View Full Version : Core Combat 7 Day trial?
NuclearSiege
2003-11-26, 02:07 PM
is there a 7 day free trial out or coming for Core Combat
?
Please leave a url if Possible
thx
TeraHertz
2003-11-26, 02:43 PM
There was a 7 day trial for everyone in planetside. They activated it even if you choose "opt out." The ONLY thing I found good about it was the router.
After the 7 days, they disabled the trial, and that was that.
Gunslanger
2003-11-26, 02:44 PM
yes, i heard this roomer also, but have yet to see the proof. i didn't get CC, but i'd love to try it out first before i buy it. it doesn't look that great.
Warborn
2003-11-26, 02:46 PM
There's really not much to gain from the expansion at all. I wouldn't recommend spending money on it until you can buy it from a bargain bin somewhere.
I Hate Pants
2003-11-26, 02:47 PM
If you didn't try the 7-day trial earlier. Then you lucked out.
Gunslanger
2003-11-26, 03:03 PM
so, i'm not missing much, am i? when i think of expansion (i hate to bring my old MMOG referances in, but i must), i think of something like Ruins of Kunark, or Shadows of Luclin, or even Planes of Power for EQ. This seems like LESS of an "expansion" than Legecy of Ykesha was for EQ. i apologize to any EQ illiterate folks :p
Warborn
2003-11-26, 03:04 PM
so, i'm not missing much, am i? when i think of expansion (i hate to bring my old MMOG referances in, but i must), i think of something like Ruins of Kunark, or Shadows of Luclin, or even Planes of Power for EQ. This seems like LESS of an "expansion" than Legecy of Ykesha was for EQ. i apologize to any EQ illiterate folks :p
The only thing that justified it being an expansion was its size in mb. Its content was patch-quality material.
Gunslanger
2003-11-26, 03:07 PM
:eek: :eek: :huh: ...i'll pass for now then :cool2:
NuclearSiege
2003-11-26, 03:31 PM
thanks,
and im glad it answered alot of other peoples questiions. thanks for the info.
Have a good thanksgiving guys.
TheN00b
2003-11-26, 06:51 PM
Yes, the expansion was a truly wretched piece of work. While some of the new weapons and technology were well-conceived, it was a massive waste of time to have to go all the way down to the utterly abandoned caverns to grab another Maelstrom or Flail. Also, the Dev's attempt to create urban combat was seriously flawed; caverns, not matter what the advertisements say, are twisty, convoluted passages, not cities.
Hamma
2003-11-26, 07:10 PM
I think its a great idea, it just wasnt implemented well.. :[
NoSurrender
2003-11-26, 08:28 PM
yea and it was rushed.
Warborn
2003-11-26, 09:05 PM
I would get the expansion if I didn't have to go to a base with a module to let you get the expansion stuff or go down to the caves to get what I want. The fact that I hardly ever see any of the new weapons, and never see any of the new vehicles except for flails, the occassional router, and one or two switchblades a week, is a pretty clear indication that something isn't working properly. I just can't justify myself paying money for vehicles and weapons which take a long time to get, especially given how easily death comes in PS. If I were the devs, I'd do away with the stupid module/cavern restrictions on where you can get these new items and let them become an actual part of players' arsenal in PS.
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