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View Full Version : Shields in the Sanc.?


Aen
2003-10-30, 04:27 AM
No, one really seems to notice, or maybe they do, but never say anything, but why doesn't the Sanctuary allow you to get shields? I mean its a freakin sanctuary. If you can recert and get implants at the sanc. you would think you could get shields. I just think that the sanc. should have all the benefits you would get if you had a locked continent and went to a base. IMO

What do you think?

Flammey
2003-10-30, 04:29 AM
I guess the same reason that there's no Adv. Medical terminal in the sanctuary

Aen
2003-10-30, 04:31 AM
Hehe, thats gay too.......

Knuckles
2003-10-30, 05:38 AM
I agree, Aen.

It makes sense to (at least) be getting shields on Your vehicles in the sanctuary.

TheRagingGerbil
2003-10-30, 08:06 AM
/signed

4 things that are needed at Sanc:

1) Advanced Medical Terminals

2) Aircraft Repair/Rearm Pads

3) Vehicle Repair/Rearm Silos

4) Shield Generator

Biohazzard56
2003-10-30, 08:33 AM
yea but the shields in bases have a tactical reason. Encourageing people to cap the bases.

SilverLord
2003-10-30, 09:46 AM
I don't see an Amp Station in the Sanc, do you?

Madcow
2003-10-30, 10:20 AM
There is enough of an advantage on home conts with the number of people/vehicles who can quickly come and rebuff the enemy. Shields would be too much. It's hard as hell to cap an enemy's home cont many days, shielded tanks pouring out of the WG would easily turn the tide of battle.

ThEOnLyOnE
2003-10-30, 10:41 AM
IMO... modules should be allowed to be installed in the sanc.. with a 5 - 12 hour period...

Happy lil Elf
2003-10-30, 10:59 AM
Technically ther are rearm pads for air unots at the air towers but some attatched to the sides of the HART buildings would be hella more convenient.

As far as the shields charging in the sanc goes it's been brought up numerous times just in these forums. The concensus seems to be there's no good reason they don't. Hopefully now that CC is finally out they can get the bugs fixed before too long and start looking closely at player ideas again.

Phaden
2003-10-30, 11:02 AM
Doesnt the sanc have Air towers?? Im really not sure but i know it has a couple towers in the middle. I think on of those has repair pads.

Happy lil Elf
2003-10-30, 02:06 PM
Yes sanc has air towers. They're pretty far out of the way though for the most part.

Jagd
2003-10-30, 02:54 PM
I'm not a pilot with my NC or VS characters, but in the Terran sanctuary the air towers are right beside the warp gates so you are guaranteed to fly past them on your way out. Forseral and Ishundar's are on the left, Ceryshen's is on the right. :)

Happy lil Elf
2003-10-30, 03:26 PM
h8 u jagd.

Hamma
2003-10-30, 03:38 PM
Yea, sanc should charge sheilds.. no reason it should not.

Aen
2003-10-30, 04:17 PM
I don't see an Amp Station in the Sanc, do you?

I dont see a damn bio lab either, but I can still recert and change implants.

I Hate Pants
2003-10-30, 05:16 PM
yea but the shields in bases have a tactical reason. Encourageing people to cap the bases.

I agree. Letting people charge their shields in sanc. would cause people to lose interest in capping tech plants and such. Not to mention a squad of tanks with full shields can rape quite a bit. The shield charger is suppose to be like a reward for your fighting.

Aen
2003-10-30, 06:39 PM
The only time the shields (from the sanc.) will come into effect is when trying to retake over your home continents. Who is gonna drive a Magrider from the sanc. all the way to solsar? Besides if that was the case then we probably already have the home continents anyways. Having shields in the sanc. would actually make the battles last longer and we would in return have more fun, cause the as I said earlier the only bases in which people are gonna charge their shields for are the close ones by sanc WGs. And if thats the case then the NME already have the continent locked or near locked anyways and have all the facility benefits.

Besides that, my point was that I didn't understand why we wouldn't have shields in the sanc to begin with, it just doesn't make sense. So if someone could make a valid point against it, I would love to hear it.

EarlyDawn
2003-10-30, 07:26 PM
May not make sense, but I think that sanct should have vehicle service stuff, but not the shields.

I'm also all for ground vehicle terminals on watch towers.

Biohazzard56
2003-10-30, 07:33 PM
My reason was valid

Madcow
2003-10-31, 10:17 AM
My reason was valid as well, not quite sure why he's ignoring the good reasons while asking for good reasons...

Thrik
2003-10-31, 10:22 AM
We could go really crazy and have the warp gates give a shield to vehicles due to the increased energy within them, or some such nonsense. ;)

Doppler
2003-10-31, 10:26 AM
Allow me to interject something here.

People do not generally speaking cap bases for the base benefits. They cap themn because they are a choke point in their way. So your argument that there whould be no reason to cap amp stations is invalid. Also the argument that the sanctuaries contain no amp station is also invalid because it is assumed that the sanctuary represents a city which has all the nanotechs required to produce the difrent effects, unlike the bases which are isolated facilities in the wilderness. I whould guess that the lack of these resources in the sanc is an oversite.

Happy lil Elf
2003-10-31, 10:33 AM
Bio, your reason doesn't hold up. Having shields charge at sanc would in no way decrease peoples drive to get an AMP station connected to their bases on a given continent.

Madcow your reason does't really hold up either. Shielded tanks are nasty but far from godlike. The fact that fully shielded tanks could come out of the sanc would probably not turn back the enemy tide if they had already managed to push them back that far. Tanks are easily counterable with a few good CEs and reaver pilots. Not to mention that if they've taken a good portion of the continent they probably have one of the two if not the only AMP station on the continent. In many cases it would only let you fight back on equal footing, not give you an advantage.

Madcow
2003-10-31, 11:00 AM
I'm certainly not claiming that shielded tanks or vehicles are godlike. I am saying that taking any enemy home cont. is difficult enough as it is. It takes quite a number to beat the enemy back to their WG. Even when you do that, they have the ability to spawn in sanc, get a vehicle and bring it out the WG without losing much time at all in the attack. If shielded vehicles are able to roll through (even with the shield charge time) I just think it's too much of an advantage. I think it turns into a balance issue, not a realism issue.

Jagd
2003-10-31, 03:22 PM
Nah, your point is still invalid. :p

Luv u 2 elfie.

Doppler
2003-10-31, 06:53 PM
Shouldnt they have some sort of homecourt advantage?

bryan25
2003-10-31, 07:39 PM
/signed

4 things that are needed at Sanc:

1) Advanced Medical Terminals

2) Aircraft Repair/Rearm Pads

3) Vehicle Repair/Rearm Silos

4) Shield Generator



#2 is already there its the air towers :)

Doppler
2003-10-31, 07:54 PM
Yes however you forget that not all of us use planes.

Jagd
2003-10-31, 07:56 PM
Which is why he didn't say 2 and 3 were covered. Johari must dull your senses, man.

Doppler
2003-10-31, 08:05 PM
Errrrr....ummmmmm.....damn this jet lag.....and damn you Jagd, ill get you, and your little dog too!

Jagd
2003-10-31, 08:06 PM
Actually it's a hamster, and he'll take you on any day.

Starstorm
2003-10-31, 11:22 PM
Repair pads don't work in the sanc for some reason. Don't ask me.

321
2003-11-01, 12:42 AM
Yeah it should your in a friendly place in the sanc just like in a base