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View Full Version : Flail: The Pretty Hate Machine?


Veteran
2003-10-27, 10:28 AM
It seems to me that if anything is going to piss off people that don't have the expansion, it's going to be getting killed by a Flail that they can't even see. I hear the thing can hit Itan from Gunuku so you know squads will be setting up fire bases.

The devs said they didn't want spam, but this weapon seems like a deliberate spam-cannon. Time will tell though I guess.

321
2003-10-27, 10:29 AM
Umm your going to be able to see the new vehicles even if you don't have Core Combat.

Veteran
2003-10-27, 10:31 AM
I mean as in parked so far away that you can't see it.

edit: woot my PSU rank went up! I shall drop and give myself 50.

dscytherulez
2003-10-27, 10:32 AM
Yeah, but artillery is a good edition, they might add something like a targeting laser such as in Tribes, so you know ur painted. That way you can at least try and run.

Veteran
2003-10-27, 10:35 AM
I agree, artillery is cool. Just wondering if it will be the spearhead of a whine attack by people that don't want to get Core Combat (although I imagine there are few regular PS players who won't find a way to get it).

Trebor95
2003-10-27, 10:42 AM
There is a laze pointer accessible from 2 locations, from the Flail and from AT enabled equipment terminals, atm I think they are working on a few bugs with the pointer, but once it is worked out its gonna rock :D

The flails are also stupidly strong armour wise :)

Mognoc
2003-10-27, 10:42 AM
Or maybe they'll just make it the same thing as when you get a missle lock, something like "artillery fire incoming" will flash....or something. :p

Phaden
2003-10-27, 10:43 AM
I would imagine that they would have system of pointing with a lazer type thing, and then aim accordingly. Maybe if they did it with WP's? But who knows until the NDA is lifted.

SERPUS
2003-10-27, 10:45 AM
Nin Is The Awseom

Phaden
2003-10-27, 10:46 AM
Nine inch nails? where did that come from?

ZjinPS
2003-10-27, 10:49 AM
I am personally looking forward to it. As a military buff I know what a well placed and effective artillery unit can do for support missions and offensive actions. I just hope plenty of thought went into it before they let it loose on the gaming people at large.

Unfortunately I can somewhat see it ending up like other potentially devasting crew served weapons. The Liberator for example, it can be a very useful weapon. If you can get a good crew for it. Many times someone will grab a Lib cert, pull out of the vehicle pad and sit around and wait for a crew to board. Many times they leave without a tail gunner, which is bad. But so, so, so many times before the bomber and the pilot have no idea what they are doing and after dropping bombs in their own courtyard they get shot down on the way to, or over the target from trying to static bomb a hot base. Now, many Lib pilots offload all the bombs replace it with machine gun ammo and fly around like a big fixed wing machine gun platform.

In short, I just hope that the Flail doesn't end up to be a potentially great but misused weapon.

Phaden
2003-10-27, 10:51 AM
I wonder if it will be one hit kill. BEing as it is an artillery peice, it should be stronger than the vanguard right? so one hit kills with huge splash radius?

Veteran
2003-10-27, 10:57 AM
Probably has a splash about 1.5 to 2 times bigger than a boomer sphere. Hopefully it does major damage out to the edges of its area of effect.

ZjinPS
2003-10-27, 11:27 AM
Woot! Minature Orbital Strikes. :rock:

Skullhead
2003-10-27, 11:48 AM
I'm not sure if the flail fires orbs of somekind but when I see a flail shot coming towards my position I'm going to stare at it and try to play catch with the flail orb a few times while typing "I got it, I got it" :D .

Well skyguards are going to be used to guard the flails when they are deployed. AMS will be nearby for ammo refills and such.. Firebases are going to be awesome.

Phaden
2003-10-27, 11:54 AM
Hmmmm, i have heard rumours that the new weapons are not gonna be able to resupply above ground, unless theres some kind of module in place at a base.

Queensidecastle
2003-10-27, 11:57 AM
During the beta I personally thought they sucked in the caverns. However they can be really good topside. I guess the extent of the damage depends on how many people cert it and if effective counters can be formulated

Indecisive
2003-10-27, 11:58 AM
Is the nda lifted or not?

