View Full Version : Air superiority
I've been thinking of some new equipment I'd like to see ingame, maybe it could be an expansion?
Flak Cannon :: Anti-Vehicular :: Common Pool
A double-barrelled, water cooled anti-air rifle. Same damage and ROF as the TR Burster MAX, large COF bloom when standing or moving.
Bird of Prey :: 4 certs :: 2 seat fighter jet
Pilot gets forward firing 20mm machine gun. Gunner gets camera guided rockets (ala Pheonix) switchable between armor piercing and shrapnel (anti-infantry) mode.
Humpback :: 3 certs :: 3 seat fighter jet
Pilot and tailgunner get 20mm machine gun, same arcs as Liberator. Middle position can only carry a MAX, who can use his onboard weapon systems, is protected by the vehicle shield but can take personal damage once shields are knocked out.
Queen Bee :: 3 certs :: 6 seat transport
Limited flight ceiling (50 or 100m), pilot has rear firing EMP blaster that detonates any missiles in a 90 degree cone 20m deep behind the ship. Tailgunner has 20mm machine gun and alt fire to flak cannon for anti-air defense with a huge firing arc above and below the vessel. The other 4 passengers are attached via harness to the underbelly, with a limited range of motion, but full access to their infantry weapons and equipment.
Hornet :: 4 certs :: 3 seat gunship
Limited flight ceiling (as above), pilot has front firing 20mm machine gun and rear firing EMP blaster (as above). 2 gunner pods underneath wings switch between rockets (ala Reaver) and 20mm machine guns.
Angel :: 3 certs :: 5 seat* support aircraft
Airborne AMS, featuring spawn tubes and equipment terminals in the passenger compartment. There is a hotdrop hatch that players use to exit the craft by hitting G. However, the back section of the plane can only hold a maximum of 10 soldiers at a time, after which spawning is stopped until someone bails out. The passenger settings allow the pilot to restrict the vehicle to squad or outfit only which also stops other empire soldiers from seeing it on their maps or using it as spawn point. Pilot has no weapons, tailgunner has 20mm machine gun. Secondary gunner has a wide arc belly pod with an EMP cannon (ala CR3 ability, but with a 50m range) to clear deployables, detonate missiles, and disable aircraft engines for up to 5 seconds, making them plunge from the sky. And finally, the ship holds 2 fully enclosed MAX armor passenger seats.
Thoughts? Suggestions?
-Jagd
STEALTHKILLER
2003-09-20, 07:38 PM
?:eek: very confusing but ok sounds like a good idea.
VashTheStamped
2003-09-20, 07:44 PM
i like:D
Originally posted by STEALTHKILLER
?:eek: very confusing but ok sounds like a good idea.
How is it confusing?
STEALTHKILLER
2003-09-20, 07:51 PM
2 much info at once makes my head hurt*takes 2 asprians*
Originally posted by STEALTHKILLER
2 much info at once makes my head hurt*takes 2 asprians*
:D
NoSurrender
2003-09-20, 10:18 PM
those are pretty well thought out... i think thered be some balance issues but overall well thought out
Hezzy
2003-09-20, 10:30 PM
The angel sounds sweet :D
There'd be no balance issues: they will be all common pool prolly
SandTrout
2003-09-20, 11:08 PM
Just because something is common pool doesn't automaticly make it balanced.
Flammey
2003-09-20, 11:42 PM
I see no problem, except that this game would turn into Planetside Air. Mostly, right now, it's mainly grunts running around, with ground vehicles as second, for back up, and air vehicles as support. I doubt SOE will want to change that around. But one or even two of those ideas won't change the balance. I was always wondering why the Tail gun on the lib was a 25mm, and not Flak. The tail gun is only good against anti Air, and hardly even at that. Unless your pilot stations you in mid air, and holds still so you can fire easily at some ground target. Not many pilots do though. They are more worried about bombing runs than tail gunners.
