Veteran
2003-11-21, 01:06 AM
I've been reshaping my character to be the ideal gunner for a crew vehicle.
Heavy Assault, Special Assault, Anti-Vehicular, Reinforced Exosuit, Advanced Hacking, Engineering
This is how it works: two guys with the above template get into the 100mm and 12mm positions in the Prowler, and a guy with the following template drives it:
Heavy Assault, Special Assault, Prowler, Reinforced Exosuit, Advanced Hacking, Engineering.
The tank can roll along bringing death and destruction, as it is so good at doing. Then, when the damage adds up (about 60% roughly), the driver finds a harbor, and all three guys jump out and repair. It takes just a few seconds with three engineers working on it. Then they jump back in and the fun keeps rolling. A great trick for engineers healing a tank is to park yourself right over the icon where you mount the gun. It should say "Press G to enter Prowler as a gunner". While you're healing, keep an eye on your life. If you hear an AMP or start getting shot, instantly hit G and you'll jump in the tank. While you're jumping in the tank, you're immune to damage, so if you're alert, you will never get killed while healing the tank, unless it's by a direct hit from a big weapon. Cloakers love to stalk tanks and kill the crew while they're repairing. Deny them!
If an aircraft becomes a pain, the Prowler plays possum, specifically ordering the 12mm gunner to hold fire against aircraft. This lulls the pilot into thinking the tank has no gunner, at which point the two gunners jump out and send the mighty Striker missiles toward the terrorist scum, bringing a swift and inescapable death. It's pretty effective. Striker sucks big time against ground armor, even when used in groups, but against aircraft it is the premier personnel anti-aircraft solution. It is that feature of the weapon that makes it essential for the perfect Prowler gunner.
As for Heavy Assault and Reinforced Exosuit, this lets all three guys jump out and attack towers on the way. It takes a lot to stop three heavy troopers, especially when they all have Decimators, which means they'd generally prefer to encounter enemy MAXs, since they are childishly simple to kill with the Decimator. Another trick is to have all three guys load AP ammo into their MCG. Since it takes about 75 AP bullets to kill a MAX, three guys spraying AP ammo will kill a MAX in roughly three seconds if he's at full health. AP ammo is also very effective against Reavers, who like to fly low. I've chased many aircraft away with standard bullets, so AP rounds would definitely work.
One or even both of the gunners could substitute Advanced Medical for Advanced Hacking (though I would never do so). This would allow them to revive the tank driver if he got killed. An alternative is to have the gunners replace Heavy Assault with Prowler so that they can take turns being the driver, letting their buddy have a chance at the 100mm gun. It's really fun.
Prowler will never have the rude sniping abilities of the Heavy Rail Beam, but MagRider will never carry three engineers. The right crew can turn the Prowler into a hideous beast of destruction. Terrans: field more tanks! There's nothing like a Prowler to cut a swath of devastation among the ranks of the enemy.
Heavy Assault, Special Assault, Anti-Vehicular, Reinforced Exosuit, Advanced Hacking, Engineering
This is how it works: two guys with the above template get into the 100mm and 12mm positions in the Prowler, and a guy with the following template drives it:
Heavy Assault, Special Assault, Prowler, Reinforced Exosuit, Advanced Hacking, Engineering.
The tank can roll along bringing death and destruction, as it is so good at doing. Then, when the damage adds up (about 60% roughly), the driver finds a harbor, and all three guys jump out and repair. It takes just a few seconds with three engineers working on it. Then they jump back in and the fun keeps rolling. A great trick for engineers healing a tank is to park yourself right over the icon where you mount the gun. It should say "Press G to enter Prowler as a gunner". While you're healing, keep an eye on your life. If you hear an AMP or start getting shot, instantly hit G and you'll jump in the tank. While you're jumping in the tank, you're immune to damage, so if you're alert, you will never get killed while healing the tank, unless it's by a direct hit from a big weapon. Cloakers love to stalk tanks and kill the crew while they're repairing. Deny them!
If an aircraft becomes a pain, the Prowler plays possum, specifically ordering the 12mm gunner to hold fire against aircraft. This lulls the pilot into thinking the tank has no gunner, at which point the two gunners jump out and send the mighty Striker missiles toward the terrorist scum, bringing a swift and inescapable death. It's pretty effective. Striker sucks big time against ground armor, even when used in groups, but against aircraft it is the premier personnel anti-aircraft solution. It is that feature of the weapon that makes it essential for the perfect Prowler gunner.
As for Heavy Assault and Reinforced Exosuit, this lets all three guys jump out and attack towers on the way. It takes a lot to stop three heavy troopers, especially when they all have Decimators, which means they'd generally prefer to encounter enemy MAXs, since they are childishly simple to kill with the Decimator. Another trick is to have all three guys load AP ammo into their MCG. Since it takes about 75 AP bullets to kill a MAX, three guys spraying AP ammo will kill a MAX in roughly three seconds if he's at full health. AP ammo is also very effective against Reavers, who like to fly low. I've chased many aircraft away with standard bullets, so AP rounds would definitely work.
One or even both of the gunners could substitute Advanced Medical for Advanced Hacking (though I would never do so). This would allow them to revive the tank driver if he got killed. An alternative is to have the gunners replace Heavy Assault with Prowler so that they can take turns being the driver, letting their buddy have a chance at the 100mm gun. It's really fun.
Prowler will never have the rude sniping abilities of the Heavy Rail Beam, but MagRider will never carry three engineers. The right crew can turn the Prowler into a hideous beast of destruction. Terrans: field more tanks! There's nothing like a Prowler to cut a swath of devastation among the ranks of the enemy.