View Full Version : HART Idea.
I think we should do away with the HART.
I've thought about it, and it sounds awesome to me, so I asked a friend and he said it was a good idea too. So I'm sharing with you.
By getting rid of the HART, you create a demand for transportation. In doing this gal/sunderer pilots wouldn't be overlooked, and unappreciated as much as they are now. It would actually serve a purpose, and give the Gal/Sunderer pilots a since of achievement also.
It would also create more teamwork. With people actually needing a ride from place to place, people would have to work with each other to be effective in the transportation of troops.
Think how epic the battles would be over non-homeland continents. Yes, driving through a continent would suck, but It would make taking them harder and more realistic. The need for the support roles would greatly increase and be necessary and more appreciated as well. You would have to have more AMS's and medics. The advanced medic would be awesome to cert in then. Cause if you died on a continent with no spawn points you would have to spawn at the sanc. and now there isnt a HART so you would have to find another gal. Your saying,"Well that sucks." Yeah, it should, cause you just died. That would also put more of a value on your health and armor (life) therefore putting emphasis on the importance of the support roles that are overlooked as they are now.
Just wanted to see what you guys thought about it. By no means do I think this will or should happen, just an idea.
MuNsTeR
2003-10-29, 02:21 AM
Never get rid of the hart. it must stay at 1:00 like it is now.. it r0x
Incompetent
2003-10-29, 02:28 AM
I agree with Aen on this one, all the HART does is devalue transportation certs and make the game less tactical and more of a zergfest.
bryan25
2003-10-29, 04:57 AM
I also agree with Aen it would be very cool, but what about people who spend all there certs on weapons and have no transport or are in the middle of trading certs for another vehicle are left without transportation. It would be very cool and realistic but we have to have some kind of transport mabye something more sophisticated and time consuming then the hart. For example: All the rumors about the orbital stations. What if a Hart like transport would take you to the orbital platform and from there you walk to a docking station and the Hart craft would only transport to one continent at a time. So lets say you wanna go to Ishundar but the hart will have to go back and forth for 4 more conts before it gets to your "ishundar docking stations" and could take up to 20 minutes. So in lame terms you have to check your map to see how far the hart is from making stops to the cont you want to go.
Do you get it? Im not sure i do but i hope u do. *brain explodes*
LSnake23
2003-10-29, 05:22 AM
I actually like the idea, it makes sense. I'm a Hardcore Gal pilot, I used to be hardcore transport driver (where I would have all 3 transport cert) But I hardly use them now, there was never the need to use them. So I did away the Sunderer and the Deliverer but kept the Galaxy, but today, I did away the Galaxy... why? The HART is there when you need it, why waste 3 certs points on a cert you hardly use...
And the orbital station idea works too. I understand it completely.
aiwest420
2003-10-29, 07:07 AM
great idea, i totally agree :)
Cider_Ownz
2003-10-29, 07:36 AM
I'm all up for it!
But maybe you can get this special HART, that will only transfer you to home continents.
Will encourage people to defend home continents.
And while we are at it, make locked continents so the lock cant be unlocked (no soldier of a diffrent faction other then the locking one) for a period of time.
Note to self- post this in in OF, because getting flamed is fun :doh: .
Liquidtide
2003-10-29, 08:35 AM
I must admit the 1 Min HART has already changed the way I think about fighting. If I'm fighting a loosing battle and I keep dying I would stick it out b/c I didn't want to wait 10 minutes (knowing my luck) for the next HART. But NOW! If a battle isn't going my way, /recall and hop the next 1min HART to another Cont. The devs. just helped defense last balance patch, now they hurt it. Sometimes I wonder if they have a master plan?
~Tide
NoSurrender
2003-10-29, 09:00 AM
that would be sweet because i love gal but HART takes away from the use
TheRagingGerbil
2003-10-29, 10:04 AM
30m minutes at least or shit-can the whole thing.
Strak
2003-10-29, 10:51 AM
Well I can see doing away with the HART as fostering teamwork. The downside is I log on and the outfit squad is of on searhus or something, flew a Galaxy there and here I am all by myself, I'm not the outfits Gal pilot so I get to either drive to searhus from the vanu sanc or wait for us to win/lose the battle and have everyone recall.
The HART allows squads and outfits to stay together as we rarely log on at the same time.
Just my thoughts on it.
keaoi
2003-10-29, 11:01 AM
Never get rid of the hart. it must stay at 1:00 like it is now.. it r0x
:ban:
y does it rock? i tired of seeing all the n00bs wait 10mins (1min is a bug, from beta that will most likely be reset) for the HART. INSTANT ACTION WORKS!!!!!!!!!! And that guy over there screaming for squadmates........ yeah that IS his gal parked behind him. try doing someting useful and SQUAD up. The era of the HART has come to a close.
