MrVicchio
2003-01-16, 10:58 AM
Author Topic: PS damage - more like Tribes/Quake/Unreal, less like CS/BF1942?
Glaed
Station Member
Registered: Nov 2002 posted 01-16-2003 07:13 AM user search report post
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I don't know if this is covered in the FAQ or not, haven't seen it. Anyway, a lot of people have been making comparisons between this and Counterstrike and sometimes BF1942. I would argue that these comparisons are misleading - I bet that the damage model (i.e. how many bullets you can take) will be a lot more like Tribes or even Unreal or Quake. This would mean that you can take a few bullets and still be all right - in other words, although acting like Rambo and going in with guns blazing might not be the best strategy, I bet you'll be able to get a lot of kills this way if you are skilled.
Why do I think this? For a few reasons:
1. Although this isn't Tribes 2, you can't ignore the background of the lead developer (Dave), so I'm betting there will be certain similarities in the gameplay, and nothing affects gameplay more than how quickly/easily you die.
2. Armour. In a game like BF1942, you don't have any armour. So a quick burst from a submachine gun and you're dead, because all that's standing between you and the bullets is a layer of cloth. In PS, you're going to have armour - how much you have depends on what class you choose. But I bet going in as medium (which should have decent mobility) will allow you to take quite a beating.
3. The lack of the ability to go prone. Why do you want to go prone in a game like BF1942? Obviously, because it's safer. But the devs have decided to forgo the ability to go prone in order to speed up gameplay. This says to me that being upright and running will be less dangerous than in a game where a couple of bullets will kill you. In other words, they are encouraging all-out assaults and sacrificing "safe", slow, realistic simulations of warfare.
4. The feel of the game. From the screenshots, the stories, and the setting of the game, I get a little bit more of the "arcade" feel that Tribes or even something like Unreal has. Instead of gritty, realistic graphics, they are cleaner and brighter than something like BF1942. I would argue that they are going for more of a fun approach than a realistic approach (not to say that BF1942 is realistic, but its damage model is certainly more realistic than Unreal's).
In summary - I bet that the damage model will be somwhere in between that of CS/BF1942 and Quake/Unreal - in other words, a lot like Tribes. This also means that being a Rambo won't necessarily be a bad thing, if you are a good enough player you will probably be able to get away with it. Obviously, going in by yourself will never be a good idea, but if you have buddies, an all-out charge could be quite successful.
Personally, I'd be very happy if this was the case - the more damage you can take, the longer you are fighting, and since fighting is where the fun is at, the more I'm doing that, the more fun I'm having.
The saintly SJ speaks
SmokeJumperPS
Station Admin
Registered: Sep 2001 posted 01-16-2003 07:30 AM user search report post
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That's a pretty fair and accurate assessment, Glaed. Although the balance has very little to do with my arrival and more with the fact that the Lead Designer (Kevin McCann) envisioned the game this way and set up the balance appropriately.
http://boards.station.sony.com/ubb/planetside/Forum2/HTML/001605.html
Glaed
Station Member
Registered: Nov 2002 posted 01-16-2003 07:13 AM user search report post
--------------------------------------------------------------------------------
I don't know if this is covered in the FAQ or not, haven't seen it. Anyway, a lot of people have been making comparisons between this and Counterstrike and sometimes BF1942. I would argue that these comparisons are misleading - I bet that the damage model (i.e. how many bullets you can take) will be a lot more like Tribes or even Unreal or Quake. This would mean that you can take a few bullets and still be all right - in other words, although acting like Rambo and going in with guns blazing might not be the best strategy, I bet you'll be able to get a lot of kills this way if you are skilled.
Why do I think this? For a few reasons:
1. Although this isn't Tribes 2, you can't ignore the background of the lead developer (Dave), so I'm betting there will be certain similarities in the gameplay, and nothing affects gameplay more than how quickly/easily you die.
2. Armour. In a game like BF1942, you don't have any armour. So a quick burst from a submachine gun and you're dead, because all that's standing between you and the bullets is a layer of cloth. In PS, you're going to have armour - how much you have depends on what class you choose. But I bet going in as medium (which should have decent mobility) will allow you to take quite a beating.
3. The lack of the ability to go prone. Why do you want to go prone in a game like BF1942? Obviously, because it's safer. But the devs have decided to forgo the ability to go prone in order to speed up gameplay. This says to me that being upright and running will be less dangerous than in a game where a couple of bullets will kill you. In other words, they are encouraging all-out assaults and sacrificing "safe", slow, realistic simulations of warfare.
4. The feel of the game. From the screenshots, the stories, and the setting of the game, I get a little bit more of the "arcade" feel that Tribes or even something like Unreal has. Instead of gritty, realistic graphics, they are cleaner and brighter than something like BF1942. I would argue that they are going for more of a fun approach than a realistic approach (not to say that BF1942 is realistic, but its damage model is certainly more realistic than Unreal's).
In summary - I bet that the damage model will be somwhere in between that of CS/BF1942 and Quake/Unreal - in other words, a lot like Tribes. This also means that being a Rambo won't necessarily be a bad thing, if you are a good enough player you will probably be able to get away with it. Obviously, going in by yourself will never be a good idea, but if you have buddies, an all-out charge could be quite successful.
Personally, I'd be very happy if this was the case - the more damage you can take, the longer you are fighting, and since fighting is where the fun is at, the more I'm doing that, the more fun I'm having.
The saintly SJ speaks
SmokeJumperPS
Station Admin
Registered: Sep 2001 posted 01-16-2003 07:30 AM user search report post
--------------------------------------------------------------------------------
That's a pretty fair and accurate assessment, Glaed. Although the balance has very little to do with my arrival and more with the fact that the Lead Designer (Kevin McCann) envisioned the game this way and set up the balance appropriately.
http://boards.station.sony.com/ubb/planetside/Forum2/HTML/001605.html