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View Full Version : New patch today!!!!111one


WritheNC
2003-11-21, 08:46 AM
Sorry if this is OFN, but I haven't seen a post on it yet. If it is, I'll climb Mt. Cyssor and Hamma can blow me up with his lightning as a form of public execution.

http://boards.station.sony.com/ubb/planetside/Forum16/HTML/000209.html

At 3 AM on November 21, we will be releasing a patch with the following changes:
quote:
Gameplay
* When a player activates an implant, stamina drain will begin immediately. This is to prevent players from "flickering" implants on and off to avoid the drain.
* You can now create modules of all types in every cavern. The non powered modules are no longer acquired from the capture point, there are 6 places to pick up the modules in the building now.
* Active geowarps on continents now appear on global map.
* The avatar "special ability" key (aka the "toggle stealth" key) was moved from the General keymap to the Soldier keymap.
* Added a pane to the Keymapping options for MAX armor that allows players to override the "Special Ability" and "Jump" keymappings in the Soldier Pane.
* Previously, Module Receptacles could take damage if they were holding a module. Now they are always invulnerable.
* Dropped modules now appear as neutral on the overhead maps.
* Time-to-Hack and LLU lifespan info should be available at ALL facilities (NOT caverns) for all clients.
* Caverns are now laid out in a ring on the global map.
* Building object sounds will stop when a facility has no power (exceptions are the Resource Silo and Control Console).
* Players must now leave a geowarp's warp bubble before they can warp again.Performance
* Certain rendering properties, animations and effects have been optimized to improve framerates - especially in heavy combat situations.
Bug Fixes
* Players can no longer bypass the reload time for weapons by holstering them and drawing them again.
* Players will no longer be propelled from AMS spawn tubes at high speeds and take damage for it.
* Implant and macro icons in the hotbar will no longer swap between players.
* Implemented improved Speedstep detection.
* Vehicle terminals will no longer appear destroyed for some players and active for others.
* Players who die while holding the fire button down to throw a grenade will no longer throw the grenade when revived.
* Players will no longer get a message that they can deploy an ANT here when they are outside of the base.
* Players can no longer load Ancient Tech weapons from a vehicle favorite if the facility does not have the Weapon module installed or linked.
* Ancient Tech Weapons are no longer listed twice at the AT Equipment Terminals.
* Going linkdead while drop-podding will no longer cause the avatar to die.
* Avatars riding on zip will no longer be able to use deployed Router teleport pads.
* The Lazed targeting reticule will no longer continue to appear after respawning or exiting the Flail.
* Players will be able to board the HART consistently when it is docked at the HART shuttleport.
* Router drivers will no longer get telefragged when another player uses its remotely deployed telepad.
* Players will no longer get stuck on cavern telepads.
* Friendly players in turrets will no longer show as red on the HUD when targeted.
* Jumping in a VS MAX will drain stamina properly again (this does not apply to using the VS jumpjets, which drain from the MAX capacitor as opposed to stamina)
* The gunner dots in the Prowler's HUD display show players in the correct position.
* Drop pods will no longer stack up on each other when multiple characters drop in at the same location.
* If a Medic goes linkdead while reviving another player, that player will not come back from the dead.


Victor Wachter
Community Relations Representative
Many questions can be answered by reading the PlanetSide Game Info and FAQ :groovy:

-----------> * Certain rendering properties, animations and effects have been optimized to improve framerates - especially in heavy combat situations.
:D YAY!

SilverLord
2003-11-21, 09:12 AM
-----------> * Certain rendering properties, animations and effects have been optimized to improve framerates - especially in heavy combat situations.
:D YAY!

:groovy:

Black
2003-11-21, 09:29 AM
Nice..... cant wait to get home and update :D

dscytherulez
2003-11-21, 11:07 AM
* Players will no longer be propelled from AMS spawn tubes at high speeds and take damage for it.

This is the one ive been waiting for. I've already lost 20 health from that. I always lose at least 5.

Madcow
2003-11-21, 11:21 AM
They should call it the cHaM patch.

sutserikeru
2003-11-21, 11:51 AM
They should call it the cHaM patch.
:confused:

Hamma
2003-11-21, 12:37 PM
Figures Im at work and can't post a news update (busy) where are my slacking staff!

Ghryphen
2003-11-21, 12:45 PM
Um....slacking...

Madcow
2003-11-21, 01:23 PM
:confused:

http://planetside-universe.com/forums/showthread.php?t=16446

The exploits that people were upset at cHaM for publically announcing seem to have gotten special attention all of a sudden.

Ghryphen
2003-11-21, 01:26 PM
sigh

Jagd
2003-11-21, 01:49 PM
Aww, are you sad because he had to embarass SOE to get them off their lazy butts?

