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View Full Version : What should I do with these cert points?


ChewyLSB
2003-11-18, 04:11 PM
I am currently Battle Rank 18, Command Rank 2. I know I may be thinking ahead of myself... but I've always thought about what I should do with my last two cert points when I hit battle Rank 20. I currently have these certs:

Medium Assault
Special Assault
Reinforced Exo-Suit
Medical
Advanced Medical
Engineering
Combat Engineering
Lightning

And I've thought about these certfications (I've had all of the following certifications before, I've just dropped them):

- Infiltration Suit:
Reasons: This might actually make my combat engineering certification useful. Also, I love the repeater.However, when I had it on my character before, I noticed it was fairly useless without Advanced Hacking. Also, I have no favorite's loadouts left, so I would not have any place to put my favorites loadouts.
- Tactical Support:
Reasons: AMS and Router work very well with Combat Engineering. Plus, it would overall help.
- Dropping Combat Engineer and getting Reaver:
Reasons: When I had reaver before, I got plenty of kills. It worked out well, but I dropped it when I got more certs. Also, since Combat engineering is my least used cert, it wouldn't hurt too much to drop it.

So, um, yeah, any help deciding would be much appreciated. Oh yeah, I play Terran Republic.

Zompton
2003-11-18, 04:19 PM
Reavers are realy fun but the tactical support is a great idea.

Zompton
2003-11-18, 04:20 PM
Reavers are realy fun but tactical support is a great idea.

Zompton
2003-11-18, 04:21 PM
lol oops

Queensidecastle
2003-11-18, 04:24 PM
Dont bother getting infil suit w/out hacking unless you just want the suit to kill people with. Dont bother with tactical support unless you enjoy support. Given your current certs, Reaver looks like the best fit

EarlyDawn
2003-11-18, 04:46 PM
Tactical Support.

Surround Router with spitfires and farther out, mines. Deploy pad in hot enemy CY. Stupid fucks won't even see it comming.

Black
2003-11-18, 04:49 PM
Tactical support best

and if u really wanted reaver dont give up CE give up adv med cause everyone jus hits the release whenever they die


trust me ive been a adv med for a VERY long time, got sick of that shit

ChewyLSB
2003-11-18, 04:55 PM
Well, the thing is, is that I've looked back at all of my certifications. I've used all of them extensively... except for Combat Engineering. Of course, I've gotten the odd kill with my ACE... but I've even used Advanced Medical more than CE.

Incompetent
2003-11-18, 05:00 PM
How much do you use rexo when attacking? It might be worth it to think about getting either ATV (for the switch mostly) or a harrasser to round out your char. Other then that, i would recommend tactical support.

ChewyLSB
2003-11-18, 05:03 PM
Well, what I would do, is that I'll use my lightning to travel to battles, then I'll switch to my rexo when I die. I actually traded mosquito for lightning, and I used the mosquito mostly to travel. But at least I can get kills with my Lightning. That's another reason why I'm thinking of getting reaver.

infinite loop
2003-11-18, 05:36 PM
Depends on what you like to do. But if you do alot of gruntwork, I'd drop either CE or AMed and pick up HA. The MCG is the best gun in the game right now, and will certainly help your kill count. You could also get your skeeter back, and go do tower drops with your MCG. Fun stuff!

Here's my br20 certs:

Medium Assault
Special Assault
Reinforced Exo-Suit
Medical
Advanced Medical
Engineering
Heavy Assault
Mosquito

I switch back and forth from AMed to Tactical Support alot. I find uses for both of them. Seems like there are never enough AMSes to go around.

TeraHertz
2003-11-18, 05:39 PM
Tactical support. I dropped my liberator to get it back. Really couldn't live without my old AMS. Slow as hell, a reaver magnet, and underapretiated, but indespensible.

Veteran
2003-11-18, 05:48 PM
Every soldier should have Advanced Hacking. Every single one. You'd be amazed how many times you can hack a cc just by throwing caution to the wind, even in the middle of some surprisingly heavy combat. Hacking entry area equipment terminals means you can have MAX support on your march to the spawn room. There are so many virtues of Adv. Hax and when it comes down to it, we do get a decent amount of certs, so it's not like people can't afford it.