/edit/ just a quick thought. y not make instant action spawn you near your squad/outfit only (assuming your in one). that can get you even closer than the HART can (into SOIs).
here is another post i made in a different thread. i think this action would justify canning the HART
i agree, with instant action now working, outfit bases showing up soon, and with gal pilots FEW and far between, i think just canning the whole hart would be an excellent idea. Maybe have a single base (assuming your empire has control of it) that you could always spawn at. this would create a whole new breed of strategy. i can alreay see CR5's saying, "We need to take Ghannon in order to slow the TR reinforcements."
lets say that the only base you could spawn at (from sanc) was the one closest to a sanc link or home cont. this would make the gal cert worth something again (which shouldnt be too hard considering the shield module). i dunno just an idea. i think it would promote squadding up (actually working with the squad i mean, god i hate n00bs).
maybe i should make this a new post.
SilverLord
2003-10-29, 11:33 AM
I agree with Aen.
Well I can see doing away with the HART as fostering teamwork. The downside is I log on and the outfit squad is of on searhus or something, flew a Galaxy there and here I am all by myself, I'm not the outfits Gal pilot so I get to either drive to searhus from the vanu sanc or wait for us to win/lose the battle and have everyone recall.
The HART allows squads and outfits to stay together as we rarely log on at the same time.
Just my thoughts on it.
I totally agree, and it's a valid point.
This is what I was talking about when I said it would suck to have to fly through a continent. There would definately have to be away around that if you had an outfit and the majority of them were somewhere else. That would also give another reason to join an outfit. :)
Thx for all the posts, cept you f00s @ the beginning, i know if they took away the HART it would totally mess your follow the zerg tactic up.
Happy lil Elf
2003-10-29, 11:52 AM
No, not get rid of. Change HART timer to somewhere between 1 and 2 hours. Lock warpgates not the ability to HART in once a continent locks. Give us a reason to lock a continent.
TheRagingGerbil
2003-10-29, 12:20 PM
That'd work too.
Hmm...
1) Change the Hart timer to 1 hour, with a 5 minute load timer. Broadcast to friendlies when the Hart arrives at Sanc.
2) Change continent locks to close the warpgates, but still allow Hart drops.
3) Allow vehicles to be placed in the Hart
Now before we start talking about all the changes and such. What if the vehicle transport worked alot like the new mounting for the vanu tech vehicles.
They could place a silo/pad on/next to the side of the Hart building. When the Hart arrives you could drive your vehicle to the silo and decon to a pod. This would work for all vehicles and passengers, except air vehicles.
Hart would take off like usual and you would pick you destination. When the Pod landed, your vehicle would materialize on the opened pod.
Ideally, there would be a loading ramp and such on the Hart building. This would be coupled with gigantic drop containers.
This idea further opens the door for additional command abilities. Imagine a CR3, using his CUD, calling in supplies such as a vanguard or AMS.
ZionsFire
2003-10-29, 12:36 PM
I agree with Aen.
Liquidtide
2003-10-29, 12:38 PM
another thing the short HART timer takes away from is the ability to form squads and platoons going where you are going. How many times have you topped off a squad while waiting 3-5 minutes for the HART? Bring it back to 10 or 15 minutes!
~Tide
Happy lil Elf
2003-10-29, 01:20 PM
Hmm.
Vehicle drop could be cool. I think I'd like o see a limit on the number of vehivles that can drop, but maybe not. Dunno, have to give it some thought :p
I like Happy Lil' Elfs idea too. But if you had the WG locked, it would be damn near impossible to take it back. No spawn points and no bases. Hmmm.... and most likely they'd put all the modules at the base closest to the WG to defend. So how in the hell could you ever take it back. There would have to be some way to work it out, but I do like the idea of a locked WG. Maybe they could only lock 1 WG so that that one is closed and the rest are vunerable to attack. hmmm.......
Happy lil Elf
2003-10-29, 03:16 PM
Really it wouldn't be that bad. But it would take a concentrated effort. As it stands a squad can usually go onto a locked continent and take a few towers and get a hack in on a base. Should they die they can simply respawn and head back through the gate (assuming they were smart enough to bind at their base on the continent they came from).
If you had to HART in and could only do it once every 1-2 hours you either start to see mass coordination in attacks on locked continents or you'd see people fail miserably. Since people tend to not like failing miserably most likely the mass coordination would come into play. Another thing to keep in mind is your initial strike force can grab towers and get AMSs by hacking V-pads. Not only that but as soon as that first base hack goes through reinforcments can come through the warpgates.
In short it would give you as goal for locking a continent, make defendiung a locked continent much easier and encourage the use of more transports and just plain more organization in general.
I know what your saying, and I would be all for it, cept you know we would have the soloists and the ignorant being pissed off cuz they cant do anything alone then, not that I really care, but SOE does.
/edit I love when people actually work together and use tactics instead of just zerging, thats why I bought this game. Anything to help with coordinating people to a single goal is awesome.
