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View Full Version : Repost-OBO Facility improvements


EarlyDawn
2003-11-25, 09:55 PM
Reposted from the outfit base ownership thread:
agree that in this present implementation, OBO is more of a liability to an outfit then it is an asset. That said, I'm all for making bases "livable" areas for outfits. Convert those useless decorative terminals on the walls into functional systems...

Communications: Found in or near the lounge, this terminal would allow for in-game email and message board systems for the resident outfit.

Callender: In the entry room, the Callender is a planning tool for upper level commanders in an outfit to post specific operations on a specific date. Could be filtered by outfit rank as well. Normal users could "enlist" for a mission and have their name added to a roster. Later, a provision could be added for enemy hackers subverting this system and learn bits of info at a time.

Admin: You could roll this into the main terminal, but it would probably feed more of a "living" base concept if it were placed elsewhere, maybe in the catacombs. This allows for high-ranking officers in an outfit to promote, set privledges and view logs of outfit credit expendatures. (Still do-able from the outfit window, just consolidated for ease of access.) Would double as a "profile page" for users without access to the admin section, allowing them to post location (real-world), Time zone, email or instant messaging contact info, ect, into a place where admins could view it.

Lounge: The lounge should get some more stuff. Let users "sleep" in the beds, logging them out of the game, and making them spawn back at the OBO when they log back on (assuming it's still under empire control.). Implement a small mini-game for play on the holotable, and maybe even implement a trading card game in the game that players could play at the table.

Systems: Ranking users (set by officers through the "Admin" Terminal) can upgrade base facilities with this terminal, and ANYONE (of the outfit or not) can use this to view the status of any feature of the base. More advanced features could be manual allocation of NTUs for repair, and swapping of barrels on turrets... at the cost of outfit credits, of course. (Again, only able to be done by a member given permission by an officer on the "admin" terminal.)

Note: For the non-base specfic terminals, duplicates would be at sanctuary with full functionality for baseless outfits. Any outfit can access a bare-bottoms version of their "outfit network" through any friendly base's terminals, but for full functionality, they'll have to use the sanctuary terminals or their own OBO's. (Think of the old PSU forums. That's what you'd be able to access in the communications terminal from another outfit's owned base terminals. This new and improved forum would only be accessable from sanctuary or your Outfit's OBO).

In short, what I am asking for:
1- Put a sense of community in-game. Think the Tribes 2 community browser. Only implement it in a way that makes the bases feel more like places where soldiers garrison, sleep, and live.

2- Give me a reason to want to stay in my outfit base when it's not under attack. Let me do things with my fellow outfit mates that go beyond shooting up the enemy. I'm not asking for The Sims Online here, but just some small diversions that would go nicely with the OBO concept.

[Edit: And feel free to post your ideas for consoles, their functions, and where in the base they should go. I'd really like to see facility-specific mannable terminals that have something to do with the base's theme, like radar for the interlink or whathaveyou. If someone comes up with it, I'll add it to the idea and post it on the OF, with full credit for you, of course.]

Spee
2003-11-25, 10:10 PM
Lounge: The lounge should get some more stuff. Let users "sleep" in the beds, logging them out of the game, and making them spawn back at the OBO when they log back on (assuming it's still under empire control.). Implement a small mini-game for play on the holotable, and maybe even implement a trading card game in the game that players could play at the table.




Need to put some sort of invicibility on there. Else a cloaker could come along and pwnz j00 while you're playing blackjack.


Or not. As that would be completely badass. To the cloaker anyways.


Hit me! HURK *falls over dead, cloaker with bloody knife stands over corpse*

EarlyDawn
2003-11-25, 10:14 PM
Haha :p

Hamma
2003-11-25, 10:33 PM
No thanks, I don't want this to become some RPG where we can play cards and sleep. F that

EarlyDawn
2003-11-25, 11:19 PM
You'll realize that more then half of what I posted wasn't actually "RPG stuff" or, in fact, RPG related at all. It's the same concept as the community browser in Tribes 2, only distributed in the base.

