Adun
2003-10-27, 11:27 AM
This is just a list of my PlanetSide ideas, im pretty sure they wont be seen by anyone that has to do with planetside, but Im going to get these things out.
"Superweapons"
There would be unique weapons for each faction, they launch from a large building in the middle of the sanctuary continent players on the sanctuary can sit an watch it launches, it should look cool when it does, they should be big enough to be like a landmark in the middle of the sanctuaries. In interlink facilities, cr5 players can call down a strike on a map in the base pressing the action button would bring him to his map and shows enemies near the base and other interlink bases that are connected on the lattice chain. Every 5 minuts, the superweapon can be used, the cr5 commander has to go into a que to get his chance to launch it. Here are the weapons for the factions..
TR: A large group of artillery guns that rain artillery on the selected area.
NC: A Nuke, pretty simple, one big missle, an explosion big enough to engulf a base, but cant be targeted to hit inside a base, that would be cheap.
VS: Either a constant laser or some laser ball thing, it recharges faster and accurate enough to hit a tank right on.
In core combat, these weapons are still useful, they will hit the surface but it will affect the caverns.
TR: The artillery will hit the ground above the cavern and cause some boulders to fall onthe selected area.
NC: The nuke will irridate the caverns, the same radious as the explosion. for about 5 minuts any non max player or non-enclosed veicle will not make it through the area without dieing.
VS: The laser will go strait through the ground, the same affect as on the surface, but the power of the laser is halved.
If you use a superweapon, it will affect the surface AND the caverns, so a good commander would be careful.
And off to something else..
"Fake traffic"
NPC trucks and air transports that go through the sanctuary. The path of the trucks are blocked off by a fence, VS canot hop the fence either, just put an invisible wall there. The air transports will fly in area that players dont get, like above the invisible 'roof' that stops them from goingto high, so reavers wont collide with them.
On locked continents next to the sanctuary or another locked continent, these trucks or air transports will drive to the bases, completley and constantly filling the NU's.
These NPC's will mostly be client-side, to not make more lag.
Night-Day cycle
Why not? At night, give players an optional night vision. Players in max's or veicles get an enhanced vision, All players and veicles get highlighted. Because the TR are (supposed >:( ) to be mostly black, make sure all infantry and veicles get headlights and flashlights or something so you can see them.
Heavy MAX (aka HMAX)
Real power to the select few of elite players..
These work more like a veicles than actual armor. Avalible to any people withe c4 and up or br18 or something. They will be able to just fit into the large base doors, but no into the smaller ones farther inside the base.
There is only one type for each faction, they can be hacked, but because of ites requirements and how rarley someone will exit it, it probably wont happen.
TR: Has groups of 3 chain guns on each arm, they look like the ones on the dual cycler max, but their damage is scaled down and for lag reasons, they dont shoot their own bullets, but a 'hail of bullets' effect comes from each arm instead. Its barley as accurate as the cyclers on the normal MAX, but it has enough ammo to keep a constant spray of fire to keep the enemies heads down. It can mount into the ground for more accurate fire, but the rate of fire is the same. It has 'run mode' like other maxs, small wheels on the side of the feet come out or something and a small rocket on the back pushes it forward, it goes fact, but almost cant turn.
NC: 1 large cannon and a 50cal machine gun on one arm, the cannon is aweaker verson from the vanguard, the 50cal machine gun only hurts infantry and scratches light veicles. It can use a stronger shield but only guves cover to the front, the damage isnt affected, but it can barley move when the sheilds on. Its 'run mode' is done by smal, l catipillar tracks on the side of the feet, its slower than the TR Heavy MAX, but can turn its waist and still shoot the machine gun while in 'run mode'
VS: Two guns, one on each arm, only one can be used at a time, a large rail-gun like laser, it looks like a rail gun, passes through walls, and a machine gun like laser. It can jump or jump then fly for a bit, about enough to get from the wall of a base to the middle. If a person does that though, they cant jump for 2 minuts as it recharges.