Rbstr
2003-09-21, 12:22 AM
I love those ideas. but would the pilot of the airborn AMS have to stayther constantly? I would say that the pilot gets a recall to Angel so he can drop out and the thing will stay up there and he can recall and get back in the drivers seat fron the respawn area, but make it so it has no guns and cloaks when going under 20 kph
DaddyWarBux
2003-09-21, 01:23 AM
I do like some of your ideas about new aircraft but not so much the flying AMS. I really wish PS would expand further into air. Everyone wants sea and space battles but I think the need to finish the job with air =\
slytiger
2003-09-21, 02:21 AM
Wat are u talking about, we already have air and ground. We need naval forces and then space forces before air is majorly expanded.
Blood_Knight
2003-09-21, 03:51 AM
Good ideas and lots of detail there. :)
Zakaah
2003-09-21, 04:07 AM
Great Ideas I like the angel but SOE should really go for naval ships and stuff. The space idea is cool but flawed because of the engine i've said this all before but if there was a way to work around it that would be very cool. But I like the idea of adding to the air stuff and still think they should make an escort for the Gal that works better than a reaver hanging back.
BUGGER�GHO�T
2003-09-21, 04:09 AM
The Queen Bee and the Angel sound alittle too far fetched and/or overpowered. But otherwise, pretty good;) . Oh and i feel like i wana add something.
BlackHawk::3 certs::11 seated transport
Pilot, 2 Side Gunners, 8 passenger slots (no max). Trades in everything for speed and manuverablility(sp). Can't be seen on radar unless higher than 300m abover sea level (or up the flight scale, whatever its called). ALso can be loaded 3 meters off the ground.
Owl::Combat Engineering::Common Pool
Deployable turret that shoots flak at any airbased vehicles that are no less than 2 meters off the ground. Though unlike the Burster MAX and Skygaurds cannons, they can only shoot half the distance the MAX and Skygaurds can.
NightWalker XI
2003-09-21, 06:38 AM
I like the idea of the Bird of Prey althought the name sucks and is from Star Trek, anyway, I also like the idea fo EMP to detonate missile, kinda like an advancement on chaff dummies from nowadays
STEALTHKILLER
2003-09-21, 09:15 AM
after taking asprin before reading the thread i say but 1-2 of them in the game then move on to space and navel. cause i know there will be ppl who arnt going 2 spend money on buying the expanision, plus all the fighting will still be happining on the cont.
Acaila
2003-09-21, 11:12 AM
I always wanted an AA aircraft in the game, but Jagd had an even better idea. The aircraft with the MAX passenger that can fire is excellent. Unfortunately would it would be really hard for the VS, having to paint a target while moving like that would be damn hard.
I'm not sure why everyone wants Naval combat as it would draw people away from the continents, and really if you look at wars today the air power is what really makes or breaks them. That being said yes I'm sure there could be some problems with a couple of the vehicles being overpowered, but with enclosed passenger seats on the Queen bee, and no EMP cannon for the Angel they wouldn't be that out of hand, and the beauty of it would be that they were all common pool so no endless concerns about balance, and since most of them are designed to be used for close ground support so they would simply spice up what we're already doing on the surface of Auraxis.
Here are a few new empire specific rides I came up with-- they're based on the same modified mag drive as the Queen Bee and Hornet with limited flight ceiling, slower speed and an EMP tail stinger to compensate.
Gnat Class :: 4 certs :: Single Seat Gunship
All of the Gnat class air vehicles operate on a lo-tech magnetic drive, used by early Vanu explorers. They are limited to a flight ceiling of 100m, have a maximum speed of 75 km/h, but are extremely agile when strafing or turning. Due to their low altitude and slow speed, they have all been outfitted with a specialized anti-air defense system called the EMP Stinger. This is essentially a large jamming device that detonates projectiles in a 20m cone behind the craft, accessible via the "afterburn" key. Unfortunately, this temporarily disables all onboard weapon systems for 3 seconds after each use, and can also cause considerable splash damage to the Gnat if the inbound missiles are too close. Each empire has outfitted their own custom weaponry onto the Gnat hull and created the following gunships.
Rocklet Gnat :: 4 certs :: Terran Republic
Primary weapons system is a pair of 6-barrel rotary rocklet launchers mounted under the wings. They are launched either in dumb fire mode, or in fixed range mode (secondary). When in secondary fire mode, the pilot must first select a target and click fire to set the range of the rocklets, after which there is a 3 second delay before he can fire. When the second fire command is given both rocklet pods quickly unload all 6 rocklets on a trajectory set to converge and detonate at the desired range.
