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Jagd
2003-10-31, 09:07 PM
Ok a while back I posted a couple threads with ideas for new Planetside expansions, Air Superiority (http://www.planetside-universe.com/forums/showthread.php?t=14316) and Mad Skills (http://www.planetside-universe.com/forums/showthread.php?t=14386). This is the third installment in the series, set on the twin moons of Auraxis.

The moons feature low gravity allowing players and vehicles to get major air time as they rip across the pock-marked surface. No advanced ground vehicles are available on the moon, except the empire specific heavy buggies. There would be all-new base designs and layouts, most of them being fairly stripped down a-la Core Combat, with 3 bases per moon featuring ground vehicle terminals (light vehicles+heavy buggies only), and 3 bases featuring air vehicle pads (all air vehicles are available). The bases/towers also have air-locks that need to be hacked on the outside, then another hack from inside the airlock to breech. In the middle of each moon is the sprawling Crythalis Mine complex which acts like a dropship centre (repair pads activated, can buy Galaxies and other allowed vehicles) and also provides free life support to friendly soldiers as long as they are in a friendly SOI on that moon. All bases except the Crythalis Mine have LLU-style capture mode, promoting wild low-gravity races in harassers etc to capture the latice links towards the center.

Life Support Armor :: No cert cost :: 100 armor
This lightweight armor is seriously limited in terms of equipment loadout, and comes with one pistol slot, one rifle slot, and an 8x9 inventory grid. To be used in the vacuum it must be powered by life support batteries. These units are the same size as engineer/medic ammo (2x3) and contain 100 life support units. Each unit provides 6 seconds of air if the player is running, 12 if he is walking, and every jump drains an entire unit immediately. The suit automatically switches life support off and on when the user goes in or outside, respectively. This is the equivalent of agile armor in terms of vehicle piloting.

Reinforced Space Suit :: Requires Reinforced Exo :: 150 armor
Similar to the Life Support Armor, this suit requires life support batteries to operate in the vacuum. It features an 11x9 inventory grid, two pistol slots and one rifle slot. You may be wondering why both suits have such an odd width, it's so that they can hold 3 life support batteries (up to an hour of oxygen) while still leaving room for standard 3x3 ammo boxes.

MAX (Crythalis Miner Config) :: 3 certs :: Common Pool Anti-Infantry MAX
This MAX suit has a healthy 650 armor rating and a large storage capacity of 16x16. It requires life support batteries to operate on the moons' surface. Its primary mode of attack is a long range semi-automatic sniper rifle built into the right arm that can eliminate Reinforced soldiers in 6 shots (the size of its clip) but the CoF bloom ensures only extremely skilled players will be able to finish off their opponents without a reload. For secondary fire, the 'Miner has a large drill bit installed on its left arm, which it uses as a close-range melee weapon. Soldiers who have been gored by this weapon seldom allow a 'Miner close enough to try it again. Common pool MAXes have no special abilities, but the standard MAXes can be used on the moons as long as they are supplied with Life Support Batteries.

MAX (Goaltender Config) :: 3 certs :: Common Pool Anti-Vehicle MAX
Again, 650 armor, 16x16 inventory. Primary fire is a rotary rocket launcher mounted on the right arm similar to the rocklet rifle, except that it holds 12 shots in a clip and it cannot fire them all at once. Secondary fire is a tractor beam weapon that can be used to slow enemy vehicles or soldiers to a halt for teammates to finish off. It takes several seconds to bring vehicles to a dead stop and has a limited range, the idea is that if the vehicle has already zoomed past before the beam is engaged, it will slow down but will likely pull away before being completely immobilized. This would be based on the speed the vehicle is travelling, so faster moving vehicles take longer to stop and therefore have improved chances of getting by.

Orbital Shuttle :: 3 certs :: Common Pool Air Transport
This aircraft houses a driver with a forward-firing 12mm cannon, a 12mm tailgunner and 4 passengers. Not noted for agility, nor designed for combat, the Orbital Shuttle specializes in the rapid insertion of infantry into battle.

Thoughts or suggestions?

Black
2003-10-31, 09:13 PM
Awsome ideas man but imagine how thin the populations would be back down on the surface. they'd all be upt there

Nimbus
2003-10-31, 09:33 PM
Nah, I think the whole battery thing will get annoying and the moons will be abandoned.

WritheNC
2003-10-31, 09:35 PM
Thems is really good ideas sir!

Well the expansions are going to be timed right as the population needs it, except for the first, Core Combat.

That's what SOE did for EQ. Just when you thought the servers were gonna split at the seams, they get another expansion launched to thin out the player base.