SecondRaven
2003-10-29, 04:50 PM
I agree on this totaly....even though i do love that little clip of when you get droped by the HART
STEALTHKILLER
2003-10-29, 05:05 PM
I think the hart should only transport you to non-home conts.
ChewyLSB
2003-10-29, 05:32 PM
I totally like the idea of changing the HART to 1 hour, and then making it so that you can only HART into locked Continents. It would creat much more strategy, and vehicles would become much more important.
Happy lil Elf
2003-10-29, 06:25 PM
[QUOTE=Aen]I know what your saying, and I would be all for it, cept you know we would have the soloists and the ignorant being pissed off cuz they cant do anything alone then, not that I really care, but SOE does.[QUOTE]
How so? I guess I just don't see what lone wolves would lose if they changed it.
You said (lil' elf)
But it would take a concentrated effort.
So that is where I got my reasoning from. Anyways, you know there is gonna be those people who want to be able to HART in and out as fast as they used to. These are the people that probably have certed in every weapons cert and none of the vehicles. Remember the bitching when the HART was 10min, i can only imagine if it was an hour, lol.................
SandTrout
2003-10-29, 08:13 PM
:ban:
:banplz:
You shouldn't remove the HART, but rather, nerf it in some fassion. Allow it to only drop on home conts+ searhus or something. As for the troopers without a ride, find someone with a galaxy :p, you get no sympathy from me.
Happy lil Elf
2003-10-29, 10:15 PM
It would take a concentrated effort to break a continent lock yes. But then it's rare someone can single-handedly break a continent lock as it is. What I was asking is how would it take anything away from soloists. They can't practically break a continent lock as it is since it takes only a single squad or even partial squad to stop virtually anything they could try. That's not to say they can't currently get lucky and do it, but I don't think it's a very common thing.
I know people would bitch, but quite frankly I wouldn't care. Galaxies have become far too rare, Sunderers are barely used and when they are they're used more for mobile walls with turrets, and as it stands there is no real incentive to lock a contient other than there's nothing else to do. I think what I propose could help alleviate all three of those problems at once.
I know people would bitch, but quite frankly I wouldn't care. Galaxies have become far too rare, Sunderers are barely used and when they are they're used more for mobile walls with turrets, and as it stands there is no real incentive to lock a contient other than there's nothing else to do. I think what I propose could help alleviate all three of those problems at once.
Hehe, i feel the same way bout the Galaxies and Sunderers. And I totally agree with the point that there isnt any incentive for locking continents. They should be hard to lock and even harder to unlock.
As for the soloist thing, imagine you were one. You had no vehicle certs, or friends for that matter, and your only source of transportation was the HART or your feet. It would totally interfere with your HART in, fight, and recall cycle. And we wouldn't want that would we.....
Flammey
2003-10-29, 11:38 PM
Hey Aen. Glad to see your still posting. Also glad to see you still playing. Your help the other day was greatly appreciated, as I don't think my Flail would have survived as long as it did. I managed to take out not one, but two prowlers with it, and a mosquito, right out of the air.
Back on topic, your idea is interest. VERY interesting. Take this into note, with the up and coming Lodestar, transportation will be at an ultimate, as the Lodestar will allow transportation of large vehicles, such as Medium tanks, and Tactical trasnports, such as the AMS. I hear the Lodestar will aslo be able to transport large groups of troops too. Or so I hear. All this is really conjecture, as the developers have only given us tid bits to go on. This 1 minute HART is interesting, allowing us to get into battle that much faster, or to change continents faster too, BUT it take away from people's desire for mass transportation certs. *waves hand* And I'm not just talking about the galaxy. I tried the Galaxy cert for a while, and to be honest, I'm not a very good pilot. Oh, I can fly decently, with any air craft, and fight with it too, but I seem to become too dependent on my aircraft, and tend to stay near it, keeping me out of the battles, as I want to try to keep my vehicle alive. But I tried the Sunderer, and I didn't like it too much. Nice weapons, but it's weaknesses, to me, outweigh it's usefulness to me. So I tried the Deliverer, and let me say, I loved to drive it. But, I'm a better gunner than I am a pilot or driver. Just ask anyone I've gunned for. To get to the point, if there was no HART, or the time on the HART was big enough to make it more worthwhile to drive or fly to your destnation, then maybe more people would grab transportation certs. To be honest, I hope that SOE creates more ground and air transport units. And let me say, that even though these three new vehicles are not easy to get above ground, I LOVE how you can pilot them in ANY armor type, even though they are enclosed cockpits. They should make a few more vehicles like that.
Happy lil Elf
2003-10-29, 11:50 PM
As for the soloist thing, imagine you were one. You had no vehicle certs, or friends for that matter, and your only source of transportation was the HART or your feet. It would totally interfere with your HART in, fight, and recall cycle. And we wouldn't want that would we.....
I'd get a mosquito or with the switchblade being added into the ATV cert I'd probably get that ;)
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