Jagd
2003-11-18, 05:50 PM
I say go for the AMS, you'll find a lot more uses for combat engineering once you do, and it will make you 10 times better at soloing.

infinite loop
2003-11-18, 06:07 PM
Every soldier should have Advanced Hacking. Every single one. You'd be amazed how many times you can hack a cc just by throwing caution to the wind, even in the middle of some surprisingly heavy combat. Hacking entry area equipment terminals means you can have MAX support on your march to the spawn room. There are so many virtues of Adv. Hax and when it comes down to it, we do get a decent amount of certs, so it's not like people can't afford it.

I can't disagree more. 5 cert points is alot, and I'd have to drop something I love to get it. Hacking is NOT a necessity for everyone! It's all about defined roles. You need combat engineers as much as you need advanced hackers, and as much as you need advanced medics. You can't expect many people to have more than one of those roles. I think each one is equally important.

Queensidecastle
2003-11-18, 06:52 PM
You couldnt pay me to waste 5 points on hacking for one of my Grunt characters. Must haves for grunts include medical, engy, MA, HA, SA, Rexo, and a vehicle. That doesnt leave any points left unless you plan on taking that character all the way.

Like I said before, if you dont like support roles, you arent going to like wasting time with an AMS. Everytime you go to the vehicle console, your going to get your Lightning or perhaps wish you could score a reaver. If you do like support, Tactical support is a godsend and one of my personal favorites, but the absolute last thing I want to do when playing one of my grunt chars is to be screwing around with an AMS

Veteran
2003-11-18, 08:02 PM
I've actually come to the conclusion that Adv. Medic does more damage to an empire than it does good. All the seconds from all the people that don't respawn while waiting for a medic add up to a very long time, when in most cases it's better to just respawn somewhere else anyway. Hackers keep terminals going, shave precious seconds off the base hacks, allow AMS to roll out of hacked vehicle terminals, hack lockers... it's amazing. Take all the Adv. Hackers out of a battle and watch the chaos. Take all the Adv. Medics out and nobody would notice.

Which basically is my way of saying: please devs, give medics something new to do.

infinite loop
2003-11-19, 01:18 PM
I've actually come to the conclusion that Adv. Medic does more damage to an empire than it does good. All the seconds from all the people that don't respawn while waiting for a medic add up to a very long time, when in most cases it's better to just respawn somewhere else anyway. Hackers keep terminals going, shave precious seconds off the base hacks, allow AMS to roll out of hacked vehicle terminals, hack lockers... it's amazing. Take all the Adv. Hackers out of a battle and watch the chaos. Take all the Adv. Medics out and nobody would notice.

Which basically is my way of saying: please devs, give medics something new to do.

Again I disagree here. Yes, there is a point where waiting for a medic is counterproductive. But if you give it at least 10 or 15 seconds to see if a medic is around, it's worth it. Especially if you're inside an enemy base, and it took you a couple of minutes of fighting to work your way in. You're saying it's more productive to just respawn and have to go through all of that again?

And a medic is invaluable in small skirmishes, like squad-vs-squad or special ops missions. Take a squad to hotdrop behind enemy lines to their tech plant. Take down the gen. Have medic stay behind your front line while you defend the gen. When enemies come to repair the gen, you'll love having that medic there to take care of any casualties. It can make the difference in a gen op working for 30 seconds, or lasting for an hour. Now tell me, don't you think that kinda helps out the empire?

Queensidecastle
2003-11-19, 02:06 PM
As someone who switches to my Med ap inside a base during an assault, I can assure you Reviving folks makes a difference. I have a macro I use when the head of a force gets near a choke point and people will wait for me. It seems like 9 times out of 10 Assault grunts have thier own repair gun so I just revive, then move to the nex one or just heal folks. This makes your force quite a lot harder to dispatch and eventually, your going to get the Gen, CC, or spawn tubes

gonnagetyou
2003-11-19, 02:13 PM
I like to think of those last two points as a daily option. If I think I'll need an AMS to support the assault I get that. If I feel like defending some key towers that day, I'll pick up an AA MAX. Aircraft are usually the first to respond to unusual tower hacks. I sometimes carry the ATV because I love the Switchblade. I don't get a lot of kills in it, but it's fun.

I only have a few Certs that I consider a daily must have. The rest are just options that change regularly depending on my mood and what roles I want to play.

Engineering, Combat Engi and Special Assault are the only ones I hang on to religiously.