Zompton
2003-11-21, 01:59 PM
Nice update, hope it goes well for you lucky bastards. :(

Ghryphen
2003-11-21, 02:03 PM
No, sad cause people are supporting some ass that did it the wrong way.

I made a simple email to a couple of people at SOE regarding the MAX key bind issue and it got fixed. It wasn't publicly plastered everywhere and wasn't cried about by all, and it got fixed quickly.

There are plenty of ways to get things done without being an ass about it. He didn't say anything that hadn't been said 100 times before, he just consolidated it and spamed it publicly though it was against the eula. If he did as much research into who to contact as he did finding the exploits there wouldn't be such a lame following and now future Cham wannabe spamers will come out.

How many people did Cham drive away from the game? That helps how? Patches don't mean crap when there aren't people there to see em.

Marsman
2003-11-21, 02:09 PM
No, sad cause people are supporting some ass that did it the wrong way. ...
How many people did Cham drive away from the game? That helps how? Patches don't mean crap when there aren't people there to see em.
Exactly - all he did was make the game miserable for those who want to play by publically posting that info. SOE has already said they were planning to concentrate on bug fixes after cc was out - his post was hardly the sole factor and it irritates the hell out of me that people credit him with it. I personally am glad he is leaving the game - we don't need people with his mentality who have no consideration for those of us who enjoy the game and want to play it.

infinite loop
2003-11-21, 02:10 PM
Unfortunately, cHaM hasn't left the game. I saw him last night on Markov. Can't wait to hear his next bitch to try and ruin the game! :mad:

Madcow
2003-11-21, 03:36 PM
cHaM is a good guy, first of all. I've played with him before. Secondly, he was pretty thorough about the ways he had tried to report things to SOE through the channels that are provided to us. He did the things you're saying you wish he'd done. He didn't post first and asked questions later, he /bugged and talked to QA folk and did what we're all told to do. Apparently he did that pretty much since release, and nothing was done. Finally he decided enough was enough and tried a different tactic. Sony got embarrassed and had to shove some fixes through (just like when they were able to band-aid fix the speedhacks when that became too public). Were they planning on fixing bugs? Most likely. Would so many of cHaM's issues have gotten resolved in a single patch if he hadn't gone public? Nope. It's called damage control.

There's no reason to be blanket Sony apologists. They have PR people who get paid quite handsomely to fill that role.

Ghryphen
2003-11-21, 03:42 PM
Sony got embarrassed and had to shove some fixes through. Would so many of cHaM's issues have gotten resolved in a single patch if he hadn't gone public? Nope

All in your opinion, none is fact.

There's no reason to be blanket Sony apologists.

I am not defending Sony at all, I am defending my playability of the game. He could care less if he ruined the game for everyone else, it wasn't going to affect him since he was leaving. But publicly doing as he did ruins the game for those who could care less by driving away current and future competition and bringing more exploiters.

infinite loop
2003-11-21, 04:29 PM
Madcow - I'm sure cHaM is a good guy and fun to play with, and all of that, but what he did was the wrong way to handle it, and cheapened the game by doing so. And unless you're a software developer, and understand the life cycle of a product, your opinion how SOE's internal procedures may or may not work is pretty invalid. Bugs are prioritized, and usually scheduled in depending on work on new development. It's a very tough thing to balance, and they've done an ok job. Not great, but not as horrible as everyone makes it out to be. I assure you these "exploits" were on the schedule. And I hardly think that cHaM's crusade had much of anything to do with a couple of them being fixed in today's patch. Don't you think they would have all been addressed suddenly if they were in "damage control"? Give me a break, and SOE too. As long as they are regularly releasing bugfixes you really have nothing to complain about. If the schedule isn't fast enough for you, maybe you should take a break and come back in a few months.

Madcow
2003-11-21, 04:32 PM
All in your opinion, none is fact.



I am not defending Sony at all, I am defending my playability of the game. He could care less if he ruined the game for everyone else, it wasn't going to affect him since he was leaving. But publicly doing as he did ruins the game for those who could care less by driving away current and future competition and bringing more exploiters.

Are you honestly telling me that what I'm saying is nothing but opinion but that cHaM "driving away current and future competition" is somehow fact? I can tell you that personally, I'm happier to play the game than I was before knowing that some of these exploits are finally getting addressed. I'm not sure how it's defending your playability of the game to know that exploits were in the game that weren't being addressed. You could make the argument that cHaM may have shown ignorant people what the exploits were and that they might start using them, but again you're dabbling in opinion again. In the meantime, a week and a half after he went post crazy we have fixes to these problems that might adversely effect the playability of your game. That is one wacky coincidence, and makes me wonder why Spork or somebody else at Sony didn't just let cHaM know that the upcoming patch was addressing his fears before it got out of control? Odd that...

infinite loop
2003-11-21, 04:36 PM
That is one wacky coincidence, and makes me wonder why Spork or somebody else at Sony didn't just let cHaM know that the upcoming patch was addressing his fears before it got out of control? Odd that...

