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View Full Version : All hover Vehicles now = POS


Indecisive
2003-10-27, 04:41 PM
Cross post from OF:

STEATH NERF? /me sells thresher cert
GohanVA
PlanetSide Member

posted 10-27-2003 01:31 PM user search report post
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Logging around 4:00, in addition to the numberous bugs caused by CC, I have noticed the following:
1. The thresher does not stop fast when you use the "1" key anymore. This
a.) will cause insane greif for all users of hover vehicles and
b) cut the threshs supposed "agility" in more then half
c) makes it hell to drive.


In addition to this, the thresher has also:
2. Had its hill climbing ability n3rfed. My outfit and half of auraxis has nicknamed the thresh the "Mountain Goat of planetside" No longer.
this
a) Causes the thresh to lose many of its tactical advantages.
b) makes it less fun to driver


Come on. This is propostorus. You make us lose our incline abilitys and make want us to get grief?

The thresher used to be the most fun vehicle to drive in planetside.

Now is an immobile POS with less armor then the rest of the buggys, who's special ability you have to hold for 2 seconds before it even activates.

Unless fixed this shall probubly make me do the following:

1. Get insane amounts of grief if i continue to use it.
2. Sell the thresher cert.
3. **** planetside.

Damn. Im glad I didnt preorder CC, if all the vehicles from it and the vanu's vehicles are going to drive like ****.


THE THRESHER IS NO LONGER FUN TO DRIVE!





Son of a bitch devs...the hover vehicles were the last thing keeping me on planetside.

Valcron
2003-10-27, 04:45 PM
Gohvan, relax... They are working on it

Mognoc
2003-10-27, 04:46 PM
Maybe the PS developers were loosing players because of the VS's hover vehicles, so they decided to turn them down...It's probably just business....

JetRaiden
2003-10-27, 04:51 PM
ehhh...they'll fixit if theres enough whining...it works with everything...with the exception of teh jackhammer. :groovy:

InfiniteStorm
2003-10-27, 04:55 PM
I used to have the thresher cert. I still love it but since the patch I have noticed one thing...It is incredibly easy to blow up. Now that the speed has been uped from 70-80, going over mountains or the smallest of jumps gives you 1/2 - 3/4 damage. I haven't driven the other buggies, is this how they are? I'm talking over a small hill and you get a little air gives you considerable damage at full speed (not cliff jumping).

The speed and lack of braking compounds this to "stay on the damn road" which is obsurd. The roads are always mined and you are a sitting duck. Can someone from the NC or TR tell me if this describes the enforcer or marauder.

Indecisive
2003-10-27, 05:31 PM
Just a reminder to the devs....lol..diedevskthx.

Doppler
2003-10-27, 05:32 PM
ehhh...they'll fixit if theres enough whining...it works with everything...with the exception of teh jackhammer. :groovy:

Oh scuse me, the JH got a nerf last pass and the MCG now kills in four shots. Yet why do you idiots still think it's the super weapon? WIth every balance pass since the one the joke hammer name was revoked it has been steadily ground down.

Lise
2003-10-27, 05:36 PM
Uhm, the MCG still takes 13 bullets minimum at close range to kill a target. The JH is still quite good, especially if you get the drop on the enemy.

And I'll have to try the Thresh to see if it's as bad as it sounds.

Indecisive
2003-10-27, 05:42 PM
Before you could stop fast with the "1" key. No longer.

Lise
2003-10-27, 05:48 PM
That sounds like it might have been a BUG FIX. If you have a problem with the way vehicles in general handle now...

... join the club. :p

Indecisive
2003-10-27, 05:50 PM
Mag takes an entire bridge length to stop now.

Bug fix my ass.

ZjinPS
2003-10-27, 06:02 PM
Cross your fingers and wish for the best. :doh:

FireZ
2003-10-27, 06:16 PM
Oh scuse me, the JH got a nerf last pass and the MCG now kills in four shots. Yet why do you idiots still think it's the super weapon? WIth every balance pass since the one the joke hammer name was revoked it has been steadily ground down.

your insane....the MCG takes at least 15 rounds to take anyone out....the JH still kills someone with its 2ndary mode instantaniously. Pop off 3 rounds for insta-kill....no other gun in the game like it.

Hamma
2003-10-27, 06:19 PM
Hold down the brake key.

STEALTHKILLER
2003-10-27, 06:24 PM
All the cc vechicals have incommon with the vs vechicals are the hover. The switch blade handles like a baslisk, and i havent tried the other 2 yet.

Indecisive
2003-10-27, 06:48 PM
Hold down the brake key.

Hamma, with all do respect have you tryed this for a hover vehicle?

It dosent work the same way as a wheeled vehicle.

With all that is possible to stop, slamming keys, holding brake hiting 1, it takes a bridges length for a mag to stop.

hfs.

like someone said on the OF

"Save your deci's men. I dont think hes gonna make that corner"



Screeeeeeeeeeeeeeeeeeeeech! BOOOM BIING +50 grief.

Indecisive
2003-10-27, 07:23 PM
btw my other thread = here http://boards.station.sony.com/ubb/planetside/Forum8/HTML/024575.html

Hamma
2003-10-27, 07:31 PM
Hopefully its a bug.

Indecisive
2003-10-27, 07:51 PM
I fucking hope so. Somehow I doubt it :/ :tear:

Indecisive
2003-10-27, 08:05 PM
Oh well. Vanu is now the purple gimps, AKA �The Auraxis GlobeMowers� Due to our basketball-player-like maxes.

Indecisive
2003-10-27, 08:47 PM
Scratch that. Now our max's COF goes to max while flying. Back to the common pool. Dammit.