View Full Version : AP vs Standard rounds
Nazsteph
2003-11-09, 06:28 PM
If someone could point me in the direction to find out what is the difference between these two types of ammo it would be very appreciated. I usually load up a favorite with all AP rounds thinking that they will pierce the hard outer shell and get to the squishy stuff in the center. But, I have not found either type to have a significant improvement over the other in killing the enemy. If someone could give me an idea of what type they use for which targets, I would be very thankfull.
Nazsteph - At least my knife dosnt require ammo.
This is the thing that drives me in-fucking-sane about PS.
Normal ammo damages infantry faster than AP.
AP pierces vehicle and MAX armor quickly, but do shit against infantry.
Try killing a softie with a decimator. :rolleyes:
dscytherulez
2003-11-09, 06:30 PM
AP for vehs and maxs, standard for ppl.
dscytherulez
2003-11-09, 06:31 PM
This is the thing that drives me in-fucking-sane about PS.
Normal ammo damages infantry faster than AP.
AP pierces vehicle and MAX armor quickly, but do shit against infantry.
Try killing a softie with a decimator. :rolleyes:
Yeah this is to balance it though, have you ever played medal of honor? Almost no server allows u to use a rocket launcher, if Decimators were one shot kills to grunts everyone would have special assualt, ud be unstoppable.
Reload
2003-11-09, 06:41 PM
Basically dont bother carrying AP ammo. A grunt againt any vehicle with just AP doesnt have much of a chance. Your better off avoiding vehicles and MAXes.
Use AV or SA against Vehicles or MAXes.
dscytherulez
2003-11-09, 06:45 PM
Basically dont bother carrying AP ammo. A grunt againt any vehicle with just AP doesnt have much of a chance. Your better off avoiding vehicles and MAXes.
Use AV or SA against Vehicles or MAXes.
Yeah, that too, i dont carry any AP rounds, but i always got some kind of AV weapon(deci, AV, rocklet)...
TeraHertz
2003-11-09, 06:58 PM
AP usualy means anti personel, in planetside I think it means Armoured Piercing. The difference is that if you shot an unarmourded target with an armoured piercing round it would general pass straight through the victim, loosing alot of the punch. This would of course probably kill the victim in the end through blood loss, but theres a chance it isn't going to stop him straight away. He could still return fire for time.
With an anti personel The full inertia of the bullet hits the victim and knocks him flat like he's been hit by a cannon ball. The bullet will shatter or flatten when it hits anything, as its head is soft or very brittle.
[edit] the shatter/flatten effect of an anti personael round would make it ineffective or totaly usless against an armoured target. At most it would wind you if hit you in the chest since it lacks penetrative stength.
Yeah this is to balance it though, have you ever played medal of honor? Almost no server allows u to use a rocket launcher, if Decimators were one shot kills to grunts everyone would have special assualt, ud be unstoppable.
No, no. I know its for balance, but everything in PS, respawning, guns, etc, have an explanation. Someone explain why AP ammo isnt more effective against softies, balance aside.
Edit: Thank you, TeraHertz.
00AgentDuck
2003-11-09, 08:11 PM
I only really carry AP ammo with weapons like my mini chain gun. It takes a little less then a full clip I think to kill a max and it has helped me with MAX's. On vechicle's, alone AP won't do much, but with alot of people or hitting a vechcile with almost no health does help, but this rarly happens.
DDSHADE
2003-11-09, 08:35 PM
if ur really confused by this then VS is the empire for you, you dont need to worry too much about switching types if u gotta lasher, and if u got a pulsar, then just click to switch
Rayder
2003-11-09, 08:37 PM
AP rounds take out the armor of 'soft' targets faster than standard rounds do, also, AP rounds don't do as much damage to health as standard rounds do. So, if your up against a MAX, AP rounds are much more effective against them than standard is. If you've come across 'soft' targets, such as infantry that aren't MAX's standard rounds are more effective because they do more damage to health. A tank comes across you your pretty much screwed so don't even bother.
Katanaboy
2003-11-10, 12:24 AM
AP usualy means anti personel, in planetside I think it means Armoured Piercing. The difference is that if you shot an unarmourded target with an armoured piercing round it would general pass straight through the victim, loosing alot of the punch. This would of course probably kill the victim in the end through blood loss, but theres a chance it isn't going to stop him straight away. He could still return fire for time.
With an anti personel The full inertia of the bullet hits the victim and knocks him flat like he's been hit by a cannon ball. The bullet will shatter or flatten when it hits anything, as its head is soft or very brittle.
[edit] the shatter/flatten effect of an anti personael round would make it ineffective or totaly usless against an armoured target. At most it would wind you if hit you in the chest since it lacks penetrative stength.
This is absolutely correct. AP rounds (full metal jacket) can pierce armor, but against unarmored opponents would just pass through, in the end not "damaging" much (but as stated, would cause blood loss).
