EarlyDawn
2003-11-25, 09:55 PM
Reposted from the outfit base ownership thread:
agree that in this present implementation, OBO is more of a liability to an outfit then it is an asset. That said, I'm all for making bases "livable" areas for outfits. Convert those useless decorative terminals on the walls into functional systems...
Communications: Found in or near the lounge, this terminal would allow for in-game email and message board systems for the resident outfit.
Callender: In the entry room, the Callender is a planning tool for upper level commanders in an outfit to post specific operations on a specific date. Could be filtered by outfit rank as well. Normal users could "enlist" for a mission and have their name added to a roster. Later, a provision could be added for enemy hackers subverting this system and learn bits of info at a time.
Admin: You could roll this into the main terminal, but it would probably feed more of a "living" base concept if it were placed elsewhere, maybe in the catacombs. This allows for high-ranking officers in an outfit to promote, set privledges and view logs of outfit credit expendatures. (Still do-able from the outfit window, just consolidated for ease of access.) Would double as a "profile page" for users without access to the admin section, allowing them to post location (real-world), Time zone, email or instant messaging contact info, ect, into a place where admins could view it.
Lounge: The lounge should get some more stuff. Let users "sleep" in the beds, logging them out of the game, and making them spawn back at the OBO when they log back on (assuming it's still under empire control.). Implement a small mini-game for play on the holotable, and maybe even implement a trading card game in the game that players could play at the table.
Systems: Ranking users (set by officers through the "Admin" Terminal) can upgrade base facilities with this terminal, and ANYONE (of the outfit or not) can use this to view the status of any feature of the base. More advanced features could be manual allocation of NTUs for repair, and swapping of barrels on turrets... at the cost of outfit credits, of course. (Again, only able to be done by a member given permission by an officer on the "admin" terminal.)
Note: For the non-base specfic terminals, duplicates would be at sanctuary with full functionality for baseless outfits. Any outfit can access a bare-bottoms version of their "outfit network" through any friendly base's terminals, but for full functionality, they'll have to use the sanctuary terminals or their own OBO's. (Think of the old PSU forums. That's what you'd be able to access in the communications terminal from another outfit's owned base terminals. This new and improved forum would only be accessable from sanctuary or your Outfit's OBO).
In short, what I am asking for:
1- Put a sense of community in-game. Think the Tribes 2 community browser. Only implement it in a way that makes the bases feel more like places where soldiers garrison, sleep, and live.
2- Give me a reason to want to stay in my outfit base when it's not under attack. Let me do things with my fellow outfit mates that go beyond shooting up the enemy. I'm not asking for The Sims Online here, but just some small diversions that would go nicely with the OBO concept.
[Edit: And feel free to post your ideas for consoles, their functions, and where in the base they should go. I'd really like to see facility-specific mannable terminals that have something to do with the base's theme, like radar for the interlink or whathaveyou. If someone comes up with it, I'll add it to the idea and post it on the OF, with full credit for you, of course.]
agree that in this present implementation, OBO is more of a liability to an outfit then it is an asset. That said, I'm all for making bases "livable" areas for outfits. Convert those useless decorative terminals on the walls into functional systems...
Communications: Found in or near the lounge, this terminal would allow for in-game email and message board systems for the resident outfit.
Callender: In the entry room, the Callender is a planning tool for upper level commanders in an outfit to post specific operations on a specific date. Could be filtered by outfit rank as well. Normal users could "enlist" for a mission and have their name added to a roster. Later, a provision could be added for enemy hackers subverting this system and learn bits of info at a time.
Admin: You could roll this into the main terminal, but it would probably feed more of a "living" base concept if it were placed elsewhere, maybe in the catacombs. This allows for high-ranking officers in an outfit to promote, set privledges and view logs of outfit credit expendatures. (Still do-able from the outfit window, just consolidated for ease of access.) Would double as a "profile page" for users without access to the admin section, allowing them to post location (real-world), Time zone, email or instant messaging contact info, ect, into a place where admins could view it.
Lounge: The lounge should get some more stuff. Let users "sleep" in the beds, logging them out of the game, and making them spawn back at the OBO when they log back on (assuming it's still under empire control.). Implement a small mini-game for play on the holotable, and maybe even implement a trading card game in the game that players could play at the table.
Systems: Ranking users (set by officers through the "Admin" Terminal) can upgrade base facilities with this terminal, and ANYONE (of the outfit or not) can use this to view the status of any feature of the base. More advanced features could be manual allocation of NTUs for repair, and swapping of barrels on turrets... at the cost of outfit credits, of course. (Again, only able to be done by a member given permission by an officer on the "admin" terminal.)
Note: For the non-base specfic terminals, duplicates would be at sanctuary with full functionality for baseless outfits. Any outfit can access a bare-bottoms version of their "outfit network" through any friendly base's terminals, but for full functionality, they'll have to use the sanctuary terminals or their own OBO's. (Think of the old PSU forums. That's what you'd be able to access in the communications terminal from another outfit's owned base terminals. This new and improved forum would only be accessable from sanctuary or your Outfit's OBO).
In short, what I am asking for:
1- Put a sense of community in-game. Think the Tribes 2 community browser. Only implement it in a way that makes the bases feel more like places where soldiers garrison, sleep, and live.
2- Give me a reason to want to stay in my outfit base when it's not under attack. Let me do things with my fellow outfit mates that go beyond shooting up the enemy. I'm not asking for The Sims Online here, but just some small diversions that would go nicely with the OBO concept.
[Edit: And feel free to post your ideas for consoles, their functions, and where in the base they should go. I'd really like to see facility-specific mannable terminals that have something to do with the base's theme, like radar for the interlink or whathaveyou. If someone comes up with it, I'll add it to the idea and post it on the OF, with full credit for you, of course.]