I can tell you exactly if the nda is dead.

ZjinPS
2003-10-27, 11:58 AM
You and your squad are moving in on your target.

You feel good about this mission.

You have armor supporting your flanks.

You are in position awaiting the go code.


It starts as a faint whistle and quickly turns into a terrifying screach.

BOOM!

.......medic

Yeah, sounds like a hoot to me. But I still wish I could click 'Dont ask me anymore' to that dang preorder CC ' popup that adds that intolerable 3 second delay to my daily intake of carnage.

Phaden
2003-10-27, 11:59 AM
I do not think its up, this is why some people might be dancing around the issue. aka, hmm maybe someone who is posting right now.

Queensidecastle
2003-10-27, 12:02 PM
Kinda off topic but I noticed all us forum peeps are NCOs now :( Also It appears that the rankings skip Sergeant First Class going from Staff Sergeant straight to Master Sergeant. SFC is a huge rank to skip in the military as it is usually the rank of Drill instructors and platoon leaders. Finally, Sergeant Major of the Army (3 up, 3 down, with 2 stars in the middle) is a rank given to only 1 individual. It is kinda like how only 1 person can be a 5 star general. I am not talking about regular Sergeant Majors (3 up, 3 down, 1 star in the middle) of course :)

EDIT: I see there are commissioned officer ranks :)

WritheNC
2003-10-27, 01:01 PM
Since its artillery, here are a few key points:

1.) If the projectile is flying a long distance, the gunner isn't going to be trying to hit moving targets.

2.) It is absolute reaver/lib/mosquito bait. It must be deployed. If you get the jump on it and have sufficient firepower, its dead. Also, it is MUCH harder to replace than any normal vehicle.

3.) The targets need to be tagged, which means the taggers have to survive to get firing coordinates.

4.) It will take a lot of teamwork to accomplish successful Flail attacks.

Trebor95
2003-10-27, 01:03 PM
You and your squad are moving in on your target.

You feel good about this mission.

You have armor supporting your flanks.

You are in position awaiting the go code.


It starts as a faint whistle and quickly turns into a terrifying screach.

BOOM!

.......medic

Yeah, sounds like a hoot to me. But I still wish I could click 'Dont ask me anymore' to that dang preorder CC ' popup that adds that intolerable 3 second delay to my daily intake of carnage.

actually it should be:

You and your squad are moving in on your target.

You feel good about this mission.

You have armor supporting your flanks.

You are in position awaiting the go code.


It starts as a faint whistle and quickly turns into a terrifying screach. You watch it for 30 seconds coming closer, closer. Still watching it ... you look at your lieutenant, look back to the incoming round. Still watching it.
BOOM!

.......medic

you made you post sound like it takes out an area the size of Europe!! granted its a large area of effect, but unless you are unlucky, the enemy is extremely lucky then the Flail aint gonna be taking out hoardes of units.

SecondRaven
2003-10-27, 01:28 PM
Fail is going to be a good weopon....i mean think of it..if you come by a enemy flail..its a sitting duck it cant attack you back...well it can but its going to kill everyone in the area

SecondRaven
2003-10-27, 01:29 PM
I think my PSU form rank went down.....

Hamma
2003-10-27, 02:23 PM
This was the most controversial thing I saw in CC.. no idea how it will affect gameplay.

Indecisive
2003-10-27, 03:35 PM
flail wp's only are there for apx 1 min. So. You might have to laze it a few times.

bryan25
2003-10-27, 06:50 PM
LOL i wish is was one minute more like 15 secs.

keaoi
2003-10-27, 07:51 PM
Since its artillery, here are a few key points:

1.) If the projectile is flying a long distance, the gunner isn't going to be trying to hit moving targets.

2.) It is absolute reaver/lib/mosquito bait. It must be deployed. If you get the jump on it and have sufficient firepower, its dead. Also, it is MUCH harder to replace than any normal vehicle.

