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View Full Version : Punisher + EMP = good?


Veteran
2003-11-25, 12:22 PM
I've been playing around with Standard Armor + Punisher + EMP grenades and lemme tell ya hitting someone with an EMP and watching them slow way down and do their k00ky dance is really fun. You'd think it'd be as much fun with Thumper, but you have to then switch weapons or ammo type to kill them, which isn't nearly as cool as just switching firing modes.

I'm not saying it's the win for everyone, just that it's been fun for me lately, and I'm a person who once thought the Punisher was strictly gimpy.

VashTheStamped
2003-11-25, 01:04 PM
im thinking you mean jammer grenades not EMP

Liquidtide
2003-11-25, 01:17 PM
I like the Punisher, Plasma + Ammo Combo, you have a plasma ready fire it and then quick switch over to ammo and rip them appart. Good medium range strategy.

Aen
2003-11-25, 02:45 PM
Hmmm....

I never really used the Punisher as I thought it too be weak as well. But you bring me insight, and I praise you for it.

Indecisive
2003-11-25, 04:10 PM
Wait, jammer nades slow people down?

Strak
2003-11-25, 04:11 PM
I as well tried the Punisher when I first started and then hated it and stopped using it. Since that time it has become my primary medium assault weapon. I as well use the plasma, switch to machine gun and kill 'em.

My grief never went very high, all was good. (I tried the thumper and my grief went through the roof. I stopped using it :))

I shall try the jammer concept and see how long it confuses my enemies.

Only down side to the punisher is the HUGE, FAST bloom it has.

Firefly
2003-11-25, 04:12 PM
The Punisher is a good room clearer when used in combination with a primary weapon. Its most endearing feature is that it is "only" Medium Assault and thus makes for a cheap grenade launcher.

Simply load up on some grenades of whatever flavor floats your boat, maybe even a box of rockets or two, and then switch firing modes to secondary, load up the projectile of choice, and slap it in your second rifle slot. Then grab whatever primary you feel like using. When you need to lob a grenade into a room, you've got the Punisher all ready to go.

GeistX
2003-11-25, 04:57 PM
I love the punisher. I use it in Agile with 2 boxes of plasma and 1 box of jammers. Jammers are good against turrets and the carpet of mines @ base entrances.

Veteran
2003-11-25, 04:59 PM
Force-reset Surge = slowed down enemy.

EarlyDawn
2003-11-25, 05:01 PM
I like to hit them with plasma grenades, then switch to standard rounds and hose them down.

NoSurrender
2003-11-25, 05:07 PM
Punisher is a great subsitute for Thumper.

Biohazzard56
2003-11-25, 05:12 PM
Punisher cant stand up to the fire power the Thumper can put out (IE: Reloading times)

Firefly
2003-11-25, 05:26 PM
Maybe not, but I don't have to spend five certs to get a Thumper. I can spend two and get the Punisher and spend the other three on something worthwhile like...

uhh...

Jagd
2003-11-25, 05:34 PM
Ahh, he is just elaborating on his hyperbolic assumption that everyone is out to exploit the game by using Surge.

dscytherulez
2003-11-25, 06:30 PM
thumper is only three certs-->SA

Jagd
2003-11-25, 06:33 PM
+ Medium Assault (the prerequisite)

SandTrout
2003-11-25, 07:11 PM
Just about everyone does use surge, aside from MAXes. I don't use jammers that much because it's easier to just hit them with a couple plasma's from my thumper rather than jam and switch ammo.

TheRagingGerbil
2003-11-26, 12:02 PM
I carry the punisher with my support character. It's the most versatile weapon in the game.

The jammer nades work great for clearing courtyards and disableling the surge-monkeys. I love hitting guys with jammers, I'd almost say I get more hate tells for that then anything else.

The plasma nade then switch works great for bring down softies as long as they are alone. If you encounter two or more guys, you'd be lucky to survive that fight with the punisher.

I've found the frags to be quite useful as well. One direct hit, then a fire mode swap will usually kill a softie faster then the plasma will. Additionally, you'll have frags at the ready should you encounter a hardened target.

Firefly
2003-11-26, 12:07 PM
thumper is only three certs-->SA
No, it's five. You can't get SA without MA.

Madcat170
2003-11-26, 12:37 PM
I dunno, i tried the Punisher with EMP nades, couldnt get used to it, sure i could jam surging people, kill the guy with Darklight searching for that freindly Cloaker. but i just dont like the punishers Fire Rate too slow for my liking (Tho has to be said ive been using the cycler for a good long while now)

sutserikeru
2003-11-26, 12:39 PM
Wait, jammer nades slow people down?
they sure as hell stop that surge-o-porting thing from happening by deactivating surge.

ZjinPS
2003-11-26, 05:19 PM
Well they are just plain useful. If you can catch someone with their back to you, introducing yourself with a rocket and then switching over to 9mm and saying good bye.

The only thing I don't care for is even with short bursts its COF can get a little wild. But it's versatility can make up for it.

I wonder if the rockets it fires are identical to the rocklet ammo. Would seem so.

TheRagingGerbil
2003-11-26, 05:22 PM
I think they are Zjin

ThundaHawkPS
2003-11-26, 05:24 PM
Plasma/frag nades+6-7 bullets is the quickest way to kill with punisher and can even beat out the cycler in some cases for TTK. Good gun but suffers big at range and point blank. Use between 20-40 m for good results 1v1. The key is swapping straight to primary after starting with a grenade.

TheN00b
2003-11-26, 06:17 PM
I personally don't believe that the Punisher has the stopping power required for intense fighting. I prefer the Empire-Specific Medium Assault Weapon for ranges at which my Heavy Assault is not effective, as the Gauss, Pulsar, and Cycler all deal more damage per second (I think...).