I would like the idea of two different kind of moons, sort of like Europa and Io, which are 2 of Jupiter's moons. Europa is a frozen moon with an active inner core, so while the surface is covered with ice, scientists theorize an entire subterranean ocean underneath the ice layer. Europa also has large gorges and scars throughout the upper ice layer, which would make for some really tricky terrain. Io is a highly volcanic moon with a sulfuric atmosphere and the surface riddled with rivers of lava and terrain.

Black
2003-10-31, 10:03 PM
We arent in the Earth solar system we are in Auraxis's solar system :p

Rbstr
2003-10-31, 11:12 PM
man that would be nice, buf don't forget Gaint space battles with multi man starships and little fighters, ala Robotech/Starwars

Black
2003-10-31, 11:13 PM
geek ^ :p j/k

bryan25
2003-10-31, 11:59 PM
Not bad :thumbsup:

IronWolf
2003-11-01, 01:58 AM
In the pre-core combat history log it mentioned maybe being able to build space ships, what if all the three empires expanded on the orbital platforms to convert them into ship yards, but through some accident or battle only 2 stations remained. so now a war has begun over them.

The platforms would be a little smaller then a cavern and hold one CC in the center, around the edge could be four towers or mini-bases. No vehicles would be aloud. If a empire controls one platform they get a 5 minute HART and can Call Orbital strikes every 2 hours, if they control both platforms they get 3 minute hart and 1 hour orbital strikes. The empire left without a platform would get 10 minute hart and 3 hour OS as normal. They would lock and unlock only for about a hour, allowing a empire to enjoy its benifeits.

For 2 certs you would be able to buy a Backpack thruster for MAXes and Soldiers, they would act like a VS max except the lack of gravity would not force them to land.

DoomWarrior
2003-11-01, 11:36 AM
well, seeing more than half of everyone is going underground, we'll need a larger population before the moons even got popular/populated

BUGGER�GHO�T
2003-11-01, 07:08 PM
If it were to be another expansion to more new places, it would have to be one place period, like one of the moon's craters. I really like the idea. But not right now, i think the moon should be the last of all expansions. And this is where they figure out what happened to the wormhole and what happened to the Vanu.

The batteries are really a good thing. I mean the only place where you could charge them up would have to be your Sanctuary, and the only way to get u there would be a shuttle that launches from the middle of the sanctuary. The shuttle would launch every 10 minutes like the HART did and would land in a empire only shuttle bay, which could only be accessed by its empire (of course(make note that its only 1 crater on the moon, but its big enough for all 3 empire shuttle bays)

The thing that also makes this so ballanced is since the moon is always orbiting Auraxis, is that the moon cant always be accessed since the shuttle needs to land and come in at a certain degree. And even though there is a 10 minute timer on the Shuttle, you can launch drop pods into orbit and drop anywhere on Auraxis as if i just came from the HART. OR you could wait till the Shuttle comes back from its little voyage. But the really kool thing about going off and on the shuttle is that you get to watch the landing process. when it lands, everyone presses G to get out of the shuttle(through the boarding door); but the thing that makes it on a 10 minute timer is the process of getting the shuttle ready. On the moon it just gets "worked" on with random machanical noises; but on Auraxis, it lands horizontal on a pad where a bridge comes out to discard anyone within the certain ammount of time(2 minutes) which after that the shuttle is "worked on" and then placed vertical and move towards the tower to get loaded. Both on the moon and Auraxis, a see through shield such as the one with warpgates shield the bays from any vehicle contact.

o2 tanks can be turned off/on by pressing one of the F keys but dont have to be turned on/off when entering a closed cockpit/passenger vehicle. And when in bases up on the moon, you first have to go through an air lock, which after pasted and then entered the o2 tanks are turned off. And when the bases gens go out, you have a short timer (10-20 seconds) to turn your o2 tanks back on.

Physical changes on the moon (but not the bases) include running slower and jumping higher; if both used at the same time or by pressing q, you will run faster.

Auraxis weapons would be useless on the crater, only the CC weapons would be usefull becuase they are energy weapons (that doesn't mean the Vanu' weapons are capable of being used on the moon). Every weapon/cert will have its "space oddesy" version on the moon, so you dont have to buy new certs for certain things on the moon, same for the vehicles.

And for the "Orbital Shuttle" shuttle as you put it, I think it should be named as Comet or something so it wouldn't get mixed up with the shuttle going to and from the moon. Plus it should be able to carry small vehicles.



I'd think more, but i just spent like 30 minutes thinking this up. Again, this is a great idea. :thumbsup: