View Full Version : Inf suit solution?
Ait'al
2003-10-28, 09:06 PM
Since people are concerned with the radar being to good against infs. How about letting them go through walls and increasing the radar slightly!8p For balance purposes.
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And what would it hurt to give it to htem. OO nooo they can get in the base again now! and oo noo whats he going to do to me with that beamer!
They stil ahve to take out radar if possible and get over the uncloak time if they dont.
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They would still be one shot deaths and even though the idea of them gong through walls might be intimidating, it wouldnt actually give them much more advantage because they would still be just as weak out side.
Yes they might be better inside but with better radar and fast display of enemies to people with cr they would only be a slight hassle individually but still be stopable if you can but them off or just lead them to someplace and kill them. They would gain absolutely no offensie abilities. except if they come in mass and hack a terminal wich would once again be hard because of the hack time and give you time to take htem out before they rearm, unless you ahve absolutely no base defense which is then your fault. It would be the perfect way to fix the nerf and would a perfect aditoin to all the changes to encourage base defense. They wouldnt be able to just run through one though at full speed, they would have to stop then do something at the wall.
And as i said before if there to strong just increase radar against them to make them have to use more stratagy or skill to do something. It would allow the games base defense to continue to be added to while not fucking over the ghost.
and give them a chance to get past sheilds/ give bases with sheilds something more to shoot and take out the sheild base, if skilled enough or not mowed down and not make the sheilded base completely invincible, With a minimal change to there affectiveness(and make a nice thing counter to them!/addition to there game usage.)
Does anyoen think this would be a nice idea!
NewCong. Marine
2003-10-28, 10:33 PM
It ccoouulldd happen...but i doubt it. Not the worst idea ever, but not the best. Wouldn't it be a little east for them to go through a wall, get behind a deployed max that was defending, and say, boomer him all over the walls? Also, they could sneak in, hack teh CC, then go to another room, checking back every so often and capping any hackers before running off again. Meh... Theyd also be hard to chase...
Ait'al
2003-10-28, 11:24 PM
the idea is htat they can get through certain walls and avoid combat, not get in it, and restore some of its former base infiltrating abilities. So that even if, lets say, stuff can detect you and fire at you easy, you hve a chance to go through a wal and avoid it or atleast make it have to take hte time to turn to hit you and allow you a little better chance at surviving.
the idea is that they also increase radar affectiveness in conjunction with displays and ability to relay it. and htey would have to completly stop at hte wall and seep through it(give it counters to its affectiveness) and take so much time even leaving you slightly more vulnerable till you our of the wall all the way, if someone can see. Hopefully the movement would be slow enough not to give you away visually but maybe give a distintive show on radar as you disapear and reapear.
Plus it obviously goes well, since ther infs, with the new paine module, wich im guessing for basess that have it will make it totally impossibe. So it would make there affectiveness completly dependent on the defenders. And make it fun for ifs to find bases they can take, or help in.
With the thing in the first paragraph, If you went through a outer wall(thickest wall possible) you would just enough time, if your good, to avoid other turrets, besides the one directly above you, but maybe not enough for someone whos quick and paying attention or somehow given your possition.(hoping this is with something that can let cr5 show radar to troops somewhat, or atleast infs themselves)
Ait'al
2003-10-28, 11:44 PM
If they did it right, you(as an inf) would have to take more than a normal risk going slow anywhere. So you would pretty much normally have to move fast enough to be visible but in those choice situation of lack of radar, turrets, defense, you could, with the result of allowing them to be usefell even with all the stuff making it harder and leaving room for more defensive stuff and not taking away there playability.
More comments :)
Dharkbayne
2003-10-28, 11:48 PM
http://www.ebaumsworld.com/forumfun/spam3.jpg
FraudulentBob
2003-10-28, 11:55 PM
:huh:
Ait'al
2003-10-29, 12:34 AM
Part of the bonus if i didnt make this obvious would be connected radar to people with devices. and an ability to display them to troops? to take htem out. I plan on being and inf and would think that would be fun. Like advanced game of hide and seek in bases. Maybe a maze would be a better analogy?
Tsukassa
2003-10-29, 12:54 AM
why not just have vents that you have to crouch to get through....
makes more sense then having a cloaker go through a wall plant the boomer and run right back
Ait'al
2003-10-29, 12:56 AM
OOO, your right!
but it would leave obvious choke points. There may be some needed leverage to being able to do it wherever you need/can.
Not to mention the base owners could mine htem or something and you would be back completely to sqaure one. voiding the whole point.
and he couldnt run right back he would go to the wall stop and slowly seep through the wall at wich he starts 75% still not in the wall and end the same way, going through slowly. The "seep" would be automatic, you couldnt walk in walls and it leaves you unable to stop once you start. leaving time to be killed when you first start to and when you reach the othe side before your free.(You could only go straight through in a straight line perpendicular to the walls surface)(and only while cloaked)mind you this could be a future implant for infs only. All the descriptions are just ideas for how its physical implimentation could make it fesible.
Tsukassa
2003-10-29, 01:05 AM
make it so only agile and infils can fit then and you have to hack the little vent gates.
how bout that :P
Ait'al
2003-10-29, 01:07 AM
only if you couldnt mine it 8)
Tsukassa
2003-10-29, 01:10 AM
what about boomers?