Shredder Gnat :: 4 certs :: New Conglomerate
Primary weapons system is a pair of flak cannons mounted under the wings. Their ammunition consists of electromagnetic flak cartridges that home in on the nearest metal object and are detonated by a proximity fuse when they are within 5m of their target. The flak payload is also magnetized and upon detonation, pellets quickly accelerate into the target shredding its armor. This is equally effective against infantry and armored targets.
Fluxcannon Gnat :: 4 certs :: Vanu Sovereignty
Primary weapons system is a pair of flux cannons mounted under the wings. They fire orbs of energy either in dumbfire mode, or in secondary mode where they track towards wherever the pilot is currently aiming, allowing him to guide them to their destination similar to the TR striker.
STEALTHKILLER
2003-09-22, 05:14 PM
personally, i dont care if they make naval or not cause they say that there will be water vechicals but the air vechicals will destroy thoses water vechicals. i say if they make a navel game, insted of making it an above water game make it a below water game with subs and a a suit that costs 2 cert points that lets u fight without dying underwater. make 1 wg in the center of the sanc witch brings u underground where there is a sub port. that way the air vechicals wony rule the naval expansion if they make 1.
Happy lil Elf
2003-09-22, 06:34 PM
You've got some good ideas. I see some problems with game mechanics in one or two and I think this many air vehicles would place the emphasis on air entirely too much but I do definately think some of those are great ideas.
ChewyLSB
2003-09-22, 07:14 PM
In my opinion, they need to add empire-specific aircraft. Maybe get rid of the reaver, and then have one empire specific craft for each one, that would cost 4 cert points.
Frozen-Monkey
2003-09-22, 08:17 PM
well....... your obviosly very good at coming up with these and know what your doing and talking about. GJ:thumbsup: :cheers:and keep em coming.
Everay
2003-09-22, 08:25 PM
Originally posted by ChewyLSB
In my opinion, they need to add empire-specific aircraft. Maybe get rid of the reaver, and then have one empire specific craft for each one, that would cost 4 cert points.
well, each faction, has different doctrins of combat, vanu manuverable, terrans more bullets in the air at a time, and NC hitting them hard, so, then, the the factional aircraft would follow thos doctrins as well, but i wouldnt know really how to implament them into planes.
mabey each faction has its own version of the reaver. Vanu get to use their thrusters to boost to any direction they want, say, Pressing E and space to strafe up and so on, NC get upgrader weapons and armor and Terrans get a large payload capacity and faster RoF
Transporter
2003-09-23, 12:50 AM
wouldent that make the rever,masjeto and galixe worth nothing the gueen beee i think it was is just a replacement to the galexy with beter weponrie im sorry if this is to dising you its just my ideas
Sorry about the spelling i am in LA for it:( :( :(
Cyskoraeban
2003-09-23, 02:58 AM
Originally posted by SandTrout
Just because something is common pool doesn't automaticly make it balanced.
Well, it can be uber powerful, and it wouldn't be in balance with the other weapons, but everyone would think its balanced, because everyone has easy access to it. What if the JH was common pool? Nobody would complain, thats for sure.
Just makin' a point :D
Aegis
2003-09-23, 05:36 AM
I would like to see a common pool gunship, like a stripped ut galaxy but with four 25mm each side and a tail gunner, a full squad could pilot it, 25mm are good against infantry and four of them would even worry tanks, yet it would be vulnerable to reavers and AA fire so not an uber weapon.
EarlyDawn
2003-10-31, 10:14 PM
Very solid idea. Both the queen bee and angel sound great. Queen bee would be great for the caverns.
Veteran
2003-11-01, 12:33 AM
The hovercraft are capable of naval attack. Most continents don't have enough water to justify ships. The inability to travel by water from continent to continent is the final nail in the coffin.
Maybe PlanetSide 2 will have them, but I doubt PS will.
Happy lil Elf
2003-11-01, 01:47 AM
I guess things really do come back from the dead on Holloween.
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