View Full Version : Devs read this! 8)
Ait'al
2003-11-13, 01:34 PM
Originally stated here (http://www.planetside-universe.com/forums/showthread.php?t=16387)
Quote:
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i want a anti armor sniper rifle, mabey like a anti tanks rifle, or a anti max rifle.
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Thats what i was proposing with the rail gun form ERASER. YOu get a 1or 2point cert and get a regular BD. Go to your terminal select a new thing that says mod BD it goes out of your rifle slot, 1 at a time though so you dont automaticaly do both, and you get back a modified SRG(Sniper rail gun). Looks just like BD with the cool stuff form that gun form eraser all over it and a weird scope like it for looking through trees adn whatnot and picking off tanks. IT would be weak against soft targes(grunts) but good against AV and Maxes. And yes the rounds could go through trees and whatever amount of surface the scope could succesfully see through. It would have a 2 to 5 bolt clip to have a chance ot take out vehicles but would hardly do 1/3 times over the amount one BD shot would do to guys per shot. It would also have a slightly slow reload time per bullet. The clip baiscally would just hold the rounds for an auto loading hting, but would be half the time of hte bolt drivers time for what would be manual loading. And a slightly worse cone of fire so hitting a max is like hitting a grunt. Maybe the same COF bloom or slightly better though, but not much. If the damage above is to much for grunts you could change it to 1/5 the damage. And it would be common pool obviously cause yo mod hte BD. And maybe it should be the same amount of certs as the Sniping one or one less (add.on AV sniping cert.) It could take 2 clips to take out hte heaviest armor. (Dont know the best number adjust it in your head.) Great specialization for snipers then. And if someoen want it they have ot spend alot of certs, especially its 6 certs to get.(It requires the sniper cert, its cert, to get and a BD to mod.) And for safe measure you could always make it a four cert one if thats not enough. IE 7 certs to get total. So not every idiot can not walk around with a decent long range AV weapon.
And like i said about the scope, see through lots of trees, like all of them up to 200 yard and still fire through them past that 50 yards and hit things in general up to 350 yards(So the Zoom lense is useful for snipers.)(or atleast a 100 yards longer than the bolt driver if thats not over.IF not adjust the numbers for the scope etc too.). The point is it should be 10%-20% greater in these regards than the BD since its for tanks.
Can someoen post the stats for the BD so i can give a good example. 8)
Hmm, maybe even personal identification so others cant even fire yours if htey picked it up.(IE it took your dna sample the first time you touched it.)
Hows that sound.
Just imaging the new things to do. two of them for all vehicle mellee or one of each for opurtunity. and then you could still do an all BD thing and be a traditional grunt killing sniper. Would add a crap load of use for the Rexo armor. Not to mention you could have a decent chance at running around with a medium heavy assault weapon to take out larger armor units, so you dont just have to sit around and wait for stuff. But it would still be the more efficient thing to do. (Remember this is a 7 cert combo or no way of doing it. So no abuse unless youwant to sacrifice them.)
And if theres a way to detect wher teh BD fires from people are worried about jsut remember that it could have that big greed circle inplace of a smal red dot. 8)
Comments! and i want one of these bad so please like it. lol
If this idea is good enough would someone post it in hte OF.
TeraHertz
2003-11-13, 01:48 PM
Vehicles are too pressured as it is with excessive use of decimators. Any NC or VS on Werrner will know the dread of the standard TR loaddout. Rexo, chaingun, and decimators. If they aren't spamming red tracer, they're hiding behind trees and firing rockets at your gun-turret/tank.
Veteran
2003-11-13, 01:54 PM
Lancer is exactly that, the equivalent of the modern anti-materiel rifles that shoot through concrete, armor, etc. Take AV and loot one of those and see how you like it, or make a barney on some server and give it a run.
Ait'al
2003-11-13, 01:55 PM
But it would be alot harder to kill than a bd would for a person. And you could always just change so you can see through trees and not fire through them. Like i said, also, heavy cert cost so only useful for snipers and those of them who would even touch it. And if people changed to it it could get those decimators users to switch to a less affective More skills based weapon(you can adjust to COF stuff to make this true). You would just have to encourage more air users to defend against them. Or more BD snipers, though not as effective.
And im not saying you cant add a good measure or two to eliminate those issues. Just as long as the integrity of its design is still intact.
TeraHertz
2003-11-13, 02:02 PM
Bascily what you're saying is, you're a sniper and as well as owning infantry, you wan't to own vehicles as well. I have an idea. Lets let your gun see and shoot through walls too. Then you can take out spawn tubes and generators. And when the world is destroyed and everyone quits pside, the snipers can all get together, make a little love, and get down tonight.
:dance::dance::dance::dance::dance::dance::dance:: dance::dance::dance:
Ait'al
2003-11-13, 02:05 PM
It wouldnt be able to go through the thickness of a wall and you can just not let it fire through them in the first place like i just said! And it wouldnt own infantry. It would suck at infantry. just adjust the times for reloads and decrease the damage i stated to infanty. As is its only a medium assault weapon at best.
