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View Full Version : My simple Grief Modification Idea


delta
2003-11-28, 06:08 PM
Hello,

I use to believe that the Grief Point system was fine, and I still believe that, for the most part, it is. But after gunning in a vanguard for a few hours I now have 1018 Grief Points. This is only from gunning and not a single point of my grief was earned from deliberately attacking a friendly unit. You're probably thinking that I'm a "bad shot", I'm a good shot, and that's where we have the problem. I used to think that people complaining about the Grief System were stupid, and they team killed or weren't good at hitting the enemy. But now I realize that there IS a flaw to it, a major flaw which hurts all gunners of heavy assault tanks.

Two main problems:

� The splash damage on the Vanguard is so large that you'll often have to damage a friendly when you hit an enemy tank. There are times when it's best not to shoot at a target if you're friendly unit is too close (the grief system enforces this) and there are times when you SHOULD fire (the grief system punishes you for this).

�*If a Vanguard Gunner destroys an enemy tank and the explosion of that enemy tank hits a friendly unit the Gunner of the Vanguard will receive Grief. This makes you think twice about shooting an enemy tank...this ISN'T the way combat should be, why should you be afraid of shooting an enemy? This is one of the reason's you'll often see a damaged enemy AMS in the center of hundreds of friendly infantry, no one will shoot that AMS because they're afraid of receiving Grief.

Example 1:

Situation
Vanguard A and Vanguard B are engaging MagRider A.
Vanguard B and MagRider A are ramming each other. MagRider A has 10% health left while Vanguard B has 30%. Vanguard B is stuck and therefore CAN NOT fire at MagRider A, MagRider A can and is fireing at Vanguard B. The Gunner for Vanguard A knows that he will have to shoot the MagRider. Yes he will injure Vanguard B but he will not destroy it. He WILL destroy MagRider A, thus he will save Vanguard B's life.

Outcome
The gunner for Vanguard A will receive 80-120 Grief Points for SAVING Vanguard B's Life!

Proposed Modification
I propose we modfiy the Grief System so if a unit shoots an bullet and that bullet hits the enemy BEFORE hitting a friendly unit all grief for that shot is VOID.

Example 2:

Situation
MagRider A is about to run over NC Soldier 1 and NC Soldier 2. Vanguard A sees this and fires at MagRider A. He hits and destroys MagRider A but the explosion of MagRider A kills NC Soldier 1 and NC Soldier 2.

OutCome
Vanguard A's Gunner is then awarded for a large amount of Grief. This should NOT be the case because NC Soldier 1 and NC Soldier 2 were going to be killed by the MagRider anyway and Vanguard Gunner A did not intend to injure NC Soldier 1 and NC Soldier 2, this was just a misfortune of combat.

Proposed Modification
The same modification as above should be implemented: I propose we modfiy the Grief System so if a unit shoots an bullet and that bullet hits the enemy BEFORE hitting a friendly unit all grief for that shot is VOID.

Counter Arguments

� Some people will say "the Grief system will punish you for occasionally accidentally shooting a friendly, but it is designed so that only deliberate and repititive team killers will suffer".

My response: Not true, this is true for Infantry assaulting other friendly Infantry, but not for Tank to Tank Combat. I fired ONE SHELL at an enemy MagRider, I destroyed that MagRider and recevied 80 Grief Points because it slightly damaged another friendly unit. This means all you have to do is destroy 16 Enemy Tanks who happen to be near another friendly unit, and then you'll get WEAPONS LOCK. That is exactly what happened to me.

� Some may say "this could be exploited"

My response: Yes it could, but it would be so difficult it isn't worth it. A team killer would have to align it so that an enemy unit was next to a friendly when he shot him. This is practically impossible...

Closure
The Grief system is designed to punish people who INTENTIONALLY shoot enemy units. It does a very good job doing that, but it is harming the Gunners of Heavy Tanks. This proposal requires no new features, only a minor code modification. "I don't know about you but I won't be gunning for a vanguard anytime soon, and when I do I'm not going to hit an enemy if he is even remotely near another friendly unit." Devs: Is that what you want to hear?

-Delta

Rayder
2003-11-28, 06:18 PM
When using the word 'an' the letter 'a' is the first letter of the word right after 'an'

Besides that ltitle tidbit of information, this would work.

Hexen
2003-11-28, 06:59 PM
Sounds good to me. :)

I reckon you should always get grief if you KILL a teammate though, maybe not as much if you damage an enemy as well. With the 2nd example you gave, the Vanguard could have waitted until the Magrider had run down the teammates if he realised it was too late. Then he could have killed the Magrider still and gotten no grief anyway.

It's perfectly fine to kill enemies and hurt teammates when it saves or helps someone, but you should always avoid outright killing teammates.