Contrary to what most people think, it's not their job to tell us everything on their schedule. Besides, just because a bug is on the schedule to be fixed, it doesn't mean the date of that fix is set in stone. You usually say have a week to fix bugs, and get as many done as you can, for example. I think not only would it take to much time to keep us up to date with every detail of their development interworkings, but it wouldn't always be accurate, which in turn would frustrate the players even more. It's just not worth it.

Madcow
2003-11-21, 04:38 PM
Madcow - I'm sure cHaM is a good guy and fun to play with, and all of that, but what he did was the wrong way to handle it, and cheapened the game by doing so.

Your opinion, and I tend to disagree. It would have been the wrong way to go about it if he'd started with the posting. He did the routine, it wasn't working.

And unless you're a software developer, and understand the life cycle of a product, your opinion how SOE's internal procedures may or may not work is pretty invalid.

That's pretty condescending. When is your game coming out? You know, since your opinion of SOE's internal procedures is more valid than other people's?

Bugs are prioritized, and usually scheduled in depending on work on new development. It's a very tough thing to balance, and they've done an ok job. Not great, but not as horrible as everyone makes it out to be. I assure you these "exploits" were on the schedule.

I've never said the bug squashing was horrible. They are normally pretty quick about fixing game breakers, although they seem pretty happy to let 'lesser' bugs which might diminish enjoyment in the game stick around for an abnormally long time.

And I hardly think that cHaM's crusade had much of anything to do with a couple of them being fixed in today's patch. Don't you think they would have all been addressed suddenly if they were in "damage control"? Give me a break, and SOE too. As long as they are regularly releasing bugfixes you really have nothing to complain about. If the schedule isn't fast enough for you, maybe you should take a break and come back in a few months.

All right, I get the condescending routine. No reason to hammer it home. You're right, it was all a massive coincidence. I see that now.

Madcow
2003-11-21, 04:42 PM
Contrary to what most people think, it's not their job to tell us everything on their schedule. Besides, just because a bug is on the schedule to be fixed, it doesn't mean the date of that fix is set in stone. You usually say have a week to fix bugs, and get as many done as you can, for example. I think not only would it take to much time to keep us up to date with every detail of their development interworkings, but it wouldn't always be accurate, which in turn would frustrate the players even more. It's just not worth it.

But if somebody is publically announcing that they're posting these exploits everywhere possible, it's pretty feasible to think they might get a message from somebody just quietly letting them know it's already being worked on and they'll see results soon.

And the QA guys just weren't doing their jobs at all in the playtests obviously.

infinite loop
2003-11-21, 04:44 PM
I apologize if my post was condescending, that was not my intention. I am partially still venting my frustration at the entire ordeal that cHaM started, it's nothing personal. I guess my point is, this game's development procedures are much more under the microscope than most games, and it gets criticized more than it is fair to. People want to assume or suggest that a certain schedule should have been followed, when they really have no idea what SOE's procedures are. I have no idea either, and so honestly my opinion is not valid. But I am a developer, so I understand a little bit what it is like. I think that SOE would be served better to acknowledge issues more publicly, so at least it would get people off their back. That's all I'm saying.

infinite loop
2003-11-21, 04:48 PM
But if somebody is publically announcing that they're posting these exploits everywhere possible, it's pretty feasible to think they might get a message from somebody just quietly letting them know it's already being worked on and they'll see results soon.

And the QA guys just weren't doing their jobs at all in the playtests obviously.

From what I read and saw of cHaM's posts, he didn't really give them a chance to stop him. I mean he just started posting the exploits everywhere pretty much unannounced. Even if he had emailed or contacted SOE threatening to do this, I wouldn't expect them to necessarily take that in a positive fashion, or want to even respond. I'm sure they get plenty of negative emails, and don't reply to most. But I do agree a bit more acknowledgement from SOE would be more helpful.

Jagd
2003-11-21, 05:04 PM
Why should he have to threaten them? They never let him know the issues he kept bringing up time and again were being worked on, so why should he let them know what he planned to do about it? If you are naive enough to think it's a coincidence that they are patching the bugs he was crusading for just a couple weeks later, then bravo you have reached an all new level of blind fanboyhood.

