View Full Version : PS Development Activities 11/24/03
Strygun
2003-11-24, 04:34 PM
http://www.planetside-universe.com/index.php?newsid=659
TeraHertz
2003-11-24, 04:36 PM
uuuuh, I thought that was all meant to have been fixed in the last patch....?
[edit] oh wait. tired. didnt read it right.
Biohazzard56
2003-11-24, 04:47 PM
Thank god for the tracer fix :)
Hamma
2003-11-24, 05:07 PM
And the front end alignment :p
Ait'al
2003-11-24, 07:14 PM
We will be addressing the varying levels of Infiltration Suit visibility depending on empire.
Thats cool was it like that already. And do the Vanu get the better stealth? Or is it NC,VS,TR.
I think it's something to do with the fact that lighter colored clothes show up as more visible. Something about alpha blending. They may just make the models more bland and cut down on contrasting colors or something. I am sure their intention is to make sure it is balanced no matter what BR you are (because uniforms change colors as you advance), no matter what empire you are.
Marsman
2003-11-24, 10:07 PM
and the elimination of the vapor trails from the kinetic dampeners when drawing a weapon after bailing from an air vehicle. (and please, please take the sound out with it!)
Rbstr
2003-11-24, 10:17 PM
the only thing they need to fix now is the, wait i can't think of anyhting off the top of my head WOOT!
EDIT i remember now, FPS issues!
and the elimination of the vapor trails from the kinetic dampeners when drawing a weapon after bailing from an air vehicle. (and please, please take the sound out with it!)
I'm pretty sure that was fixed last patch.
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