Sanguinarius
2003-10-29, 04:40 PM
Why is access to the caverns rotating? I remember this was something SOE was testing during Beta, but now it's gone live, along with the 1.5 minute HARTs. I don't mind the quicker HARTs at all, but I do mind the rotating cavern access. Does anyone know...
a) whether this is a bug or not
b) if it's not a bug, what SOE's justification for it is
Also, some (other) bugs I've noticed...
a) stealthed infiltrators still have the white discs appear below their feet while they're traveling on the ziplines, which gives away their existence and location.
b) the cavers DO NOT correspond to their continents. For instance, the cavern below Forseral (which is forested) is an ice cavern. The caverns were supposed to reflect the environment of their continent's surface.
Does anyone have any background info on whether or not these are, in fact, bugs, and if not, why they are as they are?
a) whether this is a bug or not
b) if it's not a bug, what SOE's justification for it is
Also, some (other) bugs I've noticed...
a) stealthed infiltrators still have the white discs appear below their feet while they're traveling on the ziplines, which gives away their existence and location.
b) the cavers DO NOT correspond to their continents. For instance, the cavern below Forseral (which is forested) is an ice cavern. The caverns were supposed to reflect the environment of their continent's surface.
Does anyone have any background info on whether or not these are, in fact, bugs, and if not, why they are as they are?