View Full Version : flail ammo problem.
HELLFISH_88
2003-11-12, 03:00 PM
ok the flail is uber great but it needs to have more ammo storage so you dont have to always have to go back and get more ammo.
ZjinPS
2003-11-12, 03:05 PM
If it had anything more than 50 perhaps it would be over balanced.
I've done pretty well with the 50 you get. It's nice blasting Vanguards into the next world. I have a long list of paybacks for being blasted and mowed by Vans. :evil:
Usually if I'm out in the battle field somewhere, I usually end up killed before I get under 20 anyway. Eventually they get smart and make a concerted effort to find and kill you.
But it is nice to have the 'Finger of God' and just kill whatever you point at. Tower sieges.. mmmmmm
Queensidecastle
2003-11-12, 03:58 PM
I just cant stand how people use this like a tank. The angle of fire needs to begin > 45 degrees
Rayder
2003-11-12, 06:18 PM
If a guy gets in close to it, it's screwed unless it moves. That's why with my flail I stay at the base where I got it from, hang by the Repair Silo and get close to a wall so I can bash any bums that get too close.
HELLFISH_88
2003-11-12, 07:06 PM
thats why i have a guard in a lighning near me.
HELLFISH_88
2003-11-12, 07:25 PM
http://www.planetsidestats.com/Sig/15/591959/1/sig.jpg
http://www.planetsidestats.com/Sig/15/591959/1/sig.jpg
HELLFISH_88
2003-11-12, 07:26 PM
now how do i remeber that dang code for it.
piersb78
2003-11-13, 12:11 PM
i totally agree anout more ammo
Laeritides
2003-11-13, 12:16 PM
do you guys get a lot of grief with it?
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