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View Full Version : Week 2 Screenshots


Hamma
2003-10-21, 02:29 AM
http://www.planetside-universe.com/?newsid=602

ServerKing
2003-10-21, 03:02 AM
I would like to say too bad MOST people cannot run the game looking like that including myself.

WritheNC
2003-10-21, 03:27 AM
Those nice smooth hallways look like they'll take up more polygons. If they do, I hope that the fact its a cavern won't mean as much will be drawn.

Lise
2003-10-21, 05:04 AM
Yow that's hot. And if current bases are any indication, those are pretty accurate screens of what CC will look like from medium detail on up.

VashTheStamped
2003-10-21, 08:05 AM
awesome pics! :eek:

Biohazzard56
2003-10-21, 08:10 AM
:rofl:

DramaticFanatic
2003-10-21, 08:53 AM
And which mysterious source did this come from?

Vernam
2003-10-21, 08:54 AM
Woo-hoo! I've been dieing to see what the inside of the facilities will look like. Nice pics!

And which mysterious source did this come from?

I don't think they would tell you, its against SOE's NDA.

1024
2003-10-21, 10:03 AM
Infiltrator heaven. Lots of crevices, light colored floors, routers, sweet.

Except for DL... :damnit:

Jarlo
2003-10-21, 10:55 AM
/cry

My Geforce 3 is going to friggin explode trying to fight in there.

Lise
2003-10-21, 11:00 AM
And which mysterious source did this come from?

Hamma is in the beta, damn his eyes :wantbeta:

My Geforce 3 is going to friggin explode trying to fight in there.

Actually, it'll probably be OK unless we get like 100 guys in a single small area, that's what kills my GF3 Ti500.

DramaticFanatic
2003-10-21, 11:02 AM
Hmmmm, isn't he under the NDA agreement? :brow:

Edit : Just a question, what are all those yellow dotted line shits flying around the cavern?

Lise
2003-10-21, 11:07 AM
He's gotten permission from SOE to tease us with images. I vote rape, myself. :wantbeta:

vipjerry
2003-10-21, 11:08 AM
Sorry but CC looks like total crap.
I wish devs spend more time doing some constructive work on PS like bunkers, reducing lag, giving some purpose to win-loss so that we can keep ppl playing PS.

And again this is not urban fighting at all

P.S. sorry my dear friends but I had to say all this.

/flame_me

DramaticFanatic
2003-10-21, 11:23 AM
vipjerry, your sig doesn't work, you have to remove the " . :)

Indecisive
2003-10-21, 11:56 AM
With no sky, you will prolly get BETTER fps then above ground.

/edit/ Also, from these pics it looks as if the "zerg" aspects of things will be cut down, due to the ziplines and multiple paths. Looks like the shortest path isnt a straight line.

Jarlo
2003-10-21, 12:52 PM
That is very possible Gohan, it depends on how effiecient the engine is and if it renders stuff you cannot see. The old EQ engine is very bad about this-- it renders things behind walls and hills and such and thats why it is so clunky. If it only renders what you see if may be ok.

Oh and turning off the sky graphics helped my FPS by leaps & bounds.

Happy lil Elf
2003-10-21, 02:09 PM
Sorry but CC looks like total crap.Nice constructive criticism you've got there.
I wish devs spend more time doing some constructive work on PS like bunkers, reducing lag, giving some purpose to win-loss so that we can keep ppl playing PS.Seperate issue from core combat being crappy or not.

And again this is not urban fighting at allNo, it's not urban fighting, it's close quaters fighting. If you want urban fighting may I suggest you go play couterstrike?

P.S. sorry my dear friends but I had to say all this.No, you didn't. You could have started your own thread to rant about the priorities of the game instead of ranting in a thread created to show new screenshots of an expansion that many, obviously excluding you, are indeed looking forward to.

EarlyDawn
2003-10-21, 02:37 PM
What ever happened to that floating triangular floating bity on the router?

Good shots.

Lise
2003-10-21, 03:28 PM
IIRC the "floating triangular bitty" (shall we make that the technical term? :p ) is the deployable part of the Router - it's the point to which you will teleport. That will be so damn uber in above-ground combat it won't even be funny.

@Jarlo: Unfortunately the PS engine is kinda bad about unseen poly elimination too... that's one reason FPS can get so bad in large battles.