And its a totally seperate gun. No other firing modes. You would have to have a BD and this to take out both. It just used the Bd as a requirement to make it harder for people to get it.(you have to have the 4 point cert on top of the 3 cert for the BD, not to mention the Sniping cer it a requirment for the 4point one, you have to have a BD with you at a terminal and have to have it stored in a rifle slot to do it or it wont recognize the BD to mod it.)
And i never said it would go through walls just trees stop overreacting and being a jackass. Im not asking for stupid opinions about things on hte gun i never said were even there. And like i said many times now you can have just the scope capable of looking through Trees(only) and not firing through them.
Liquidtide
2003-11-13, 02:10 PM
:stupid:
Thank you Veteran, you said it, we already have this weapon it's called the lancer. Ait'al you want it to look and shoot through trees??? What are you smoking man? There is already little cover on some planets and you want to have the accuracy of the BD AND go through all cover? Give me a break that's ridculous, and I'm a sniper by trade.
~Tide
Ait'al
2003-11-13, 02:13 PM
Will you STFU and read the damn post before you fucking start bitching i said NO it wouldnt fir through trees. YOur a Fucking Moron!
Why dont you try posting something useful instead of jsut making blunt remarks. Its called a discussion.
And being soemthing doesnt stop you from begin to stupid to read what i said about that and posting about something i already resolved. If you think something on it is too much why dont you say something to fix it or jsut say you dont like it in a constructive way.
Like Terahurtz first comment.
Liquidtide
2003-11-13, 02:16 PM
Ok you want a remark... stop trying to unbalance the equation.
Likewise it doesn't matter what I just read bc you edit your posts 51 times before the thread dies. What I read 5 minutes before is now irrelevant. Please, 1 post 1 idea don't go back and change your mind.
Ait'al
2003-11-13, 02:23 PM
i wasnt changing my mind i left something out. if you dont have something constructive to say why dont you fucking post in another thread!
Ait'al
2003-11-13, 02:26 PM
I wanted to hear some real ideas about how it Could work!
Liquidtide
2003-11-13, 02:26 PM
I did say something constructive, seeing through objects is unnecessary. Nothing else does this. As for the gun, it's not an awful Idea, but we already have something called the lancer. That's my opinion, it's not wrong, it's mine.
Kenney
2003-11-13, 02:32 PM
cant we all just get along?
Ait'al
2003-11-13, 02:34 PM
i was refering to the lack of why in hte after posts not the opinion.
Kenney
2003-11-13, 02:35 PM
Im a sniper, the gun isn't a bad idea, but it would need restrictions. Shooting thru trees isn't going to work.(I know you already said that, dont flip) Seeing thru them however, would give an AV advantage. Maybe it only sees vehicles thru trees, not infantry, so if a grunt is trying to sneek up on you, you have to pay attention or die.
Ait'al
2003-11-13, 02:41 PM
Yea that works i was just thinking of teh tanks when i made that up. i was hoping slow fire rate and high amount of ammo to take out most things would only make it a fun thing for snipers specialists and maybe give them something extra to since it would be easier to to hit stuff up close since its for tanks. Kinda how they can use it for both up close stuff in the movie and far away. But with enough of a lack of damage to not be as good as othe weapons. IE the longer range would give it enough to make it worth having(since it would give you enough time to possibly take stuff out) and somewhat fun.Edit: If what i stated doesnt do that that maybe some mod on the specific damage COF etc would make it not afect game play.
Edit:lack of damage to not be as good as othe weapons.
Sorry the reload would make it not as effective as other weapons at a damage per time thing but get off more damage per shot, or enough to make it affective at range, than other weapons.Edit:(for a sniper atleast.)
Happy lil Elf
2003-11-13, 02:42 PM
Will you STFU and read the damn post before you fucking start bitching i said NO it wouldnt fir through trees. YOur a Fucking Moron!i wasnt changing my mind i left something out. if you dont have something constructive to say why dont you fucking post in another thread!Oh really?And yes the rounds could go through trees and whatever amount of surface the scope could succesfully see through.Owned you fucking ass. Here's an idea: Next time people disagree with an idea you have try not flying off the handle like a spoiled child. Or here, let me rephrase that in language you might understand: Sit the fuck down and shut the fuck up :love:.
Kenney
2003-11-13, 02:45 PM
Apparently we cant all just get along
Liquidtide
2003-11-13, 02:46 PM
Yeah Elf, represent the working class :)
Kenney
2003-11-13, 02:48 PM
The gun has potential...but it can only seriously hurt grunts like you said...it can only see vehicles through trees...so it cant sit back and watch everything comin at you...then you could just run and hide and it would turn into a big problem. The gun has to do damage to vehicles, but not enough to where the vehicle dies before they atleast have a chance to do something about it. Whether it be run away, or try to shoot you, or get some other people to try and take you out.