I typed too much, im tired now.
"Superweapons"
There would be unique weapons for each faction, they launch from a large building in the middle of the sanctuary continent players on the sanctuary can sit an watch it launches, it should look cool when it does, they should be big enough to be like a landmark in the middle of the sanctuaries. In interlink facilities, cr5 players can call down a strike on a map in the base pressing the action button would bring him to his map and shows enemies near the base and other interlink bases that are connected on the lattice chain. Every 5 minuts, the superweapon can be used, the cr5 commander has to go into a que to get his chance to launch it. Here are the weapons for the factions..
TR: A large group of artillery guns that rain artillery on the selected area.
NC: A Nuke, pretty simple, one big missle, an explosion big enough to engulf a base, but cant be targeted to hit inside a base, that would be cheap.
VS: Either a constant laser or some laser ball thing, it recharges faster and accurate enough to hit a tank right on.
In core combat, these weapons are still useful, they will hit the surface but it will affect the caverns.
TR: The artillery will hit the ground above the cavern and cause some boulders to fall onthe selected area.
NC: The nuke will irridate the caverns, the same radious as the explosion. for about 5 minuts any non max player or non-enclosed veicle will not make it through the area without dieing.
VS: The laser will go strait through the ground, the same affect as on the surface, but the power of the laser is halved.
If you use a superweapon, it will affect the surface AND the caverns, so a good commander would be careful.
And off to something else..
"Fake traffic"
NPC trucks and air transports that go through the sanctuary. The path of the trucks are blocked off by a fence, VS canot hop the fence either, just put an invisible wall there. The air transports will fly in area that players dont get, like above the invisible 'roof' that stops them from goingto high, so reavers wont collide with them.
On locked continents next to the sanctuary or another locked continent, these trucks or air transports will drive to the bases, completley and constantly filling the NU's.
These NPC's will mostly be client-side, to not make more lag.
Night-Day cycle
Why not? At night, give players an optional night vision. Players in max's or veicles get an enhanced vision, All players and veicles get highlighted. Because the TR are (supposed >:( ) to be mostly black, make sure all infantry and veicles get headlights and flashlights or something so you can see them.
Heavy MAX (aka HMAX)
Real power to the select few of elite players..
These work more like a veicles than actual armor. Avalible to any people withe c4 and up or br18 or something. They will be able to just fit into the large base doors, but no into the smaller ones farther inside the base.
There is only one type for each faction, they can be hacked, but because of ites requirements and how rarley someone will exit it, it probably wont happen.
TR: Has groups of 3 chain guns on each arm, they look like the ones on the dual cycler max, but their damage is scaled down and for lag reasons, they dont shoot their own bullets, but a 'hail of bullets' effect comes from each arm instead. Its barley as accurate as the cyclers on the normal MAX, but it has enough ammo to keep a constant spray of fire to keep the enemies heads down. It can mount into the ground for more accurate fire, but the rate of fire is the same. It has 'run mode' like other maxs, small wheels on the side of the feet come out or something and a small rocket on the back pushes it forward, it goes fact, but almost cant turn.
NC: 1 large cannon and a 50cal machine gun on one arm, the cannon is aweaker verson from the vanguard, the 50cal machine gun only hurts infantry and scratches light veicles. It can use a stronger shield but only guves cover to the front, the damage isnt affected, but it can barley move when the sheilds on. Its 'run mode' is done by smal, l catipillar tracks on the side of the feet, its slower than the TR Heavy MAX, but can turn its waist and still shoot the machine gun while in 'run mode'
VS: Two guns, one on each arm, only one can be used at a time, a large rail-gun like laser, it looks like a rail gun, passes through walls, and a machine gun like laser. It can jump or jump then fly for a bit, about enough to get from the wall of a base to the middle. If a person does that though, they cant jump for 2 minuts as it recharges.
I typed too much, im tired now.