View Full Version : Issues with core combat.
Doppler
2003-11-04, 11:51 AM
Well i come back from another work related hiatus from planetside and finnaly get some playtime in with core combat. After a few days of solid play I have the following responses to core combat, take them as you will.
Overall response:Negative
My first and perhaps foremost complaint was the lack of content. I hadnt followed the weapons portion of the CC page much so I didnt see the upcoming weapons. Imagine my disapointment to find that the only weapons boons were in special assault and heavy assault. I whould have liked to see medium assault class get some highly coveted but not overpowering weapon, perhaps a gauss/sweeper. I also was a little disgusted that special assault got yet another weapon while antivehicle, quite possibly the most beleagered of the weapons classes continues to get more love. There were persistant rumors abotu weaponry capable of killing a driver within a vehicle if you were within close range. Personally I think something like that whould be ideal for the antivehicle certification. Idealy I whould have liked every weapons class to get something out of core combat.
Vehicles: Most of the vehicles honestly dont seem to have a large impact on the game overall. I whould like to see the router also function as an AMS correctly without bugs but maybe that's just me, also the ability of the enemy to use it just rubs me wrong.
Flail. I'll be happy with the flail once they somehow relegate it from a super battle tank to support status. The armor on the thing combined with the angle its turrent can strike is disgusting, one or the other i believe needs a revamp.
Implementation issues.
I have noticed that even after a cave closes down the links from it persist allowing an enemy to hack your base continuously if they controlled the caverns when they closed down. I pray this was an oversite as it tends to screw with trying to lockdown a continent and keep it locked.
I dont like the module theft system as it stands as it makes it too easy for an enemy to just sweep into a base blow the gens and scoot off with the module, even if they fail if they get the module sufficently far from a friendly base the defenders have one min to carry the module back towards the base before it kills them.
The limit on the number of modules/containers in the world seems to cause a lot of wasted time down in the caves making it unpleant to pull oneself away from surface battles only to go find yourself unable to get squat.
Not only should the cavern that opens be random, but the module that cavern produces should be random too in order to shake things up a bit.
Bugs:
I have been fortunate I havent noticed a lot of framerate stutter but there is some there, I hope this is rectified soon.
The door bug returns from the summer holiday on occasion.
I rarely have this bug while walking through bases where I will suddenly bump into something and "bounce" away at a high rate of speed taking damage, occasional this puts me through a wall which causes my death.
The good:
THe modules have offered some nice defensive boons as well as more reason to defend bases.
sutserikeru
2003-11-04, 12:00 PM
I whould have liked to see medium assault class get some highly coveted but not overpowering weapon, perhaps a gauss/sweeper.
The Med Assault Spiker is an awesome weapon, if you know how to use it. Timing is the key. I agree with everything else you said :D
Kyonye
2003-11-04, 01:52 PM
I feel that they came out with an expansion a little too fast. I feel the reason they came out with it quickly is to try and cover up the stuff they didn't fix in the original. there are plenty of things that need fixing in the original and then they come out with a crappy expansion. yes, i do think it sucks. they should have waited to bring it out. all they needed to do was add things to the original to make it better, instead they came out with a shitty expansion.
sutserikeru
2003-11-04, 02:01 PM
I feel that they came out with an expansion a little too fast. I feel the reason they came out with it quickly is to try and cover up the stuff they didn't fix in the original. there are plenty of things that need fixing in the original and then they come out with a crappy expansion. yes, i do think it sucks. they should have waited to bring it out. all they needed to do was add things to the original to make it better, instead they came out with a shitty expansion.
yeah, they shoulda backed off on the expansion until next year and focused on the bugs and how to fix em
Veteran
2003-11-04, 02:08 PM
They're trying to put out an expansion every six months. If they can pull it off, the sheer volume of content will eventually be enough to keep people busy for months longer before hitting the content ceiling. I think they're definitely not slacking on the new content, at any rate.
I'm willing to forgive PS its growing pains. It's paid for itself at this point anyhow considering how much I play.
Doppler
2003-11-04, 02:14 PM
I am not going to pay for an expansion like this every six months, I really dont feel there was enough body of content to be worth that.
Madcow
2003-11-04, 02:59 PM
I am not going to pay for an expansion like this every six months, I really dont feel there was enough body of content to be worth that.
Wow. Weren't you pretty gung-ho about the expansion (correct me if I'm wrong)? If they're turning off the people who were really excited about the idea, they don't hold much chance with the people who thought it was a screw job to begin with.
Kyonye
2003-11-04, 03:29 PM
I just think there is so much more they can do without covering up shit they haven't finished yet. adding stuff into the original would have worked better than this. I couldn't wait till CC came out and when i played it, i couldn't hate it anymore then i do now.
Happy lil Elf
2003-11-04, 03:30 PM
They're trying to put out an expansion every six months.And you're getting this information from where?
Doppler
2003-11-04, 03:38 PM
Actually know I was always kinda pessimistic about the expansion, I could link ya the thread but youll probly take my word on it. I admitted at the time i'd buy it because i'm a glutton for punishment.
And how does it feel now that you can beat yourself with a Maelstrom occasionally, if the right module is installed at the base you're in?
