Ghryphen
2003-09-18, 08:45 PM
This post brought to you by www.planetplanetside.com :D
1) Fixed an issue that prevented certain keys from being remapped in the keymapping options.
2) Fixed an issue that prevented ACEs from being deployed after a Combat Engineer dropped from a HART shuttle.
3) The destroyed spawn tube icon will appear on the continental map again.
4) The Jackhammer can be reloaded while in secondary fire mode.
5) Players will no longer fall through the roof of facilities when hotdropping from a Galaxy.
6) Parts of the recent framerate optimizations have been rolled back to assist in determining the cause of the slowdown experienced on some machines.
7) Fixed some crash to desktop issues.
8) Placing multiple mines on the same Z axis is now possible and will not auto deconstruct. For example; placing a mine on the ground of a courtyard, then placing another mine on the catwalk directly above the other mine will not result in the auto deconstruction of the second mine.
9) Attempting to send a tell to a player that is not online will return the correct message in the chat window
10) Enemy missiles now appear on Radar.
11) Equipmet Terminal Favorites labels are no longer limited to 10 characters.
12) Lockers in enemy bases can now be hacked.
13) Certification Terminals in enemy bases can now be hacked.
14) Implant Terminals in enemy bases can now be hacked.
1) Fixed an issue that prevented certain keys from being remapped in the keymapping options.
2) Fixed an issue that prevented ACEs from being deployed after a Combat Engineer dropped from a HART shuttle.
3) The destroyed spawn tube icon will appear on the continental map again.
4) The Jackhammer can be reloaded while in secondary fire mode.
5) Players will no longer fall through the roof of facilities when hotdropping from a Galaxy.
6) Parts of the recent framerate optimizations have been rolled back to assist in determining the cause of the slowdown experienced on some machines.
7) Fixed some crash to desktop issues.
8) Placing multiple mines on the same Z axis is now possible and will not auto deconstruct. For example; placing a mine on the ground of a courtyard, then placing another mine on the catwalk directly above the other mine will not result in the auto deconstruction of the second mine.
9) Attempting to send a tell to a player that is not online will return the correct message in the chat window
10) Enemy missiles now appear on Radar.
11) Equipmet Terminal Favorites labels are no longer limited to 10 characters.
12) Lockers in enemy bases can now be hacked.
13) Certification Terminals in enemy bases can now be hacked.
14) Implant Terminals in enemy bases can now be hacked.