3.) The targets need to be tagged, which means the taggers have to survive to get firing coordinates.

4.) It will take a lot of teamwork to accomplish successful Flail attacks.


it also has VERY limited ammo unless deployed next to repair/rearm module that also happens to have a dropship center link. overall 1 Fail will simply be annoying, but 4 or 5 equals the best part of CC. Also they are VERY slow, and the shots themselves are slow, so a tank should have no problem dogging one, but deployables (ie combat engineers) are screwed. Fail roxxorz.

Spee
2003-10-27, 09:42 PM
Flail = t3h g0d at Shield-Module-Enabled base-Gate Camping.


Terrans, who are standing outside shield, looking at flail: Neener Neener neener! You cant get me!

Me: *shoots flail shell at shield*

Terrans: *blown apart by massive insta-gib splash damage*


Seriously. You dont even have to be accurate to nuke anything on two legs.


It was great. 2 flails, and every module in the game in one base, along with around 30 NC held off a small TR zerg. Great fun :D

Bismarck
2003-10-27, 10:29 PM
I'm not sure if the NDA is lifted, and if someone in here posted that it was I'm too lazy to read atm.

*does little dance around the answer*

Flail = pwnage basically

Strygun
2003-10-27, 10:30 PM
Hmmmm, i have heard rumours that the new weapons are not gonna be able to resupply above ground, unless theres some kind of module in place at a base.
the new weaps can only be resupplied ("refueled") underground or in a base with an equipment module.

Rang
2003-10-27, 10:38 PM
Yay NDA lifted.

Flail orbs are very slow, you will be able to see them coming and get the hell out of there. And you better get the hell out of there or else you = pwnt.

I saw flails camping tech plant V terms :( Rang = pwnt

Bismarck
2003-10-27, 10:41 PM
Heh, good luck getting out of the way of that thing, it has the radius of a cr4, maybe 5 os I'm sure

AztecWarrior
2003-10-27, 11:00 PM
Or maybe they'll just make it the same thing as when you get a missle lock, something like "artillery fire incoming" will flash....or something. :p

"We are the Flails. Prepare to be assraped. Resistance is futile."

Spee
2003-10-27, 11:09 PM
"We are the Flails. Prepare to be assraped in oh, about 50 seconds while our slow-assed shells fall blatantly in your general direction. Resistance is futile. Please do not move at all."



Edited for clarity :p

Doop
2003-10-27, 11:09 PM
A friend and I just tested the range of it out. The most northern peak of the VR Vehicle center can hit the southern peak. I don't know how long that is in meters, though.

Unknown
2003-10-27, 11:09 PM
My only complaint with the flail so far is the insane armor that thing has. They make a lone person way too powerful without a big enough drawback in my opinion. Unless they are taking very heavy fire, they tend to have enough time to pull up in plain view, deploy, turn all the way around, and unload on whatever it is shooting them up till that point. After that they just sit there and shoot at anyone that sticks their head up out of the base. After sitting there for a while they finally take enough damage to warrant an undeploy and run.

The way I think the flail should be is perhaps current lightning armor...maybe a bit more, what's after lightning? Deliverer? Anyways, something about that strength. That would require them to use a bit more tact when taking on a base, and make spotting all the more important. But hey, that's me.

Happy lil Elf
2003-10-27, 11:37 PM
The problem with greatly reducing it's armor is underuseage. In most cases you have to bring one from underground. Thats quite a trip. While it's useful underground it's a vehicles that's meant to have long ranges to work with (still not sure why it was included in an expansion for close combat but meh). It's not that hard to kill. It has little to no defence against air and even being smart with some decis will take it out.

Dharkbayne
2003-10-28, 12:32 AM
they can't attack shit close to them, and if they are in a position where they can, they will blow themselves up too, so just run right next to it and blow the fuck out of it

ZjinPS
2003-10-28, 11:36 AM
I have yet to see them close up. But I am assuming that the big 'bug plasma' balls arching across the sky is a Flail.

Anyway, atleast they finally put a 'dont ask me again' option for the download Core Combat. The simple pleasures in life.