Ait'al
2003-10-29, 01:13 AM
i meant any type of booby traping. But bullets could go through easily, Especially those new bouncing ammo and of course nades.
MuNsTeR
2003-10-29, 02:10 AM
Or make infs able to climb on celings and hang on them and lay down so it is super accurate.... and also be able to stick boomers on ppl :P
Dharkbayne
2003-10-29, 02:17 AM
What'd I say?! Now that fucking kid is dead!
Ait'al
2003-10-29, 03:23 AM
just make you crawl after you try to move when neiling and take away your ability to fire weapons(all of only when you do it near one, and in the right sized armor). But let you go a decent speed so you can get in the things fast enough to not get neccesarily always be killed by regular bullet fire/or not.
Cider_Ownz
2003-10-29, 07:30 AM
Actually I think that passing theru walls is a bit extreme (it just has this sound of overpoweredness in it. Argh, the OF rot my brain :huh: ).
Maybe they could just walk on walls,C and actually being able to walk on the ceiling is a damm cool idea.
Might need some adjusments (how fast will he be able to climb the wall? how visible? will he be able to shoot during it? stamina drain perhaps?), but it is a nice way to balance them, or add something cool into PlanetSide :groovy: .
The radar is not the end of the world for infiltrators. All you have to do is crouch and the spitfires stop shooting.
Madcow
2003-10-29, 11:51 AM
...unless they have an interlink facility...
Firefly
2003-10-29, 12:15 PM
Crouch and stop moving. The radar icon disappears.
Ait'al
2003-10-29, 08:45 PM
this is only a suggestion for if they added alot more radar and made it alot more affective. To the point where you might not always be able to crouch and not have a guy coming down on you. And as a future implant with plenty of limitations.8) I like the wall climbing thing though. it would be interesting if both were available. Each for more useful for different situations. (Heavy hostile Situations and General Infaltration. Maybe they could make it only effective if the bases have something active in htem to interact with so it works, So it really can only be used in realy hostile environments and only above ground bases, no CC use. And cant be active with sheild Implant so you cant do it without dieing with a damage module because you would take damage befoer you were entirely in hte wall. And maybe a charge after each wall with a timer.8)Albeit not to long of one. Just enough so if your discovered you may have to dodge bullets before you can go through again. And still risk being killed while your initially still sticking out of the wall part way.
And only if they allow you to be hit while your being sucked through the wall and have the same affect while coming out. And no control over it besides activating it and beig sucked through the wall. I think i havent put all the limitations i was thinking of putting in it.
Flammey
2003-10-30, 12:36 AM
Dude, that is not good. IF YOU WANT TO NOT BE SEEN BY RADAR, GET SILENT RUN IMPLANT
Entra
2003-10-30, 01:03 AM
Infiltrators can use another pistol slot. It'll give them more options to defend themselves with (like have an ace/med ap + amp, amp + rek setup, etc.).
Happy lil Elf
2003-10-30, 01:31 AM
Picked up infil suit again tonight to do some forward spotting along a shreline nowhere near an enemy base. Got killed by the same guy while crouching zooming in and out and scanning for targets. Out of the numerous times he killed me the three or four times I saw him coming he didn't have darklight on. He just ran straihgt for me with a sweeper out and opened up. I asked him how he was seeing me and got no response.
Is there some sort of graphics glitch that lets people see infiltrators or something? Sneaking from a tower to the enemy frontline repeatedly got a bit annoying :\
Entra
2003-10-30, 02:45 AM
When not preoccupied it's easy to spot a moving cloaker off a distance especially against a colored background. At shorter range the empire colors can give them off as well. Maybe he saw you, closed in and flickered his dl?
Don't think it can be audio amp since it doesn't work too well outside.. An inf I killed once said he didn't see my dl icon go up even though I had it on for a few seconds. Graphics glitch? That can be a possibility.
gonnagetyou
2003-10-30, 03:32 AM
I've gotten so used to spotting the cloakers faint outline, I rarely have to use darklight anymore. Even crouched, they tend to give off a slight shimmer. For some reason it is actually easier to spot them from a distance and I have no problems making them jump around with my pulsar. :)
Madcow
2003-10-30, 10:27 AM
Elf, it's one of two things. Either he actually was using DL, but it wasn't showing on your screen which is extemely common, or it was the graphics glitch which does exist on some video cards. There are people who have no idea why they can see cloakers (just their vid card), and there are people who tweak their video cards in order to get the extra advantage because they can't actually play the game.
Happy lil Elf
2003-10-30, 10:34 AM
Hrm.
Well then, I think I'll probably just drop it until they get some fixes done :p Back to ye old Sparrow Max I guess.
Madcow
2003-10-30, 11:38 AM
Hrm.
Well then, I think I'll probably just drop it until they get some fixes done :p Back to ye old Sparrow Max I guess.
Good luck on that, those have existed since launch I believe. Neither is a game killer, but they're both annoying.
Happy lil Elf
2003-10-30, 12:14 PM
Eh that's ok. From my experience last night I think I'd e better off spotting targets in agile so I can at least defend myself :lol:
Black
2003-10-30, 12:17 PM
Instead of Infils Going through walls (witch is really gay) why dont they jus Climb the walls like a ninja dude
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