Doppler
2003-11-04, 09:42 PM
Whouldnt know dont use HA, yet another of my gripes.
sutserikeru
2003-11-04, 09:43 PM
Whouldnt know dont use HA, yet another of my gripes.
good man :thumbsup: n00bhammer is for n00bs
SilverLord
2003-11-05, 10:24 AM
Expansion was way too fast. They need to slow down and get us some free content and fix the FPS problem. Give us the Lodestar and such.
TheRagingGerbil
2003-11-05, 10:30 AM
Expansion was pretty quick IMO. I think I heard or read somewhere that the eventual plan was to release an expansion every 6 months. But they also stated that there would be "loads" of free content added between them as well... :shrug:
Doppler
2003-11-05, 11:06 AM
Oh and one last complaint, how retarted is it that all it takes to kill an enemies mods is blow the gen snag the mod and then run to the nearest body of water. If a mod is lost in this way it aught to revert to the base.
Doppler
2003-11-05, 01:31 PM
On further examination i must upgrade my assesment from negative to:
Mostly Harmless
sutserikeru
2003-11-05, 01:41 PM
Oh and one last complaint, how retarted is it that all it takes to kill an enemies mods is blow the gen snag the mod and then run to the nearest body of water. If a mod is lost in this way it aught to revert to the base.
why? that would defeat the meaning of "stealing" if you got killed and it immedatly warped back to the gen and into the pod thing, then doing team-steals would be pointless.
Doppler
2003-11-05, 01:46 PM
It should be like the LLU when the timer is up it reverts, and I'm sorry just running a Mod to water should not destroy it, combined with the fast hart this leads to extreme gayness.
sutserikeru
2003-11-05, 01:53 PM
It should be like the LLU when the timer is up it reverts, and I'm sorry just running a Mod to water should not destroy it, combined with the fast hart this leads to extreme gayness.
:agreed:
Hamma
2003-11-05, 07:15 PM
I am not going to pay for an expansion like this every six months, I really dont feel there was enough body of content to be worth that.
Then don't. Simple solution really.
Hamma
2003-11-05, 07:16 PM
It should be like the LLU when the timer is up it reverts, and I'm sorry just running a Mod to water should not destroy it, combined with the fast hart this leads to extreme gayness.
It's not an LLU and cant really be compared to one. What were they supposed to do make the base blow up? :lol:
Flammey
2003-11-06, 03:53 AM
Here was my idea to shake the shit up. The caves are random, or somewhat randon, anf the Mod's switch randomly every like 75 minutes. Why now have the LLU bases do the same every 75 minutes? Every hour and fifteen minutes, randomly assign the LLU to three different bases on a continent, instead of having it on the same bases always. Some of the LLU bases are shit to play, as when you come into the continent, the first base you hack is an LLU base, meaning your LLU runs are cut down by one. Plus, on a few continents, all three LLU bases are joined together. At least this is what I remember. So why not shake up the LLU's when the caves and Mod's are shaken up.
Also, another thing that pisses me off, is that SOE's guide to Mods, says specifically, "Each empire can have 10 mods of each type in the world at one time." Yet it's setup so that an empire can only own 10 mods of all 6 types at once, not including stolen mods. I find this to be stupid. There are upwards of 8 - 10 bases per home continent, each having the capability of holding 6 mods, that's roughly anywhere from 144 to 180 mods total per empire, yet only 30 of those slots will be used, not including Stealing them, which in itself is not easy, yet fun. Most people will simply grab the mod, and run for water, which I feel is cowardly. The mods shouldn't blow up on contact with water. That gives any slut with a Mosquito, and SA the ability to go into locked continents and destroy quite a few mods before anyone can react in time to stop it. Which brings me to another point I find annoying.
IN locked continents, there should be a penalty to ANY and ALL invaders, until one base has been taken over, and THAT penalty in my eyes, should be no vehicles allowed. You shouldn't be able to bring any through the WG, no buying any in the continent. It is an incentive to push invaders to quickly hack a base, and turn it to their side. It stops them fucking annoying people with telephone modems from going into a locked continent and running around blowing up generators, just because they can't play in normal areas with their crappy computers.
No way in hell should they ever stop vehicles from travelling through warpgates under any circumstance! What are you, out of your mind? You are penalized enough when trying to break into a locked continent, coupled with the fact that many of the continents make you slug your way through several bases before getting to a tech plant. If you can't HART to a locked continent, you need to be able to fly and drive there. And what about AMSes? You can't take away the invader's ability to bring an AMS, like come on! It would ruin the game.
EDIT: Would it satisfy you if there was some type of warning system for locked continents? Say on the map any of your locked conts would have an invasion warning on them, and if you zoomed in to the continent level any warpgates that had been used in the past 5 minutes would have warnings like "Large/Huge/Massive Enemy Force" on them so you would know where the enemy was coming from.
Flammey
2003-11-06, 11:13 PM
Well, YOU'VE obviously never spent 6 hours continuously defending against one yahoo with a Mosquito and SA, have you?
Veteran
2003-11-07, 12:19 AM
Stimpacks, Lodestar, new weapons that don't suck, a flying common-pool non-tech-dependant troop transport (flying deliverer) and revisitation of the in-game voice-chat. Those are the things I'd like to see before too long.
I think there's a good chance that the devs are saturated and exhausted from thinking about PS too much. If I were SOE, I would give them a week off to get back in touch with life and take some well-deserved rest. When they return, you know they will be ready to grapple with the beast.
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