ability.

I think they should give the prowler a bit more armor. Or if there Nerfing the VanGuard, then give it a bit more armor.

Madcat170
2003-09-15, 08:16 AM
It will probbally be a ROF increase on the prowler

So dont you little NC's worry your little tanky tank will still be able to 1 shot infrantry, shoot down reavers in 2 hits and have the biggest over all gun

Doppler
2003-09-15, 09:44 AM
Originally posted by Madcat170
It will probbally be a ROF increase on the prowler

So dont you little NC's worry your little tanky tank will still be able to 1 shot infrantry, shoot down reavers in 2 hits and have the biggest over all gun

Your forgot get wasted by every tr totting a striker.

shadowseed
2003-09-15, 09:50 AM
Originally posted by Madcat170
It will probbally be a ROF increase on the prowler

So dont you little NC's worry your little tanky tank will still be able to 1 shot infrantry,


Cool, im glad, as it means it will even the "trashing infantry" score with the VS's "whos needs a gun!!?" MagMower!. :D


shoot down reavers in 2 hits


If your flying so close to a vanguard that we can hit you, you deserve to be shot down in 2 shots!. :rolleyes:


and have the biggest over all gun


Well.... i was'nt going to boast but.... :clap:

Madcat170
2003-09-15, 09:55 AM
If you cant kill the stiker user before he can kill you when your in a vanguard, maybe you should try another line of work., or you could try this thing thats really RARE and difficult for some people to use but people that are good enought to use it are really good, its called " TACTICS" no not "TIC TACS", TACTICS.

Bleh...

shadowseed
2003-09-15, 10:06 AM
Tactics dont help when you get that dreaded : "WARNING: Missile Lock on" message pop up.

And unless the striker user is monumentaly stupid and shows himself, you wont know where your being targeted from before its too late.

But if you do see him croutching behind a tree... hes toast!!!

Madcow
2003-09-15, 10:12 AM
Originally posted by shadowseed
Tactics dont help when you get that dreaded : "WARNING: Missile Lock on" message pop up.

And unless the striker user is monumentaly stupid and shows himself, you wont know where your being targeted from before its too late.

But if you do see him croutching behind a tree... hes toast!!!

Yeah, it's normally hard to track the Striker user down before he gets that 15th Striker off and kills you.

shadowseed
2003-09-15, 10:25 AM
Originally posted by Madcow
Yeah, it's normally hard to track the Striker user down before he gets that 15th Striker off and kills you.

How many striker missiles does it take ? i think its less than 15. I dont know, as i ussally get them before they get me. Its only when several of them (and anti-V MAXS) team up to get me that im in trouble, which is fair enough!.

Happy lil Elf
2003-09-15, 10:26 AM
It will probbally be a ROF increase on the prowler

So dont you little NC's worry your little tanky tank will still be able to 1 shot infrantry, shoot down reavers in 2 hits and have the biggest over all gunYAY! Uncalled for condecending attitude! Madcat? Die plzkthnxla~ :)

Madcow
2003-09-15, 10:28 AM
Originally posted by shadowseed
How many striker missiles does it take ? i think its less than 15. I dont know, as i ussally get them before they get me. Its only when several of them (and anti-V MAXS) team up to get me that im in trouble, which is fair enough!.

I'm almost positive it's 15 Strikers, assuming no other damage from other places. Obviously how quickly you die should change if there are 2-3 Striker users or MAXs are thrown into the mix, but as you stated that is fair enough. A single Striker user is no threat to a medium tank, and two of them should be fairly simple to fend off. More than that, run like hell and figure something different out.

SilverLord
2003-09-15, 11:05 AM
Lol...All you NC are whining...You still have the JH. You still have the 150 milly. 1 hit kills to the infantry, 2 to the maxes, 1 to the lightning, and all the neat stuff you can do with a vangaurd. Prowler to be used effectively needs 3 people...which is very nice to have becuase you have to different weapons on it. The thing is...When I gun in a Prowler...it always seems to die so quick to magriders and vangaurds...I think the Prowler just needs some more armor, thats all.

