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View Full Version : PlanetSide Patch September 19th


Ghryphen
2003-09-18, 08:45 PM
This post brought to you by www.planetplanetside.com :D

1) Fixed an issue that prevented certain keys from being remapped in the keymapping options.
2) Fixed an issue that prevented ACEs from being deployed after a Combat Engineer dropped from a HART shuttle.
3) The destroyed spawn tube icon will appear on the continental map again.
4) The Jackhammer can be reloaded while in secondary fire mode.
5) Players will no longer fall through the roof of facilities when hotdropping from a Galaxy.
6) Parts of the recent framerate optimizations have been rolled back to assist in determining the cause of the slowdown experienced on some machines.
7) Fixed some crash to desktop issues.
8) Placing multiple mines on the same Z axis is now possible and will not auto deconstruct. For example; placing a mine on the ground of a courtyard, then placing another mine on the catwalk directly above the other mine will not result in the auto deconstruction of the second mine.
9) Attempting to send a tell to a player that is not online will return the correct message in the chat window
10) Enemy missiles now appear on Radar.
11) Equipmet Terminal Favorites labels are no longer limited to 10 characters.
12) Lockers in enemy bases can now be hacked.
13) Certification Terminals in enemy bases can now be hacked.
14) Implant Terminals in enemy bases can now be hacked.

ZionsFire
2003-09-18, 09:38 PM
WOOOT!party: party: party:

Phaden
2003-09-19, 12:47 AM
LOCKERS EVEN???

ooh thats sweet

1024
2003-09-19, 12:59 AM
was wondering why i woudl sit there hacking a cert term to get a dumb message.

Harps
2003-09-19, 01:21 AM
nice, only a matter of time until platoons come in

Flammey
2003-09-19, 02:06 AM
Enemy missles appear on radar, Sweet.

Caspertoo
2003-09-19, 02:47 AM
Oh great they fixed the Jackhammer problem, as if they weren't owning us enough.

Happy lil Elf
2003-09-19, 02:49 AM
Can someone creat a world's smallest violin smiley just for Caspertoo?

Nawchoz
2003-09-19, 03:15 AM
... Now they just need to fix the problem where people fall down 2 seconds after someone points a Jackhammer at them. That one bugs.

VashTheStamped
2003-09-19, 08:32 AM
the thumper still doesnt reload on 2nd mode....

Madcow
2003-09-19, 10:34 AM
Originally posted by Flammey
Enemy missles appear on radar, Sweet.

Is my memory completely off? I thought it used to do that back at release, was it something that they dumped and brought back?

dscytherulez
2003-09-19, 11:17 AM
WWOOOOHOOOO!!! LOCKERS FINALLY!

Bad Mojo
2003-09-19, 11:47 AM
Originally posted by Madcow
Is my memory completely off? I thought it used to do that back at release, was it something that they dumped and brought back?

Yes. At one point, all missiles/rockets showed up on radar, as I recall. This was in beta and continued for a few months into retail.

gonnagetyou
2003-09-19, 12:41 PM
2) Fixed an issue that prevented ACEs from being deployed after a Combat Engineer dropped from a HART shuttle.

Well, they may have fixed the HART issue, but I still can't use deployables when I first enter a continent. I still have to despawn and spawn again.