Seer
2003-11-28, 07:01 PM
I can see where you are coming from with the accidental enemy explosions, but I disagree with your assertion that the grief system is primarily in place so that intentional teamkillers are punished. I believe it is just as vital to the game that accidental teamkillers are mindful of the massive amounts of splash damage they are putting out, and are also punished if they fail to control it.

delta
2003-11-28, 07:13 PM
I disagree with your assertion that the grief system is primarily in place so that intentional teamkillers are punished. I believe it is just as vital to the game that accidental teamkillers are mindful of the massive amounts of splash damage they are putting out, and are also punished if they fail to control it.

That isn't my opinion, it's just a counter argument I thought I'd address before it came up.

Gunslanger
2003-11-28, 07:58 PM
this is not totally in line with your statement, delta, but i another good think (in my opinion) that should be implimented is that grief points going down FASTER. at least while your ONLINE.

delta
2003-11-28, 08:07 PM
this is not totally in line with your statement, delta, but i another good think (in my opinion) that should be implimented is that grief points going down FASTER. at least while your ONLINE.

I agree

Jagd
2003-11-28, 08:29 PM
The only problem I can see with your modification is that it doesn't take splash damage into account. Your Vanguard shell falls just short of its target, and the splash damage hurts everyone around it, including the enemy. You would still get the grief, even with your new system.

I think the main problem with grief is that it doesn't punish lemmings who run in the way. Basically if there is a tank fight going on, you should get the fuck out of the way. Don't cluster around the enemy tank and shoot your cycler at, back up so your friends can pummel it with tank shells.

What if they set it up so that the first couple of times you hit a teammate THEY get grief, but if you continue hitting them, the grief starts coming to you. I would leave the escalation of grief levels alone, so that if someone runs in front of you they get a little bit of grief and will likely get out of the way. However, when you continue to shoot them the large grief penalties start piling onto your grief level. I think that might work pretty well.

1024
2003-11-28, 08:30 PM
example 2: how do you know that the soliders wouldn't be able to save themselves. theres always that slight possiblity, and when you kill them in prediction of something, you also kill that possibility. that is what the grief is for.

Gunslanger
2003-11-28, 08:42 PM
a little story: when i was about a month into playing, i got SO sick of people jumping in front of me in zergs. i would wait behind the front lines until people died and there was room for me, and i'd go up and start shooting. what happens, a ton of idiots keep throwing themselves at the enemy and IN FRONT of you. eventually, i got sooo mad, i just said screw it. people that were jumping in front of me, i had no regard for them ;) bad idea...yep, wasn't long before my comet got me a weapons lock. needless to say, i don't use that philosophy anymore ;)

but, when you play alot, your grief doesn't go down enough. granted, i haven't had a weapons lock up since that one and only time, but i remember how SLOW that grief went down-and i still havent' gotten rid of it fully.

Acaila
2003-11-28, 09:00 PM
I am not a fan of this idea. What is to stop the Vanguard gunner from putting a shell right into an enemy infantry that is in the midst of friendlies? Grief should be recieved for that. Also the effect upon splash damage weapons in infantry combat wouldn't be desirable. It is more incentive for the plasma thumper user to take the shot at the enemies in close range who are being assaulted by HA users, aslong as they hit the enemy first they get no grief. They should get a shit load of grief for such careless and inappropriate use of their weapon.

As a frequent Vanguard gunner, imho the modification they should make is remove grief from the resulting explosion that is caused from destroying an enemy vehicle, not the actual shot itself. The grief system to me is designed to punish griefers and reckless fire, unfortunately it is hard to develop a system which distinguishes betweem reckless fire and a necessary shot.

The splash on a Vanguard is big, but not as big as most people think. Rarely do you have a situation where the grief comes from the shell itself, atleast not for more than 1 shot. It is the explosion from the destroyed vehicle that causes the grief. Just remove the grief from the destruction of an enemy vehicle that splashes friendlies.

Flammey
2003-11-28, 10:46 PM
I agree with this. If a friendly weapon hits and enemy, the grief shouldn't be there. Just because there are 20 VS soldiers converging on an NC AMS and I happen to be the last shot fired on the AMS destroying it, and the explosion kills those 20 soldiers, why should I get all that grief? Those VS soldiers should have known better than to be so close to an AMS being attacked.

In this way, the system of Grief is broken.

Splash damage is another story entirely.

WritheNC
2003-11-28, 10:55 PM
I agree with the explosion not causing grief, but splash damage should still cause grief, even if it hits an enemy first.

I mean, then you could kill friendly infiltrators hacking enemy vehicles with impunity.

Rayder
2003-11-28, 11:02 PM
If only those bastards that run in front of me while im fucking shooting would get grief, Id be happy.

Flammey
2003-11-28, 11:07 PM
Yeah, splash damage should still cause grief. It is an effect, not a cause. A vehicle exploding is a cause, not an effect.

You might say, Huh? I'll simplify. Splash is an effect of firing a, say 150mm round. A vehicle exploding is the cause of firing the last shot at it.

1024
2003-11-28, 11:28 PM
if your spalsh weapon is giving too much greif, don't use a splash weapon.

Veteran
2003-11-29, 12:50 AM
I was a Pounder operator and Prowler gunner for weeks, and during all that time my grief never got above 130. Ever.