Madcat170
2003-09-15, 11:27 AM
Originally posted by Happy lil' Elf
YAY! Uncalled for condecending attitude! Madcat? Die plzkthnxla~ :)

Wasnt uncalled for i was reassuring some of the NC that was worried that the prowler would have a bigger gun than the Vanguard. I was just doing it in a childish and simple to understand manner.

After a re read i did generalise a bit i suppose

WritheNC
2003-09-15, 12:04 PM
Well if the Prowler is still going to have alternating crosshairs while firing, that should help balance it out a bit.

Also, other factors like the high profile make it easier to hit.

Yes, the NC is about firepower, but they are about firepower in one big shot.

The prowler could potentially outdamage a vanguard user, if the gunner is good.

Otherwise its pretty equal imo

Queensidecastle
2003-09-15, 12:14 PM
If anything, it will be that the chaingun is upgraded to 20mm or that the current 12mm will actually fire simultaniously instead of firing syncronously.

There is nothing wrong with the output on the main gun. It is the 12mm that is a joke and the sole reason why prowlers are always missing 1 gunner


http://stats.planetsidegaming.com/16/401225/stats.png
http://stats.planetsidegaming.com/15/484930/stats.png

SmokeJumper
2003-09-15, 12:30 PM
I'm prepping a big explanatory document about the balance pass that's coming, so I'm not going to try to get into the details here (you really must see the entire picture to get it all, sorry), but here's a few tidbits of the *modified* tanks forthcoming:

The Prowler is getting more shots per second in order to fulfill the TR's vaunted "most shots in the air" conceit (most damage over time). The Prowler has less armor than the Vanguard (slightly more than the Magrider), but can really pour out the firepower now. Keep them alive (and have all three crew inside) and these tanks are very powerful.

The Vanguard is getting more armor (and already *has* the cannon that fires the most powerful projectile in the game), so it's a tough sonagun.

The Magrider is still all about mobility and it's direct-fire weaponry. It's the fastest of the three tanks, the most nimble, and without having to compensate for indirect fire, it's cannons can be deadly in a tank-to-tank fight.

SmokeJumper
2003-09-15, 12:31 PM
Oh yeah...all the vehicle machineguns are getting a facelift also...but I'm going to wait to reveal more details until we've tested this internally a bit longer. :)

Queensidecastle
2003-09-15, 12:40 PM
Interesting. If you guys are comfortable with a DPS upgrade for the main gun I certainly wont complain :D I think the main problem with the 100mm as it stands now is simply the splash damage is almost non-existant. Any chance the accuracy of the Recticle can be fixed as well?

Happy lil Elf
2003-09-15, 01:37 PM
Wasnt uncalled for i was reassuring some of the NC that was worried that the prowler would have a bigger gun than the Vanguard.Here's my point, because I think you might have missed it. You could have said "No, I don't think they'd give the prowler a bigger gun, probably just increase it's RoF or something." but instead you said "So dont you little NC's worry your little tanky tank will still be able to 1 shot infrantry, shoot down reavers in 2 hits and have the biggest over all gun". See how those two are different and the first one doesn't make you sound like a arrogant dick?

*Edit*
Missed Smoke's post. Sounds.....interesting. Have to check it out once it's out on Test when I get a chance to.

Valcron
2003-09-15, 02:13 PM
Smoke, the biggest issue with the Magrider is it's ability to run people over in MASS.

The guns aren't used, as far as I'm concerned it's not a tank, it's a battering ram.

Madcow
2003-09-15, 02:21 PM
Originally posted by Valcron
Smoke, the biggest issue with the Magrider is it's ability to run people over in MASS.

The guns aren't used, as far as I'm concerned it's not a tank, it's a battering ram.

The guns are used, they're just less useful in a lot of situations than the other tanks. Read his post, though, sounds like they're taking some Magrider armor away which is going to mean a lot more hitting and running and a lot less plowing and plowing.

