View Full Version : Implant V.2 Guide!
EarlyDawn
2003-10-17, 05:14 PM
http://planetside.station.sony.com/howto/implants.jsp
Observe the coolness :thumbsup:
VashTheStamped
2003-10-17, 05:16 PM
it works.....and i was just about to post that and... oh ya....
:wantbeta:
NoSurrender
2003-10-17, 05:18 PM
its cool but most implants suck
bryan25
2003-10-17, 05:52 PM
Ya they really need to work on the implants and mabye get some new ones like jump jets or sumtin.
Indecisive
2003-10-17, 05:54 PM
Ive seen that before.
Nitsch
2003-10-17, 06:33 PM
Can you post the conents? I am blocked from going there from company firewall. (unless the magic powers of PSU are about to amaze me again and have it on this site)
EarlyDawn
2003-10-17, 06:43 PM
It's a flash dealy. So you're going to have to wait, I'm afraid.
It's just implant summaries with a nice flash menu.
TheN00b
2003-10-17, 08:17 PM
its a pretty nice display
Eldanesh
2003-10-17, 09:12 PM
Person with company firewall, try going through this:
http://www.lib.drake.edu/cgi-bin/nph-proxy.cgi/000000A/3f909282http/planetside.station.sony.com/howto/implants.jsp
insaneferret
2003-10-18, 08:18 AM
but what's the point of it?, are they going to add more implants to that soon?
DramaticFanatic
2003-10-18, 08:28 AM
No, they aren't (not that I know of), but the fact that PSU had an implants page before them, probably hinted that they should make one too.
Ait'al
2003-10-18, 09:10 AM
They could make it where you can get all of them but having above the current 3 max gives you much longer respawn time that increases with every 2 implants after that, till you respawn like a vehicle or something, so you cant be as useful when respawning in the feild. They can then limit the number of implants if they ever should make more by limiting them logically to where they have htem in the body. Then you would just have to choose how deployable you want to be or if you just want to depent on not dieing as easily. (assuming vehicles take that long to be made, if not adjust accordingly) If not then 5 minute counter added if thats enough to do this and another 3 or 4 at every mark or something or just make an amount for each specific implant and make it count fully for each when you get the fourth, counting hte lowest first, so you cant just put in high ones first and have like 30 seconds timers, looking at it from a perspective of the "nanites rebuilding you" where it wouldnt be logical for it to be able to distuinguish wich ones were put in first realistically.
Ghryphen
2003-10-18, 04:28 PM
Ive seen that before. :rolleyes:
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