Nobody is saying that they have to post all of their own internal deadlines, but for massive issues like this that are being ignored and marginalized how the hell can you possibly blame the messenger? Seriously, it's positively absurd to act like the bugs are cHaM's fault! If anything, he allowed a few newbs to use them out on the battlefield, and they may have caused you to die a couple extra times. The bugs were created and maintained by SOE. Care to buy a clue?

Hamma
2003-11-21, 05:18 PM
CHaM isnt a hero, and he didnt solve these issues - he is part of the problem. Sorry to say it, but its true.

Just because you dont get a response from /bug or emails doesent mean its not being looked at, do you have any idea how many reports they probably get everyday :lol:

Jagd
2003-11-21, 05:20 PM
I guess you don't believe that the end justifies the means, so I'm sure we'll never see eye-to-eye on this one Hamma. :)

Biohazzard56
2003-11-21, 06:24 PM
w00t! FPS improvements :D

WritheNC
2003-11-21, 06:43 PM
I have to agree with Hamma. The damage cHaM may or may not have done is exponentially worse than any help he could have contributed.

Sure, its sounds ok to lay it all on the table, and say, "Ok devs, here's all the exploits and how to use them. You better fix it or all your valued customers will leave!"

Some things can't be changed that easily. For all we know, cHaM is the reason the spitfire turrets don't shoot straight, and the FPS performance has dropped. Maybe the devs had those figured out, then cHaM goes crazy and spams, and the devs go, "Well shit, now we don't have any choice but to fix these exploits. Now that spitfire fix we've been working on for a month has to go back to the drawing board because the rudimentary code the turrets work on is based off the code we now have to change to stop these little-known exploits."

I played everquest for 4 years. Anyone who has played that for a while knew that you couldn't have an item with a stat over +127, or a monster with over 32,000 hit points for 3 freaking years. It was hardcoded. It couldn't be changed with the flick of a switch. It took them their 2nd expansion to give monsters with more hitpoints, and their 4th expansion to modify the code to give items with over +127 on them.

But let's not stay off topic here. There are more important things to discuss!

w00t! FPS improvements :D

Sea
2003-11-21, 06:50 PM
I do find this whole ordeal over cHaM's "public announcement" quite amusing. No one's going to see eye-to-eye about this (unless you agree with what he did).

Frankly, I totally agree with what cHaM did *if* he tried the appropriate channels first. I agree with him and I *AM* a software developer. I understand the "software design cycle" and I know how slow it can be. However, a company *cannot* allow a bug to fester for months on end. I don't care if they're working on an expansion, maintainance of a released software product takes priority. When I worked for HP, we had whole teams of developers dedicated to bugs, and only bugs. Did we fix them all? Of course not, you never can, but we fixed those bugs in *parallel* to any new software.

If cHaM had not posted publicly, those bugs may have been fixed.. when SOE had nothing else to do. Sometimes, bugs just need to be shown to the public for them to get fixed - that is how a lot of corporations work.

I totally support full disclosure and no one better say anything about me "not understanding how developers work" because I do... and I also know that bugs do not get the work they need and will not get fixed unless the cost of those bugs being present becomes more than the cost to fix those bugs.

cHaM.. if you want to post exploits you find that's fine with me.. just follow proper channels first (admins be damned).

--sea

Madcow
2003-11-21, 09:27 PM
Funny stuff. "For all we know cHaM is responsible for spitfires firing sideways (even though they fixed it once and broke it again) and for the FPS issues." I'm sure that allocating their resources towards creating a sub-par expansion didn't take away from those fixes at all. Nope, they should be given a pass on this one it's obvious they've acted in the best interests of the game...

TeraHertz
2003-11-21, 10:49 PM
Thanks planetside, I'm back to the old download issues again \o/
Bloody patches.

looks like im out of action for a few days :(

Pleeeeeease for gods sake, give us some other way to download patched files other than through that pathetic launcher thing (which uses HTML. HTML!? For files that size? Are you nuts!)

As well as being more stable and allowing me to actualy download the things without it corrupting, I'd be able to use my T3 access.


[edit] A ftp download directory would be ideal. Something like this:
ftp://ftp.ea.com/

infinite loop
2003-11-22, 03:34 AM
Seriously, it's positively absurd to act like the bugs are cHaM's fault! If anything, he allowed a few newbs to use them out on the battlefield, and they may have caused you to die a couple extra times. The bugs were created and maintained by SOE. Care to buy a clue?

You know, I had a really nice flame all worked out for this, but it's not my style. I don't understand the need to post like this in an asshole-like manner. I don't even know what you're trying to argue at this point. :eek:

WritheNC
2003-11-22, 04:00 AM
Heh. I am exaggerating of course...

Except for the spitfire turret thing...

DAMN YOU CHAM YOU BROKE THE TURRETS! YOU DONE BROKE THEM BEYOND ALL REPAIR!!!