Kuraltai
2003-09-15, 02:38 PM
Sweet!! With a good crew, we've managed to survive a few encounters with a single vanguard .. magriders, so long as you stay out of direct fire, are manageable .. but still harry. Add in the reaver or mosquito flying over and the ever present AV, be it Max or missile, and things get down right dangerous .. but it's fun as hell. :D Two vans scare the daylights outta me, but ya gotta try. :rolleyes:

Have yet to pilot a magrider .. one of my outfit mates hacked a vanguard the other night and we took it for a joy ride. I gained a whole new respect and understanding for it afterwards .. and except for not being able to reload the cannons, it was a blast!

Heh, nice to see a Dev still checks in here. :thumbsup:

SandTrout
2003-09-15, 04:15 PM
Oh my god! Oh my god! SmokeJumper poseted *Gasp* *Gasp* *Gasp* /feint

People are just trying to use the 12mm in the wrong way. The .50 cals are not for delicate target selection, they are made for suppressive fire. If you use it like a support weapon, and not an automatic sniper rifle, they become much more effective. I've used them before to great effect.

Queensidecastle
2003-09-15, 05:10 PM
no, there is nothing good about the Prowler's 12mm guns

1) they suck ass
2) no one wants to gun for a 12mm except if they need a ride
3) Run out of ammo so fast why waste your time (new base refills have helped this a little)
4) If you cant get in the 100mm on this prowler, wait for the next one coming out of the vehicle queue and so on
5) have fun shooting at a mosquito for a minute and a half, and almost running out of ammo before you kill it. I sure dont

Madcat170
2003-09-15, 06:14 PM
Originally posted by Happy lil' Elf
Here's my point, because I think you might have missed it. You could have said "No, I don't think they'd give the prowler a bigger gun, probably just increase it's RoF or something."

Originally posted by Madcat170
It will probbally be a ROF increase on the prowler

I did i will stop now as this is ruining a rather good thread

i apologise for this post as well

Looking forward to the changes, tis nice when a dev posts isnt it :)

SilverLord
2003-09-15, 07:36 PM
The 12mm is very bad because yes, you run out of ammo so quick...but all you need to do is keep it for infantry and when air vhels are CLOSE to you, not the mosq pilots that like to sit and shoot you from 10 miles away.

STEALTHKILLER
2003-09-15, 07:40 PM
i think this is a bad idea personally. sure if u want 2 make the the prolwer have a stronger gun, sure, go for it. if u want 2 make it stronger than the vanguard, we got a problem. are strong wepons on our tank is all we got. the vs have the all mighty magmower *looks around for any* and the tr can fire there cannons and mm guns at the same time. all we have is our vanguards strong gun. our max has the suckest special abillty, and are ai max and are heavy assult and standered assult wepons only work at close wepons and are med assult only works at close and med. range. if anything is going 2 be better than somthing else make are maxes special abillty better.

SilverLord
2003-09-15, 07:45 PM
IMO Only: The NC MAX has one of the best, definatly better than the TR MAX ability. I love the NC MAX ability...It lets you not get shot when you are reloading or you can't see who is shooting at you. When you find or you are done reloading, oepn up fire.

STEALTHKILLER
2003-09-15, 07:48 PM
all it takes in a fire fight is 2 guys with mini chainguns, or a tr cycler max 2 take out a nc maxes special abillty plus it has a capicter .

Katanaboy
2003-09-15, 11:52 PM
Well of course a TR Dual cycler is gonna take out the max, it is after all (although i strongly dislike the switch between pounder and DC), the anti armor max. But even so, a falcon could easily tear apart a DC, as its TTK is a lot lower (when unanchored) than the falcon.

BUGGER�GHO�T
2003-09-16, 12:00 AM
/edit/ sry, skipped a few posts. sweet.:cool:

Hamma
2003-09-16, 12:38 AM
Very nice.

shadowseed
2003-09-16, 04:44 AM
Originally posted by SilverLord
IMO Only: The NC MAX has one of the best, definatly better than the TR MAX ability. I love the NC MAX ability...It lets you not get shot when you are reloading or you can't see who is shooting at you. When you find or you are done reloading, oepn up fire.

You have got to be shitting me. You REALLY need to try it out before you realise what a waste of time it is.

Yeah, the sheild comes in handy if your running past turrets, or you get a weapons lock on ya or your reloading.... BUT the charge drains so quickly and is so easily sucked up by incoming fire, you only really get to reload once under it before you can use it again.

