View Full Version : A feeling I just can't shake... (crosspost from CDL forums)
I originally posted this on the CDL forums, but I think it needs to be said here too... I'm not entirely sure that the Striker NEEDS to be nerfed. Now granted I am a bit biased against, but... well, first off what I keep hearing is that the Striker is a lock-on weapon, making it far better than the other AV weapons. It's not that hard to dodge Striker missiles! They go slower than a pilot can afterburn, and you lose lock the second you duck behind a hill or something (and that works for tanks too - hitting Mags is hard in a forest or something, trust me.) Not to mention the fact that at least half of the 100+ Reaver kills I have on my Konried character (mostly using the Striker) were sitting fucking still when I started shooting. If you sit still I'm probably going to fucking kill you, morons. And hell, sometimes a Reaver is still nimble enough to get away from me when I start ramming missiles up their rear end.
*sigh* I'm just worried that the Striker nerf is because people are too lazy to deal with it and not because it's actually overpowered. :( Thoughts?
bryan25
2003-10-13, 03:46 PM
I am a NC reaver pilot. I get shot down by strikers all the time mainly cuzz they are too powerful when 2 of them are firing at u. They should make them less powerful in numbers not in single form.
Nalar
2003-10-13, 03:56 PM
I am a mosquito pilot on Konried and for the most part i dont get shot down my strikers. They are more of an annoyance. But i do think that the devs are on the right track with the lock on before you shoot and the fact that you lose the lock if you lose the target in the balance pass.
For any skilled player that has a lock on weapon, you tend to shoot 3-4 shots near the plane before you lock on then when you lock there are already 4 missiles on top of you.
But you can also take down a mosq in 3 or 4 shots, and if it is standing still, usually you can get 2 missles into it before it has time to manuever out of the way and you can still lock onto it with the next two missles before it can get some cover.
I think they have the right idea with the striker in the balance pass, after all, it is an AV weapon and not an AA weapon. It can will still be able to kill plane after the BP just like the other AV weapons from the VS or NC, but it wont be nearly as effective at AA as it is now.
Madcow
2003-10-13, 03:59 PM
I just think it's funny that the Striker was considered a 'no skill' weapon and even though they are removing the ability to lock after firing (thus eliminating some of the skill to using the weapon) opposing empires are pleased with the change. Now the Striker takes less skill and does less damage, so there is bound to be less complaining.
gonnagetyou
2003-10-13, 04:39 PM
I used to hate stikers until I figured out their weaknesses. In my Lightning I hug the trees and even if the missile gets a lock it will usually go all haywire when it reaches me as long as I have some rock or tree near by. The closeness of certain terrain features seems to mess with the missiles AI. They willl typically buzz around like a angry bee until they explode. I'll take some damage from the blast, but it is a lot less than the damage from a direct hit.
Slice
2003-10-13, 04:41 PM
the only problem with the strikers was that you could fire them without a lock then get the lock, and the devs said that that was just a bug. fix that, and you're good
EarlyDawn
2003-10-13, 04:44 PM
I am a NC reaver pilot. I get shot down by strikers all the time mainly cuzz they are too powerful when 2 of them are firing at u. They should make them less powerful in numbers not in single form....Which is essentially what they did. :rolleyes:
Black
2003-10-13, 08:32 PM
Since they are gonna nerf the thing so much why dont they increase the speed by 3x so it can actually do something and/or lock on faster
Why do people whine? I dont whine.
Is there something wrong with me?
Anyway, just because you will only be able to scare off planes, not pwn them, does not mean it is over-nerfed. The phoenix and lancer are even worse off, they can only get one or two shots off before it is moving, and then it is impossible to hit. A striker is still a good weapon, just not as godly as before. The fact that it is so damn easy to use will keep alot of TR from dropping it, so you will have plenty to fend off vehicles with.
Before the striker could fend off vehicles and aircraft solo, where as the phoenix and lancer could not. Now none of them can, but the striker is far easier to hit them with.
