View Full Version : 4th Empire
sutsurikeru
2003-11-28, 01:00 AM
They shouldve made a forth empire. Too many times have Ive seen the VS fighting the TR and the NC come in a bust up the party with thier Jackhammers and Vanguards. They shouldve made a 4th empire to keep the NC party breakers busy. Comments?
Rayder
2003-11-28, 01:01 AM
No. An even number of empires results in a standoff. 3 empires is perfect.
No. An even number of empires results in a standoff. 3 empires is perfect.
I agree.
Rayder
2003-11-28, 01:33 AM
^ As will the devs.
But then again what if two empires will join together to attack one? It is possible.
NoSurrender
2003-11-28, 01:34 AM
u think this is the first time anyones mentioned this sus? anyways NO!
Doppler
2003-11-28, 01:39 AM
Empire hatin' gota love it.
Rayder
2003-11-28, 01:40 AM
But then again what if two empires will join together to attack one? It is possible.
Thats not a standoff.
Thats not a standoff.
Still true :doh:
Hexen
2003-11-28, 01:51 AM
Three empires is fine.
If there were four, you'd have to place them at points forming a square. This would probably result in empires on far corners of the square rarely entering into conflict with eachother, though I guess that would depend on the way the continent layout is changed to accomodate the new empire.
Ontop of that, I really doubt the devs want to spend their time creating a whole slew of new models just for a new empire.
Anyway, I'd prefer they spend those work hours eliminating every common pool vehicle and weapon one by one, replacing them with empire-specific variations. That would be cool. :D
Flammey
2003-11-28, 01:52 AM
Yeah, but think of what it would do game wise if SOE added a 4th empire later in the game, essentially a 4th empire emerges in this war, due to what ever curcumstances, say there are people in each empire who can no longer get along with their governments choices, and so they decide to go on their own, perhaps stealing technology as they flee, technology that was to have been introduced into the empire, yet was stolen, their scientists and data destroyed, so that the new empire will have it's own uniqueness to it. Story wise, it works. NOW, add the ability to the game of having your avatar DEFECT to the new empire, and ONLY the new empire. Once your choice is made, you can't go back. That would save you from having to start over, plus, gamewise it would keep things from being over, or under balanced. The new empire wouldn't essentially be new. It would be made up of defectors from TR, NC, and VS. A CR5/BR20 is as likely to become disturbed by it's government's viewpoints, as a CR0/BR4. And four empires wouldn't precisely end with a standoff. Try imagining four different empires contesting for one continent at the same time. A continent like Solsar would make war NUTS. Cramped. But things would be fun. Even a continent like Cyssor would be fun for four empires to fight over. Adding a fourth empire would merely change the dynamics of the game, not the style of fighting. This game might have been more interesting if it was simply a bunch of Countries fighting. Like modern day war. It would bring in the idea of allies. Much like Outfits do in PS. BUT, how many Outfits do you see betraying each other. I doubt SOE wanted to bring politics into this game, so let's not worry about it. But it is still entirely possible to ally with the enemy temporarily in this game. Not that it actually happens. BUT, it sometimes seems that way. A fourth empire would just make that seem worse. It might also make things more interesting. But this is all just conjecture. SOE didn't HAVE to make it 3 empires. It could have easily made it 5 empires. Stir the shit up harshly. But it would have been a great deal more work for them. 3 empires works, yes, but it does get annoying when your doing well on an invasion, only to have the 3rd empire out try to storm their way into things, simply because this is where the experiance is to be had. At the moment, experiance, hacks and kills is the only point of this game. Once you reach BR20/CR5 that point changes to being just hacks and kills, and that gets boring quick. It's like Core, where the only point is to grab modules. I don't even bother. If someone wants to grab them, fine, I don't mind having the addition. But if the nme wants to steal them, I don't even bother wasting my time recovering them. I might try to kill the carrier, but I won't bother picking it up again. If someone does, then that is that. If the timer runs out, so be it. Mods are just an annoyance. When Sanc strikes become implimented, then this game will have a point, but not before.
Hexen
2003-11-28, 02:06 AM
1) If the new technology was stolen, then the new race should be more powerful.
2) If players have the choice to defect to the new empire, but not go back, then heaps of people might defect without a thought, population would go nuts.
3) Just because theres a new empire doesn't mean there will be more people, at all. Continents will not become more cramped, because the people in the new empire would have come from the other empires. All this will do is spread the empire populations more thin.
SandTrout
2003-11-28, 02:13 AM
First off: Flammy, use paragraphs please.
Secondly: Topics like this diserve to stay in the OF.
Edit: Oh yeah, and Sanc Strikes have been scraped.
Flammey
2003-11-28, 02:22 AM
First off: Flammy, use paragraphs please.
Secondly: Topics like this diserve to stay in the OF.
Edit: Oh yeah, and Sanc Strikes have been scraped.
Negative. I do what I do for a reason. The lack of pharagraphs was meant to reflect the fact not to take what I wrote too seriously. Don't like it? Tough. And that answers point two as well. Don't take threads like these too seriously. They are just conjecture.
As for sanc strikes being scrapped, well that gives me even MORE reasons to yell and curse CR5's for their stupid global post of, "Oh, dear me. Our home land is in trouble. Everybody to Amerish/Oshur" *and everyone who doesn't know better leave, leaving the diehards who thought things were going well to be stomped to rat shit, when the invasion could have been successful.
