PDA

View Full Version : The Taking of Pelham, 1,2,3...


User58
2003-09-24, 04:37 PM
Here is the part where you tell us all, your perfect plan for taking a base. From start to finish. It could be a hot one or a base you feel is logical on the march. Do you leapfrog your forces? Do you take towers with an advance team and then move in?
Do you blow the Gen first, if you do your a noob... Do you send a team down below to camp the tubes while another is hacking? Let's hear it.


I'd like to hear your moves and why you would do them.

:blowup: :blowup: :blowup: :blowup:

STEALTHKILLER
2003-09-24, 05:02 PM
there is no such "perfect plan" for taking a base. at every base its a different situation. they all have differnt layouts wich can make acomplishing a certen task harder or easier. 1 base might have more ppl than anougher making something impossible 2 do*camping the spawns for ex*.

User58
2003-09-24, 05:08 PM
Originally posted by STEALTHKILLER
there is no such "perfect plan" for taking a base. at every base its a different situation. they all have differnt layouts wich can make acomplishing a certen task harder or easier. 1 base might have more ppl than anougher making something impossible 2 do*camping the spawns for ex*.

I agree but there is a basic chain of events that must occur. Certain things are basic to every cap. :-)

:eek: :eek: :eek: :eek: :eek: :eek: :eek:

Transporter
2003-09-24, 05:19 PM
this is how i look at it


1)mass
2)kill all enamys
3)get a clocker to hack the facility with a few guards

i no its over 3 but
*4)have some ppl to stay in there spawn room aming at the tubs


when ppl distroy the gen i shot them i think its worth the grife

Cyskoraeban
2003-09-24, 05:27 PM
http://mywebpages.comcast.net/knewfoulke/primer/

Heh... I know it's a bit overboard, but that's how our outfit caps bases...

:D

STEALTHKILLER
2003-09-24, 05:42 PM
if u want 2 know the basic way 2 cap a base here it is.

1)hack the base

2)camp the spawn tubes*if there are 2 many enmys in the spawn room od they respawn 2 quick blow the gen as a last resort.

3)hold the base till the hack is done.

TheRegurgitator
2003-09-24, 07:28 PM
I would normally have 1 or 2 squads drop north of the base
where the tower would be in this example and have 1 squad drop south where they aren't expected the inside can vary because of the different thing that happen

User58
2003-09-24, 07:54 PM
Originally posted by STEALTHKILLER
if u want 2 know the basic way 2 cap a base here it is.

1)hack the base

2)camp the spawn tubes*if there are 2 many enmys in the spawn room od they respawn 2 quick blow the gen as a last resort.

3)hold the base till the hack is done.

I was just curious. I been PSing, some would say in the wind, for about month. I just had a feel for the spawn tube camp thing. to blow the gen is a last resort.