If a person kills the same friendly more than three times within a two-hour period, they should get an instant weapons lock. The odds of killing the same friendly three times within two hours by genuine accident are more remote than winning the daily number. I kill a friendly on average of once every six or seven days and I'm an avid plasma Thumper user and vehicle gunner.

If I can gun a Prowler and operate a Pounder simultaneously and not get grief, the fault lies not with the grief system.

DramaticFanatic
2003-11-29, 05:51 AM
Well, if you NEED to take that shot, you should be willing to sacrafice your teammates.

Veteran
2003-11-29, 06:46 AM
But what if one of them would live to hack the tower, but since he's dead, the tower goes unhacked and the capture fails?

Life and death is too big a subject for a soldier. You are no use to your empire with a weapons lock.

DramaticFanatic
2003-11-29, 12:22 PM
If the soldier that is going to hack the tower doesn't survive to hack the tower, how is he SUPPOSED to survive. If you wanted him to survive, then you would not have shot. If the explosion of the vehicle killed him, and if you shot the bullet, you shouldn't have shot.

Sameway, if he was GOING to die anyways, how would you stop that? Not shoot. It is your decision if you want to kill all those people or not. You get the grief for doing it, but if the vehicle you wanted to kill was so vital, then there is nothing to be done.

Hamma
2003-11-29, 02:27 PM
Grief aint broke, no need to change it :p

Flammey
2003-11-29, 11:54 PM
I was a Pounder operator and Prowler gunner for weeks, and during all that time my grief never got above 130. Ever.

If a person kills the same friendly more than three times within a two-hour period, they should get an instant weapons lock. The odds of killing the same friendly three times within two hours by genuine accident are more remote than winning the daily number. I kill a friendly on average of once every six or seven days and I'm an avid plasma Thumper user and vehicle gunner.

If I can gun a Prowler and operate a Pounder simultaneously and not get grief, the fault lies not with the grief system.


I'm the same. My grief RAREly goes over 200. I have an instinctive ability from MOHAA that sort of allows me to know when NOT to fire. However, I sometimes fire anyways. Usually because I get pissed off with idiots running in front of me. If they want to run at the enemy, stay to one fricking side of the corridor, or at least away from me. But usually I can check my fire. And I usually don't grief on purpose to piss people off. Just occassionally. Usually when I come back to the game, all my grief is gone.

Zatrais
2003-11-30, 07:06 AM
Bah, the greif system is perfect as it is. If you can't control your greif or splash damage then get the hell out of the guns and leave it to those who can. Lobbing a shell near friendlies to kill an enemy should give you greif.

Xxzard
2003-11-30, 12:25 PM
well the greif is annoying. a story: so i was in the pounder TR max i was trying to enter a hallway full of friendlys and sitting right there where no one sees him but me is this lone cloaker and hes just shooting random people and everyone is turned away and i am the only one to see him. but pounder max is so explosive so i had to scream "help!" until someone finally looked around and shot the guy.

Jagd
2003-11-30, 12:28 PM
Did anybody notice they stealth buffed grief? Now your grief levels are in effect across all servers at the same time! So now if my Pounder gets in me in trouble, I can't log in and stealth around on Konreid to run down the weaponslock. That really sucks!

WolfA4
2003-12-02, 12:42 PM
If only those bastards that run in front of me while im fucking shooting would get grief, Id be happy.

i would settle for a window that pops up and flashes "hey idiot dont stand next to the exploding vehicle with a friggen pistol."

DoomWarrior
2003-12-02, 03:33 PM
U should only get grief if u directly hit an ally, maybe a little more if u kill him, if a splash attacks lands closer to an enemy, u should get very little or no grief, if the explosion of an enemy kills or hurts an ally, you should get very little or no grief, i think its too strict, seeing as being the occasionaly reaver pilot, its hard for a stry cluster missile not to hit an ally, as long as its not the closest target to the missile.

wow, i never realized that 2, is reqular font size

FireZ
2003-12-02, 07:02 PM
Grief aint broke, no need to change it :p
Its a little broken....not bad enough to warrent a major change though..

I get grief when someone runs me over....that should be fixed(not big, but a bug)

and splash damage. you kill a magmower that is running down your army and get grief because 3 people of the next 10 that are going to be run down by it. But don't forget that if you do that twice you are in the "excessive grief mode". in other words you take massive grief from just 1 bullet so remaining in the tank after you do this 2 or 3 times WILL weapons lock you.

KIAsan
2003-12-02, 07:49 PM
They need to tweak grief a bit. I should not take 50 Grief because some dumb@$$ mossy driver decides to mid air collide with my Gal. There is no way that was any of my fault (unless you say Gals shouldn't be allowed to fly).

Also, why is it the zerg tries to swarm my tank for gunner spots (even though they are filled) and all I get are two choices: Sit quitetly for 5 minutes until they all get a clue and leave, or run a few over to get back into action. Hmm, which would you choose? Collison Grief should be a SHARED event. That way both parties will learn from the event.

KIAsan