On the other hand, Jacketed Hollow Point has...well...a hollow point, meaning it flattens and widens on impact, causing all sorts of mayhem to a squishy unarmored person's innards. However, due to its hollow point it lacks penetration power, and thus cannot do too well against body armor.
So...planetside kinda has it correct....kinda...
Flammey
2003-11-10, 12:29 AM
Actually, AP is good for Medium to Long range shots. You crouch, aim, and do burst fire at your target(s). I did that against a Scatter Cannon MAx, but with the Pulsar's Secondary fire, and I killed him. He realized he had to close distance, but I just did the *** around the Bunker and he couldn't get clear shots at me.
Incompetent
2003-11-10, 08:14 AM
AP Shotguns make decent anti-max defense for low BR chars. AP rounds are mildly useful for HA users, and it can also function as a decent finishing move for that third Deci round. Mostly useless against vehicles, although they can be mildly effective against air units and ATVs. Barney is the only one who gets a signifigant advantage with them though, often by the time you've switched ammo types out you have missed you chance, with the Pulsar it's just a right click away.
SilverLord
2003-11-10, 09:24 AM
Basically dont bother carrying AP ammo. A grunt againt any vehicle with just AP doesnt have much of a chance. Your better off avoiding vehicles and MAXes.
Lol. How many times I have been in my skeeter trying to kill a NC grunt with agile surging around with his ammo as AP with a JH and i've been killed, that's your PS balance for you.
Queensidecastle
2003-11-10, 09:40 AM
Basically dont bother carrying AP ammo. A grunt againt any vehicle with just AP doesnt have much of a chance. Your better off avoiding vehicles and MAXes.
Use AV or SA against Vehicles or MAXes
I totally agree. With all the vehicle buffs, AP ammo is pointless. Especially considering how powerfull the decimator is. Actually, its a but unballanced how fast it kills MAXs. A MAX is about as threatening and easy to kill as an Infiltrator that is on radar. Its quite pathetic actually. My grunt character has a HA/SA loadout that has 2 decimators. I always use them up and MAXs are the least effective troops on the field. I really recommend that Sony give MAXs more damage mitigation against the Decimator cause its a little rediculous at this point
RagingSpeedhorn
2003-11-10, 09:43 AM
You got two choices really.
1. Carry AP and normal rounds and swap between them, depending on you target, softie or MAX.
2. Carry normal rounds and an AV weapon such as a deci.
I prefer the 2nd route because I would be contantly running out of normal ammo if I had to use some loadout space for AP. Secondly, the time it takes to switch weapons is actually less then the time it takes to switch ammo (with the MCG).
Last point, now the striker is nerfed you are pretty much screwed against MAXs (especially NC). So its best to loose off a few plasma nades from your thumper and run away. Hopefully you'll kill him if he's low health or distract him enough so you can recover.
jetface
2003-11-10, 11:56 AM
For the low battle ranks, don't forget about putting frags in the punisher or just carrying some frag grenades. I've killed Lightnings on foot with frag grenades and they do good damage to infantry and MAX's too, not to mention most people run when things start blowing up around them. The rockets in the punisher are useless, but the grenades are great. Of course, going up against a big ass vehicle usually ends up in getting run over, especially when you are pounding them with grenades.
ZjinPS
2003-11-10, 12:21 PM
I've found limited uses for AP. I will usually carry one box of AP rounds for my cycler. 3 or 4 cyclers on a MAX will make short work of them.. providing everyone is packing AP.
I have also used a Suppressor and AP ammo to take out Skeets. Shameful to the pilot, but it has happened. I don't like sporting a ton of AP ammo its just not practical for the anti-vehicle role. Just nab ya a Striker or Deci.
Also, AP rounds -SEEM- to take out deployables quicker. I haven't actually experimented to prove it. But it would make sense if they do.
Has anyone experimented with this? Do AP rounds take out deployables faster?
Winged_Nazgul
2003-11-10, 12:37 PM
Yes, they do. It's one reason I always carry a box in my normal loadouts. Spitfires hate me for some reason. :(
Duffman
2003-11-10, 01:00 PM
Basically dont bother carrying AP ammo. A grunt againt any vehicle with just AP doesnt have much of a chance. Your better off avoiding vehicles and MAXes.
Use AV or SA against Vehicles or MAXes.
i use AP rounds all the time with my mcg/jackhammers to kill maxs just surge around them in a circle so they cant spin around fast enough.
i carry usually a mcg with Reg rounds and a mcg with AP rounds as my standard load out so i dont have to reload to get AP in my gun
JuSTCHiLLiN
2003-11-10, 01:05 PM
Circle straf a max with a sweeper and AP and laugh.
Rayder
2003-11-10, 02:45 PM
I love people who aren't skilled with MAX's, especially NC guys. An anchored TR MAX I can't strafe with my supressor and AP rounds right when I spawn unlike the NC guys. It's always so much fun to get hate tells.
DoomWarrior
2003-11-10, 08:05 PM
i usually empty half a clip of ap from my pistol into someone, usualy reinforced, then switch to reg after their armor is gone
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