The TR have the best ability i think, you can plant that pounder indoors or on a hill and pulvarize everything. In CC holding senerios, its next to impossible to breach a stair well / room with a couple of those things camped in there!.

I would gladly swap the TR's special for the NC's without a second thought!!!.

SilverLord
2003-09-16, 11:13 AM
Hehe...TR anchers are the coolest. But I still like the Shield Ability.

shadowseed
2003-09-16, 11:33 AM
Originally posted by SilverLord
Hehe...TR anchers are the coolest. But I still like the Shield Ability.


Wanna swap ?

Hey, would'nt it be cool if you could hijack-hack MAX suits, just like you do with vechicals, or nick them fom an nmy hacked terminal... that would be neat!.

Queensidecastle
2003-09-16, 12:20 PM
Seriously the NC MAX shield sucks. It really does. There are only 2 things you can do with it:

1)charge past a turret
2)block an incoming missle if you know one is coming


Usefull as compared to the other MAX abilities? not a chance

SandTrout
2003-09-16, 02:42 PM
Originally posted by SilverLord
IMO Only: The NC MAX has one of the best, definatly better than the TR MAX ability. I love the NC MAX ability...It lets you not get shot when you are reloading or you can't see who is shooting at you. When you find or you are done reloading, oepn up fire. :rofl::lol: :rofl: :lol: :rofl: Good one!
I get it, even if the rest of them don't.

SilverLord
2003-09-16, 08:05 PM
Thank you.

BuzzCutPsycho
2003-09-16, 08:14 PM
Funny how the manual says and different thing and the development decides to take a whole new course down the road. Ya know, the whole Prowler having the most armor thing.

The Terran Republic is all about power and dominance, the two most dominate symbols of power for a military government are superior firepower and heavily armored machines rolling down the streets and running over your children. I believe the Prowler should have the most armor in game but also have two firing modes to choose from, in secondary mode on the main guns you can fire both of them at the same time, while in primary they alternate. With the .50cals on the top you would have the same deal. Now before you Vanu sissies get your purple panties in a twist or the NC start blurting falsehoods about being the most disenfranchised Empire I'd like to point out that abusing the secondary fire mode would eat through ammo at an alarming rate, especially with the duel .50s. It comes down to ammo conservation and steady aimed fire or "I'm going to let as many rounds in to your fucking straw hut as possible in the shortest amount of time."

This is just my opinion to keep with the Empire's military doctrine that we were lead to believe actually existed.

SilverLord
2003-09-16, 08:17 PM
Amen. Period.

SandTrout
2003-09-16, 09:29 PM
The Terran Republic is all about power and dominance, the two most dominate symbols of power for a military government are superior firepower and heavily armored machines rolling down the streets and running over your children. I actualy agree with you on this. However, if they did increase the armor, I belive they would need to decrease the maximum speed and handleing as well in order to maintain balance.

It makes sence that the tank with a 3-man crew would have both more firepower and more armor, but wouldn't be as powerful.

SilverLord
2003-09-16, 10:02 PM
Ever driven one? It has crap handling. It is pretty quick however.

SandTrout
2003-09-16, 10:14 PM
Exact same handaling as a Vangaurd.

SilverLord
2003-09-16, 10:16 PM
There's where you got me. I have no idea how good the handling of the Vangaurd is, never tried it.

unk0wn
2003-09-16, 10:26 PM
today on forseal i actually saw 4 prowlers and a sunderer sitting on a hill shelling a base!!!!! hehe look at the pic it was cool to see them all lined up shelling, the pic was taken when they were retreating though. and no i didnt launch that orb lol. http://www.xenforcers.com/uploads/4prowlers.JPG

SilverLord
2003-09-16, 10:33 PM
Nice pic.

Queensidecastle
2003-09-17, 09:31 AM
I spent 10 battle ranks in a Prowler and about 5 in a Vanguard. The prowler out-handles the Vanguard so bad it isnt even funny

SandTrout
2003-09-17, 08:13 PM
Seemed about the same to me, but I guess I never did test how large the dohnuts were.