SandTrout
2003-11-28, 02:24 AM
I'm not takeing them too seriousely, just slightly annoyed by it.
Flammey
2003-11-28, 02:26 AM
Understood. It was meant to be annoying. Laughs.
Rayder
2003-11-28, 02:53 AM
4 empires would essentially result in a stalemate, a standoff, a tie, whatever you want to call it. With an odd number of factions there will always be the odd-man out, allowing them to beat the shit out of the other two waring factions.
4 factions would mean you could have 4 massive enemy forces vieing for control of a single base, losing the same tower over and over again, making play repetive, eventually people will get bored and leave, those that don't will get the base, a completely worthless way to keep/win it.
Sanctuary strikes would have made this game better, much better, giving people a reason to play. I don't know what SOE could do other than letting empires that possibly capped the entire planet, save sancs, some sort of bonus.
Hexen
2003-11-28, 03:50 AM
I don't see why a lack of paragraphs would imply and less seriousness than one with them. All it implies to me is that you can't format posts for crap.
Personally, when I see one mass of text without segmenting at all I'd probably resist to actually read it at all. It sucks. :)
Doppler
2003-11-28, 04:32 AM
I don't see why a lack of paragraphs would imply and less seriousness than one with them. All it implies to me is that you can't format posts for crap.
Personally, when I see one mass of text without segmenting at all I'd probably resist to actually read it at all. It sucks. :)
You have yet to take the red pill of forum viewing. It is important to note that the game balance is barely holding as is, adding a fourth empire whould make serious problems. Also your problem of "third empire coming in and interupting our war" whouldnt be elieviated by a fourth empire. Possibly just made worse because now you have 4 empires fighting over one continent.
Veteran
2003-11-28, 07:09 AM
Sanctuary strikes would have introduced the concept that an empire can 'win'. They can't. Taking every base on the map wouldn't even consitute victory, and sanctuary is a place where players can go who don't want to be playing while they are logged in. People would complain bitterly if they were getting shot in sanctuary.
For land. For women and beer. Forever. (or something like that). The 'forever' part means no winners. If people felt like they had 'won', they might quit, feeling well satisfied. That satisfaction means fewer players, which is a bad thing.
Reload
2003-11-28, 08:17 AM
They shouldve made a forth empire. Too many times have Ive seen the VS fighting the TR and the NC come in a bust up the party with thier Jackhammers and Vanguards. They shouldve made a 4th empire to keep the NC party breakers busy. Comments?
Think of the problems trying to balance the game with 4 empires. 3 has proven difficult to balance. 4 the mind boggles.
Rarzo
2003-11-28, 08:58 AM
Whoah...Flammey slow down, reading all that makes my head hurt :doh:
Doppler
2003-11-28, 09:23 AM
[QUOTE=Veteran]Sanctuary strikes would have introduced the concept that an empire can 'win'. They can't. Taking every base on the map wouldn't even consitute victory, and sanctuary is a place where players can go who don't want to be playing while they are logged in. People would complain bitterly if they were getting shot in sanctuary.[QUOTE]
I think most whould care more about the fact that it'd turn to a huge spawn camp fest as sancs are currently about as defensable as a pile of rocks. hmmm maybe that's too strong, as a french pile of rocks.
Gunslanger
2003-11-28, 09:51 AM
to be stomped to rat shit
:lol: ROFL :rofl:
Rayder
2003-11-28, 11:33 AM
If people wanted their sanctuary to be free of fighting, then they would HAVE to play and defend their home continents. The idea of being able to invade an empires safe home would make people try harder, and with the idea of a goal in the game, they would stay.
ZjinPS
2003-11-28, 11:49 AM
Get rid of all 3 empires! ANARCHY!
TeraHertz
2003-11-28, 12:27 PM
Sorry, I dont think there should be a fourth empire. The only way I think you could do a 4th "empire" is to make an OutLaw band.
I haven't really given it any thought, but off the top of my head the OutLaws would:
Be unable to platoon or creat outfits, only squads, thus making the Outlaw good for those who want to solo.
Be unable to capture facilities or towers
Be able to pilot any vehicle (so they can hack them and steal them) but unable to use aircraft. (How many criminals have you heard of that fly)
Be unable to use maxs
Be unable to have their vehicles or equipment used of stolen by an empire
Their resource system:
Each summoner cannot join an outfit, instead they collect nanites, like money. They gain these nanites by looting facilit slios, or deconstructing items (vehicles, or by killing somone and taking the contents of their packs)
The outlaws have the option to cert a "summoner"
The summoner creats a small device which must be deployed inside an enemy SOI. The summoner can then acts as an equipment terminal for the outlaw, giving access to the enemy empire's equipment.
Using the summoner costs Nanites. The nanites must be looted from a facility. Deploying a summoner inside a warpgate allows the Outlaw to use summoners at no nanites cost, but only allows them to gain basic weapons and ammo.
The Outlaws operate from a spaceship. (their sanc) They cannot steal resources from any continent with less than 25 of the target empire on it, or locked continents.
Killing an Outlaw transfers 5% of that outlaw's nanites to you're nearest freindly facility. If that facility is full then the nanites are simply lost. (meaning that killing an outlaw is worth more XP)
Anyway..just a load of random thought really :p
anyone cares to carry that idea on further feel free.
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