Biohazzard56
2003-11-18, 09:29 PM
Special Assault Strategy Guide
By Biohazzard56 ([email protected])
Hello again everyone I decided to do a second article after the first was so popular. Today ill be going over the Special Assault certification, which is another popular cert. And arguably the most flexible certification in the entire game. With my tips and strategies for using these weapons you�ll see why Special Assault (SA) is a popular choice, and you�ll learn how to handle anything that comes your way everything from suppressing light armored infantry with plasma grenades to taking out MAXs and vehicles. The weapons ill be going over are the Rocket Rifle, Thumper, Decimator, and the newly added Core Combat weapon the Radiator.
Rocklet Rifle:
Source: Common Pool
Handling: All-Purpose Missle
Damage: Medium
Maximum Range: Medium
Refire Rate: Medium
Certifications Needed: Special Assault
The Rocklet Rifle or simply �Rocklet� , is a semi-popular special assault weapon. It fires small Rocklets (which is a mix between Rocket ammo and Grenades, it�s a rocklet cause of its straight firing path. Its Alternative Fire mode is a 5 round burst, good for desperate situations or a stationary target .Good for taking out infantry, ok for taking out MAXs. This is a weapon id recommend using with the Adv. Targeting implant to pick off the weak ones. WARNING: This weapon can also be a potential grief machine, don�t use in spaces with lots of frendlies around
Tips for using the Rocklet Rifle:
Always aim for the torso (it�s the biggest part of the body and it sticks out)
Practice makes perfect
Don�t be a walking grief machine (IE: Don�t use in crowded tower battles)
Thumper:
Source: Common Pool
Handling: Grenade Launcher
Damage: Medium
Maximum Range: Medium
Refire Rate: Medium
Certifications Needed: Special Assault
The Thumper is another grenade launcher but unlike the Rocklet Rifle, it fires it projectiles in an arc-like fashion. I cant stress practice practice practice! For this weapon due to the arc firing, aim a little high and you�ll hit your target. The thumper can use many different types of ammo Fragmentation Grenades, Jammer Grenades, Plasma Grenades (By far the most popular). Most of the time when you see this weapon it will be where your crowded in which isn�t a good thing such examples are entering base�s backdoors, Tower battles, and when trying to stop an enemy from coming in the main door. Making them devastating, when going up against these weapons always have med-packs, the plasma damage especially (the damage stacks). If you have med-packs (2 at least) you can re-heal your self and go in prepared (a trick that has saved me many times. WARNING: This is another grief machine, check your targets. Plasma grief stacks just as quickly as damage.
Tips for Using the Thumper:
Practice Practice Practice!
When going up against carry med-packs
Use against enemies in crowded area (such as those listed above)
Check your targets, before you fire
Decimator:
Source: Common Pool
Handling: Anti-Vehicular missile
Damage: High
Maximum Range: Long
Refire Rate:not applicable
Certifications Needed: Special Assault
The Decimator is probably the main reason 75% people have special assault anyway. It�s the most powerful anti-armor weapon in the game. It�s a �dumb fire� rocket system which means make shure of your target before you fire, cause once you fire there is no way to correct its path. The decimator has a delay of a few seconds before you can fire another round. These things can take out MAXs in two shots, lightning in three, and a mosquito in three. First of all the easy taking out MAXs, look for TR anchored MAXs these are VERY easy to take out. NC are easy as well, the hardest but none of these are terribly hard are the VS their jump jets can be either A) a pain in the ass or B) predictable. Try to stick to B as often as possible, you can lead VS MAXs and hit them in mid air. Lightnings are a little bit harder try to lead them as well. Mosquitos and Reavers are easy targets as long as they hover and move these are easy to lead and can occasionally get you a few good kills.
Tips for Decimator:
Use zoom to make shure your hitting the farther targets
Look for TR anchored MAXs, two shots is all it takes
Try and lead the VS MAXs if they use their jump jets
Practice leading targets
Radiator:
Source: Ancient-tech
Handling: Rifle
Damage: Medium
Maximum Range: Medium
Refire Rate: Medium
Certifications Needed: Special Assault
The Radiator is a weird weapon, I�ve never seen it used effectively in combat. But if you want to find a way to be effective here are some basic tips. The Radiator is an Alien Tech (AT) weapon, which means it has a one time only supply of 50 rounds good enough. The weapon launches small grenades that produce an area and if you step into that area you start taking damage. The alternative fire is a sticky grenade which in my opinion is a lot better (think sticky grenades in halo). Its useless in close combat situations, unless you shoot some grenades into a crowded area in which you might get a few good kills. Bounce them down halls to where the enemy is coming from (tower battles) for the greatest effect.