If you don't like the card game, don't play it. Sleeping does nothing but reset your login point. I don't see anything RPG related about it...:confused:

I'm not disputing your right to an opinion, but I don't think you really understand what I'm suggesting.

Jagd
2003-11-26, 02:45 AM
Before all that elaborate outfit stuff (which is really just duplicating what most Outfits already have on their websites) I'd like to see some new Combat Engineering deployables that could be used to upgrade base turrets, install security cameras and build blast shields or bunkers in the halls and courtyard.

I'd also like to see a terminal that lets a hacker log on as the base's Defense Officer. He has access to security cameras installed in the base, and when an enemy tries to hack a door/terminal/cc in the base, they are both whisked to a virtual duel. The duels are one-on-one battles in standard armor with a randomly selected weapon that they both are certed in. If the defender wins, hack fails, if the attacker wins, well you get the idea.

I wish I could think of something for medics to do...

Ait'al
2003-11-26, 04:02 AM
No thanks, I don't want this to become some RPG where we can play cards and sleep. F that

Yea, You know this is an FPS RPG meld. Its a game design as old as DOS that was and is the ultimate RPG solution to unrealism?! Thats why its mentions RPG players as being the ones with the advantage in the guide on the OF site. Im not guessing at this. Ive been waiting for this and Imagining making it since i was little. And this is pretty damn good, besides the lack of detail in the every minute things. I agree that that is too much. For now. ONce little things like that were added in huge detail to the combat then it would be appropriate. But thats a few hundred GB of ram away and who knows if the guy who designed it actually knows what he made or if he just ripped the idea off of the original design and this will never be anything but a shell of what he took it from.

You cant imagine what this should be if you dont know what im talking about!

If hes japanese then it probly is. there versions of our things are all superficial faxcimiles of our older genres and i dont think most japanese people know how deep they really were. Thats where Japanese Rpgs/console RPGs came from and where modern console action games come from.

GGGRRRR!!! They fucking killed all the Old genre games!! Im waiting for them to pick up again and blow everyone away. :p Ive gotta Start a Game company and make some.8) Thats what i really want to do with my life. I feel so relaxed when i start thinking about that agian. *Slumps in chair* Sooo relaxed!! :)

Strak
2003-11-26, 09:01 AM
Lounge: The lounge should get some more stuff. Let users "sleep" in the beds, logging them out of the game, and making them spawn back at the OBO when they log back on


I really fail to see how this would add anything. I quite often quit PS in a base, lounge or not, and when I log back in to the game, presto, I am back where I was when I quit. Oh and it dosen't matter who owns it either.

EarlyDawn
2003-11-26, 12:59 PM
If you log on a different character, you are placed back in sanctuary with the first. What I'm proposing is to make your character log on at the base, no matter what, and regardless of where you log off.

ZjinPS
2003-11-26, 09:09 PM
There could be some things that would be nice about an Outfit owned base that wouldnt be filled with RPG flavored cheese. Examples I can think off the top of my head..

1. A community type locker for outfit members. (woo!)

2. Longer CC module times.

3. Harder to hack locks (either takes adv hack or just longer hack time)

4. Your outfits selected symbol on some part of the base such as the walls.

5. The base would have a few adv medical terms and/or implant terms.

6. Same effects as an air tower.

7. Faster respawn time if you respawn at it.

egads I could go on all night..

Aen
2003-11-27, 02:44 AM
Before all that elaborate outfit stuff (which is really just duplicating what most Outfits already have on their websites) I'd like to see some new Combat Engineering deployables that could be used to upgrade base turrets, install security cameras and build blast shields or bunkers in the halls and courtyard.

I'd also like to see a terminal that lets a hacker log on as the base's Defense Officer. He has access to security cameras installed in the base, and when an enemy tries to hack a door/terminal/cc in the base, they are both whisked to a virtual duel. The duels are one-on-one battles in standard armor with a randomly selected weapon that they both are certed in. If the defender wins, hack fails, if the attacker wins, well you get the idea.

I wish I could think of something for medics to do...

You recieved 200 EXP for that post.