Drinky
2003-10-21, 03:41 PM
In alot of the dev interviews and other literature around CC they said core combat was going to be all about Urban warfare, I presume this is what vipjerry
was talking about. I'm not sure how hes coming to the conclusion he is though, from a handfull of screenshots. I'm also not going to argue about it because I have no Idea what fighting in core combat is going to be like. I think it looks good though, and I look foreward to finding out.

Ghryphen
2003-10-21, 04:32 PM
Two problems, "urban warfare" is being taken too literal by players, and two, the devs might not have made the best choice of words to describe close combat style fights as is usually used in other games.

Indecisive
2003-10-21, 04:38 PM
NDA's suck.

Happy lil Elf
2003-10-21, 05:36 PM
Very true, at least in a way. It's still not very relavent to a discussion of screen shots however. I do wish the devs had reffered to it as "close quarters combat". I know there are going to be legions of idiots who infest the official forums pissed that they don't get to play in maps taken directly out of New York complete with shops to bust up and street winos to take pot shots at >_<

Drinky
2003-10-21, 05:51 PM
Very true, at least in a way. It's still not very relavent to a discussion of screen shots however. I do wish the devs had reffered to it as "close quarters combat". I know there are going to be legions of idiots who infest the official forums pissed that they don't get to play in maps taken directly out of New York complete with shops to bust up and street winos to take pot shots at >_<

Thats a good point. If i remember correctly the devs refeerd to the current fighting inside facilities as "close quarters combat" I was am still am confused about what them ment by "urban warfare" What im guessing is that there will be areas of lots of smaller structures, like groupings of houses. Some CS levels (since someone else was using the CS example) fit this mode but most do not.

BF 1942 has better examples of urban warfare, and theres at least level in Savage:TBN that does too.

Entra
2003-10-21, 05:55 PM
Nice looking cc shot. Will be a nice change of scenary from the standard base interiors we see today. I'm only fearing the amount of HA users (practically everyone) that's gonna hound this MA fighter. :) Tight hallways with lashes around my throat, ouch.

EarlyDawn
2003-10-21, 06:19 PM
Ok, triangular bity is the telepad. Fair enough... second router question... on the Core Combat page, what is the picture on the right showing? All of a sudden, the router looks like it's split level and beefy.

Febnon
2003-10-21, 07:52 PM
I would like to say too bad MOST people cannot run the game looking like that including myself. i can :thumbsup:

Strygun
2003-10-21, 11:18 PM
[QUOTE=DramaticFanatic]Hmmmm, isn't he under the NDA agreement? :brow:[QUOTE]

SOE gave PSU permission to post those.

:groovy:

ZionsFire
2003-10-22, 12:15 AM
I wish I had a Geforce 3. My little S3 Prosavage is gonna go KABLOOEY! Hopefully I will be getting my ATI card soon.

vipjerry
2003-10-22, 03:46 AM
ok delete my post

Hamma
2003-10-22, 04:07 AM
go away

Black
2003-10-22, 12:23 PM
I dont think it would be that bad down there with FPS cause i think the max amount of ppl down there is 50 not 150 like on the top. Should be fairly smooth to since its smaller down there then .....up there.

DramaticFanatic
2003-10-22, 12:57 PM
Can people who don't own CC still go undergroud via deployed router?

Ghryphen
2003-10-22, 01:00 PM
Highly doubt it.

Hamma
2003-10-22, 02:37 PM
You cant go underground at all if you dont own CC.

EarlyDawn
2003-10-22, 02:39 PM
Here's to hoping release goes smoothly.

LSnake23
2003-10-23, 04:03 PM
Yea, I remember reading somewhere that the devs said that the population cap in CC is much smaller than the cap on the surface.

EarlyDawn
2003-10-23, 04:57 PM
The two things that scare me about Core Combat:

1. Not being able to get underground because the pop caps are so small. If I bought the game I should be able to be in at least one cavern at anytime I want, peak hours or not.

2. Caverns being closed from time to time. I pay to have my areas opened.

I mean, combine the two, it's a pretty scary prospect :-/

I Hate Pants
2003-10-24, 08:06 AM
Close Quarters huh? I guess those JH are gonna rape us.