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View Full Version : RTS overlay for PlanetSide


Veteran
2003-11-08, 02:40 AM
I'm just musing here, so don't freak out and think I'm trying to ruin your game.

What if instead of Dropship Centers there were Central Command Complexes? It would be the same base (which could still produce Galaxies) but it would have a terminal that a high-level commander could access. Once accessed, the game would look a lot like StarCraft to him (the commander would see a map from the overhead view and all the little troops running around). He could then select troops and click on areas for them to attack, repair etc. A unit that received a command would hear something like "Attack this unit!" or "Repair this Turret!". Whether or not he followed that command, of course, would be up to him. There's a game called Savage that uses this template and I must say it's a pretty good game.

As far as which cr5 would be able to be the continent's 'ranking official' it would probably require implementation of a voting system. I think Central Command Complex is cooler than Dropship Center, anyhow.

Like I said, I am in no way advocating major changes to the game. I'm just curious how people would react to this kind of command interface. As it is, it's hard to identify a clear chain of command in PlanetSide, which doesn't add to its coolness.

Octavian
2003-11-08, 02:43 AM
Don't ruin their game!

This isn't exactly an RTS I suppose. More co-ordinated attacks would be better I guess. But that mainly happens in good outfits and squads. Everyone is mature and they have a good leader.

Aen
2003-11-08, 02:56 AM
AWESOME. I love this idea.

This idea r0xx0z0rz. But, instead of just one command station term, you could have many, each with their own specified uses. Ex: One could reveal all enemies and friendlies at once. Another, like you said, could be the Central Command Complex Term. There he could control in the way you said. With the extra Command Terms, the CR4s could control and relay information to the "Main Commander". Only CR4s and CR5's would have access to these terms. The CR5s of course would be able to access all of them and the CR4s would only be able to use the Support Command Terms (they would still be powerful). This way we could have a team of commanders working together.

Octavian
2003-11-08, 03:01 AM
<quote>There he could control in the way you said.</quote>

You sexist person! Girls can be commanders as well!

Aen
2003-11-08, 03:04 AM
They can try......lol

Katanaboy
2003-11-08, 03:09 AM
I, for one, would love this idea. I'm a guy who loves his coordination, and was sort of expecting it when I purchased the game, but to my dismay, the most coordination I got was, "Uh...everyone to the CC!". I realize there are some extremely well coordinated outfits out there, but it would be neat to see empire-wide strategic planning. Of course this would also depend on the said cr5's ability to ACTUALLY lead...not the number of 5k caps he/she sat in.

Sentrosi
2003-11-08, 03:09 AM
A great idea. :thumbsup:

Black
2003-11-08, 03:29 AM
u thinking a lil savage there vet??

Reload
2003-11-08, 05:10 AM
Interesting idea, but if it was implemented, you would have a lot of annoyed players who keep hearing, Attack this, defend that. It would soon annoy me.

I think the platoon function is a great feature, any higher command structure would need to build on this. For example the ability to combine platoons. The "field commander" can then only see the location of the the platoon commanders and squad leaders on the map and set relevant WPs, also the Field Commander has a channel that is only accessable to him, Platoon Leaders and Squad Leaders.

Veteran
2003-11-08, 06:57 AM
Would also be cool if the SL could pull up a screen for each squad member and update different fields so the soldier can hit a key and find out exactly what his SL wants him to be doing without asking over and over.

Doppler
2003-11-08, 09:50 AM
Yea was gonna sa this sounds an awefull lot like savage, not to say that makes it a bad thing.

Veteran
2003-11-08, 11:32 AM
If you think RTS overlay on a shooter is 'Savage' just wait for the myriad games along that theme that are going to get released.

NecroChu
2003-11-08, 12:26 PM
the game would look a lot like StarCraft

Then you could really pull off a zerg :D

Tegadil
2003-11-08, 02:20 PM
If you got some idiot commander, I'd be fine with it, so long as they included an 'ignore commander' command.

1024
2003-11-08, 03:40 PM
they shouldn't be able to talk to each palyer out there. They shoudl b able to talkto SL/PL's.

NoSurrender
2003-11-08, 04:48 PM
yea i agree with 1024. It needs a little refinement but it might work...

TeraHertz
2003-11-09, 12:18 AM
Great idea. If fact one that Tribes II used.