Sinderblock
2003-10-13, 11:53 PM
I don't really see where anyone above is whining. AV has never been very effective vs any vehicals with armor greater then say a lightning no matter what weapon you are using. With the new armor buffs it is going to be even worse and most AV will be used for dealing with max's. The Phoenix got a dumb mode which is something it should have got back in beta, this will help Phoenix users who have to deal with max's indoors and was much needed. Its overall time to kill is still not great but it has great versitillity and is as easy to use as a striker with any practice (especially vs max's).
Next there's the lancer which has a wicked refire rate and the largest damage per magazine of any of the av weapons means it will still be the number one max killer. Its time to kill on a max is the fastest and all it takes is a bit of practice to become accurate at any usefull range with its near instant hit beam. Once again max's aren't going to be dodging like mad anytime soon.
Finally there is the striker in its current state it falls between the lancer and the Phoenix in time to kill because you have to reload to finish a max. If there are no obsticals between you and said max then aiming is the easiest of the three. Overall the attributes were pretty well balanced but the new strikers time to kill is terrible. Not only does it take two more shots but it still has to reload? Seems like a bit much of a nerf and the fact that the missles go dumbfire as soon as you lose lock means it will be the least accurate AV weapon if there is any obstruction at all between you and your target.
aiwest420
2003-10-14, 12:08 AM
imo, the range nerf was enough for the striker.
getting a lock 300-400 meters away was bullshit.
they didnt really need to nerf the power per shot etc.
Katanaboy
2003-10-14, 12:48 AM
it will be the least accurate AV weapon if there is any obstruction at all between you and your target.
Um...nothing can shoot through an obstacle...so any obstruction will render any weapon inaccurate, except for the phoenix.
Duffman
2003-10-14, 01:40 AM
Um...nothing can shoot through an obstacle...so any obstruction will render any weapon inaccurate, except for the phoenix.
but when we are talking about AV weapons the phenoix is 1/3 of waht we are talking about so thats what matters.
Also all the NC are saying the Pounder max was overpowered because it could shoot around corners unlike other AI maxs but then again teh phoenix is the only av weapon that can find and kill a ams without being in direct danger it is also the only one that can hit tanks that are camping towers by shooting from the op story stairs agian without being in much danger.
Doppler
2003-10-14, 06:14 AM
but when we are talking about AV weapons the phenoix is 1/3 of waht we are talking about so thats what matters.
Also all the NC are saying the Pounder max was overpowered because it could shoot around corners unlike other AI maxs but then again teh phoenix is the only av weapon that can find and kill a ams without being in direct danger it is also the only one that can hit tanks that are camping towers by shooting from the op story stairs agian without being in much danger.
Hi! Heres your clue. Have you ever tried cornering with a phoenix missile? Its not that easy so shooting from the stairs is bunk 90 percent of the time. Secondly the thing that people seem to forget about the Phoenix is it is a one shot reload weapon AND that shot must be guided to the target. Literaly if 1-2 guys are firing phoenix's at your tank a engineer can repair you faster then they can scratch you. Comparing the phoenix to the Pounder is such an apples to oranges (usual tr tactic) one is a one shot slow reloading weapon, the other is a MAX unit with a large clip that you cannot get away from. If you open a door see a tr MAX, fire your phoenix and then try and surge away he will still kill you, and this is in reinforced.
SandTrout
2003-10-14, 06:28 AM
The TTK on any vehicle(or MAX) was slower by a long shot than any fo the other AV weapons. Against MAXes, the Lancer had the fastest TTK provideing that you didn't miss because it wouldnt have to reload, but lack of guidance has proved an effective counter. Against vehicles higher or on the same level of the armor chain as the lightning, Striker had the quickest ttk of any of the AV because it just plain had a quicker fire all your shots and reload rate, and came with ease of use to boot. Now, the stiker has a somewhat higher TTK than it did and is more difficult to use.
Yes, the new striker does require more skill because you have to maintain the lock until the missiles get to the target, not get a lock, loose a lock it doesn't matter as long as the missle gets to the target, which it would.
Indecisive
2003-10-14, 07:46 AM
Striker = av
Point at ground
AA max's = AA
Point at sky
I dont care who says that the striker takes skill to use, the lancer will always take more.
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