Ait'al
2003-11-13, 02:50 PM
I think i was thinking the need for a scope to see through trees in a way that would make you need to pan the area with it would make it hard enough that you could be snuck up on easy enough to get taken out. Maybe not that large of a view like in the movie but a big dot on a surface. (Somthing that size at those distances could make it really hard ot find small targets even though its large it self.)
I think the solution is , even is you can see gruntz, is ot make the zoom start at a high lv. Like only 4x or 5x and up. 8) I think thats kinda what was in my head.
Edit: IE only be able to see in it at 4to5x and up then obviously not getting the advantage of seeing through stuff at closer range. IF that not enough maybe 7x. 8)
Then i htink it would only be usable in the ways i mentioned. I think.
EarlyDawn
2003-11-13, 02:50 PM
Elf: Happy, disgruntled, correct.
Kenney
2003-11-13, 03:00 PM
Yeah...that could work
Ait'al
2003-11-13, 03:02 PM
And at the least could be used for scaring things away. Since it should take a bit to kill stuff off, if you only using a few shots. Like those pesky mosquitos.
Just have to adjust eth damage against maxes so its the only a little less than other heave armors. So that cant be a problem.
Im thinking a 4 hits to take out a mosquito(if its as lightly armored as i think), and changing the reload time form half to 3/4 the time of a BD.(Just had the wrong number there.) That makes it the time of 3 BD shots. Is that a good amount? And what would that be then to take out a vanguard.
Edit: Im thinking that might mean it needs to be 5/6 the reload of a BD? or is that right(EDit: at 1/3)? I want it to be a slower kill time over all than a BD on most Gruntz. To make it seem like a big slow tank killing sniper thing. :doh:
Ait'al
2003-11-13, 03:10 PM
Not sure what the armor of mosquito is compared to a vanguard. If there within 100 of each other id raise it to like 4 or 5 shots, Making it a 4 or 5 shit difference(full clip) between it and a vanguard.
Or whatever a good amount would be.
Edit: if that doesnt make sense realistically give the gun a rising affect after so much damage to make it possible to kill stuff with higher armor.(if the higher armors are like 3 times as much as a mosquito.) It would work so it takes to many shot for lesser stuff(mosquitos) to get this benefitbecause it would die before that many shots, caussing you to take those at minimum damage. But stuff with like more shots would lose "structural integrity" wich wouldnt affect anything they can do, but let the gun do enough damage to take out larger things and balance the weapons damge across all armors. It would still take lots of time ot kil the bigger stuff and the lesser stuff. (this is only if hte amount of armor between different vehicles is to drastic, making it so you can kill bigger things and not force to weapon to waste lesser armored vehicles in one shot) sorry for teh slow edit!
Kenney
2003-11-13, 03:13 PM
Yeah....that all sounds good....it does have to be a slow killer though. With the distance you can attack from, it has to take quite a few hits to kill something...I have a feeling the gun would turn into something that just hurts vehicles enough for something else to finish them off...because they will run
Ait'al
2003-11-13, 03:29 PM
Or something a sniper uses to help in a fight to take out things running away form other people! 8) And if they did implement this they could test it against all the vehicles and get it to the right amount of damage.
Or whatever a good amount would be.(damage)
Edit: if that doesnt make sense realistically give the gun a rising affect after so much damage to make it possible to kill stuff with higher armor.(if the higher armors are like 3 times as much as a mosquito.) It would work so it takes to many shot for lesser stuff(mosquitos) to get this benefitbecause it would die before that many shots, caussing you to take those at minimum damage. But stuff with like more shots would lose "structural integrity" wich wouldnt affect anything they can do, but let the gun do enough damage to take out larger things and balance the weapons damge across all armors. It would still take lots of time ot kil the bigger stuff and the lesser stuff. (this is only if hte amount of armor between different vehicles is to drastic, making it so you can kill bigger things and not force to weapon to waste lesser armored vehicles in one shot) sorry for teh slow edit!
I dont think i finished this before you posted.
Edit: it would also not affect teh damage of otehr weapons(even another one of it,including another one your holding). only its own damage. Unless allowing other SRG's to take off where you left off is a good idea.(This of course would only happen within about 40 seconds of hte last shot! adn would only do anything after enough shots had been fired.) Im guessing htat would be to much though! and you would have to go with it not working with anything but teh fire form the exact same weapon. though the 40 second thing would be nice.
Ait'al
2003-11-13, 03:41 PM
The 40 second thing could even apply to making you have to get each shot in within htat time to ge to bonus or the counter for how many shots you have in that vehicle resets making you have to take things out hte long way. I would make it 20 seconds though to give stuff a chance to get away and not tak it.
Edit: maybe 10-20 seconds to make teh gun only affective for skilled player also.
The timer includes the reload time.
this whole thing is only if its needed to make taking out higher armored vehicles. And the bonus could be very small if thats all it takes.
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