Tips for Radiator:
Don�t use in close combat (shotgun range)
If you have to use it lay down a field of these and do as much damage as you can
Use sticky grenades for crowded areas
That�s it for #2 , let me know what you want to see in the next Strategy Guide by voting in the poll which is located at this thread on the PSU forums: (http://www.planetside-universe.com/forums/showthread.php?t=16709)
Questions? Comments? Flames? As always send those to [email protected]
By Biohazzard56 ([email protected])
Hello again everyone I decided to do a second article after the first was so popular. Today ill be going over the Special Assault certification, which is another popular cert. And arguably the most flexible certification in the entire game. With my tips and strategies for using these weapons you�ll see why Special Assault (SA) is a popular choice, and you�ll learn how to handle anything that comes your way everything from suppressing light armored infantry with plasma grenades to taking out MAXs and vehicles. The weapons ill be going over are the Rocket Rifle, Thumper, Decimator, and the newly added Core Combat weapon the Radiator.
Rocklet Rifle:
Source: Common Pool
Handling: All-Purpose Missle
Damage: Medium
Maximum Range: Medium
Refire Rate: Medium
Certifications Needed: Special Assault
The Rocklet Rifle or simply �Rocklet� , is a semi-popular special assault weapon. It fires small Rocklets (which is a mix between Rocket ammo and Grenades, it�s a rocklet cause of its straight firing path. Its Alternative Fire mode is a 5 round burst, good for desperate situations or a stationary target .Good for taking out infantry, ok for taking out MAXs. This is a weapon id recommend using with the Adv. Targeting implant to pick off the weak ones. WARNING: This weapon can also be a potential grief machine, don�t use in spaces with lots of frendlies around
Tips for using the Rocklet Rifle:
Always aim for the torso (it�s the biggest part of the body and it sticks out)
Practice makes perfect
Don�t be a walking grief machine (IE: Don�t use in crowded tower battles)
Thumper:
Source: Common Pool
Handling: Grenade Launcher
Damage: Medium
Maximum Range: Medium
Refire Rate: Medium
Certifications Needed: Special Assault
The Thumper is another grenade launcher but unlike the Rocklet Rifle, it fires it projectiles in an arc-like fashion. I cant stress practice practice practice! For this weapon due to the arc firing, aim a little high and you�ll hit your target. The thumper can use many different types of ammo Fragmentation Grenades, Jammer Grenades, Plasma Grenades (By far the most popular). Most of the time when you see this weapon it will be where your crowded in which isn�t a good thing such examples are entering base�s backdoors, Tower battles, and when trying to stop an enemy from coming in the main door. Making them devastating, when going up against these weapons always have med-packs, the plasma damage especially (the damage stacks). If you have med-packs (2 at least) you can re-heal your self and go in prepared (a trick that has saved me many times. WARNING: This is another grief machine, check your targets. Plasma grief stacks just as quickly as damage.
Tips for Using the Thumper:
Practice Practice Practice!
When going up against carry med-packs
Use against enemies in crowded area (such as those listed above)
Check your targets, before you fire
Decimator:
Source: Common Pool
Handling: Anti-Vehicular missile
Damage: High
Maximum Range: Long
Refire Rate:not applicable
Certifications Needed: Special Assault
The Decimator is probably the main reason 75% people have special assault anyway. It�s the most powerful anti-armor weapon in the game. It�s a �dumb fire� rocket system which means make shure of your target before you fire, cause once you fire there is no way to correct its path. The decimator has a delay of a few seconds before you can fire another round. These things can take out MAXs in two shots, lightning in three, and a mosquito in three. First of all the easy taking out MAXs, look for TR anchored MAXs these are VERY easy to take out. NC are easy as well, the hardest but none of these are terribly hard are the VS their jump jets can be either A) a pain in the ass or B) predictable. Try to stick to B as often as possible, you can lead VS MAXs and hit them in mid air. Lightnings are a little bit harder try to lead them as well. Mosquitos and Reavers are easy targets as long as they hover and move these are easy to lead and can occasionally get you a few good kills.
Tips for Decimator:
Use zoom to make shure your hitting the farther targets
Look for TR anchored MAXs, two shots is all it takes
Try and lead the VS MAXs if they use their jump jets
Practice leading targets
Radiator:
Source: Ancient-tech
Handling: Rifle
Damage: Medium
Maximum Range: Medium
Refire Rate: Medium
Certifications Needed: Special Assault
The Radiator is a weird weapon, I�ve never seen it used effectively in combat. But if you want to find a way to be effective here are some basic tips. The Radiator is an Alien Tech (AT) weapon, which means it has a one time only supply of 50 rounds good enough. The weapon launches small grenades that produce an area and if you step into that area you start taking damage. The alternative fire is a sticky grenade which in my opinion is a lot better (think sticky grenades in halo). Its useless in close combat situations, unless you shoot some grenades into a crowded area in which you might get a few good kills. Bounce them down halls to where the enemy is coming from (tower battles) for the greatest effect.
Tips for Radiator:
Don�t use in close combat (shotgun range)
If you have to use it lay down a field of these and do as much damage as you can
Use sticky grenades for crowded areas
That�s it for #2 , let me know what you want to see in the next Strategy Guide by voting in the poll which is located at this thread on the PSU forums: (http://www.planetside-universe.com/forums/showthread.php?t=16709)
Questions? Comments? Flames? As always send those to [email protected]