gonnagetyou
2003-10-03, 04:41 PM
Base defense is one of the things I take a personal interest in when playing. It's not a glamorous job, and the rewards versus the time invested sometimes don't equal, but hey someones got to do it. Holding a key facility, can sometimes make or break your factions advance. Lone hackers and generator destroyers are a constant nuisance nowadays and they can severly disrupt the best of plans.
I've gotten good at selecting bases that I know are prime targets for soloists and small 2-3 man teams. Hackers like to go after those bases away from the main zerg, but still hackable on the other side of the continent. Or they like to get ahead of their forces and do some recon or set up in the CC and wait for a friendly link. Generator destroyers really love to hit Techplants and then any other base that may be an easy target.
Just take some time to watch the map and keep track of the enemies movements. You'll soon get a feel for what kind of players are out there and just how organised they are. You can then make some good logical guesses as to what they intend to do and where.
My favorite Certs and Implants for defense are as follows (speaking as a Vanu): Lightning, Combat Engineering, Medium Assault, Special Assault, Surge, Audio Amp and Darklight.
When I select a base I first set up deployables. Where I put them and why all depends on the circumstances and is a class unto itself. Hopefully you will have the advantage of having an Interlink Facility with the advanced radar, but if not, use every motion sensor you have and make sure you have good coverage. The next step is to grab a Lightning and then monitor the minimap. Be sure to occasionally check the main map to keep track of base/tower caps. Patrol the area in the Lightning and if you see a red blimp moving in, then do what ever it takes to surprise them. Troops on foot are easy meat for a Lightning if you have the advantage of knowing where the enemy is. Vehicles are trickier. I tend to try and lead them into a minefield, or I use the base walls as cover and do hit and runs on them. If it's a solo Reaver or Mosquito, I'll sometimes hold back out of sight and let the pilot land.
Once an enemy gets inside the base it is very important that you know the layout of the base better than they do. I will usually switch over to a sweeper, agile + surge combo and attack them from behind. Never go head to head if possible. Take your time to get behind them. I'll even sometimes follow them if I know they'll have to pull a REK out soon. Once they do that, they're mine.
I love the suspense of waiting in ambush for people. Done properly, one man is all it takes to defend a base from the soloist and small squads that like to operate behind your lines. With the next balance adjustments (more BEP for kills in friendly SOI) + Core Combat base inhancers like Pain Modules, I think base defense will get a lot more interesting and more worthwhile for someone with the interest to do so.
I've gotten good at selecting bases that I know are prime targets for soloists and small 2-3 man teams. Hackers like to go after those bases away from the main zerg, but still hackable on the other side of the continent. Or they like to get ahead of their forces and do some recon or set up in the CC and wait for a friendly link. Generator destroyers really love to hit Techplants and then any other base that may be an easy target.
Just take some time to watch the map and keep track of the enemies movements. You'll soon get a feel for what kind of players are out there and just how organised they are. You can then make some good logical guesses as to what they intend to do and where.
My favorite Certs and Implants for defense are as follows (speaking as a Vanu): Lightning, Combat Engineering, Medium Assault, Special Assault, Surge, Audio Amp and Darklight.
When I select a base I first set up deployables. Where I put them and why all depends on the circumstances and is a class unto itself. Hopefully you will have the advantage of having an Interlink Facility with the advanced radar, but if not, use every motion sensor you have and make sure you have good coverage. The next step is to grab a Lightning and then monitor the minimap. Be sure to occasionally check the main map to keep track of base/tower caps. Patrol the area in the Lightning and if you see a red blimp moving in, then do what ever it takes to surprise them. Troops on foot are easy meat for a Lightning if you have the advantage of knowing where the enemy is. Vehicles are trickier. I tend to try and lead them into a minefield, or I use the base walls as cover and do hit and runs on them. If it's a solo Reaver or Mosquito, I'll sometimes hold back out of sight and let the pilot land.
Once an enemy gets inside the base it is very important that you know the layout of the base better than they do. I will usually switch over to a sweeper, agile + surge combo and attack them from behind. Never go head to head if possible. Take your time to get behind them. I'll even sometimes follow them if I know they'll have to pull a REK out soon. Once they do that, they're mine.
I love the suspense of waiting in ambush for people. Done properly, one man is all it takes to defend a base from the soloist and small squads that like to operate behind your lines. With the next balance adjustments (more BEP for kills in friendly SOI) + Core Combat base inhancers like Pain Modules, I think base defense will get a lot more interesting and more worthwhile for someone with the interest to do so.