View Full Version : Outfit Points: What do you think we should be able to spend them on?
Warborn
2003-12-02, 01:48 AM
I haven't mentioned it yet, but Christ with a kitten, this addition really reminds me of something I suggested (http://www.planetside-universe.com/forums/showthread.php?t=8207&page=1&pp=15&highlight=Outfit+Points) a long time ago. Of course, I've no mind to try and claim the developer's ideas for enhancing the game as my own, although I am pleased it's being added into the game anyway. Outfits are the lifeblood of this game, and are pivotal in regard to how long-term goals will be added to make the game more enjoyable and addictive as the months go by.
Anyway, I was going to bump that old thread, as there are some other ideas there that I think are decent, but I'll just start up a new thread and we'll take it from here. What do you think we should be able to spend these Outfit Points on? Obviously by my post in the linked thread I'm in favor of small, infrequent, yet permanent boosts to various capabilities of individuals (or their vehicles) in a given Outfit. I'd like to hear what ideas you guys have in regard to how these points should be spent, apart from Outfit Base Ownership, and Orbital Strikes.
I like the outfit base ownership idea, that makes something to spend them on. I also think OSs should drain O'points. There was an idea of an outfit "Olympics" continent a while bacl, saw it on the OF. If opposing outfits could compete, they could gamble there O'points. O'points could be used to buy health or armor boosts. Like, use 20,000 O'points to have all your member have 150 health for 12 hours. There could be all kinds of variations with that.
Warborn
2003-12-02, 02:01 AM
Bonus Outfit Points for winning the proposed Outfit competitions is a good idea.
I personally don't much care for the idea of Outfit Base Ownership, however. It seems rather trivial, and I'm sure that the practical use of it would be such that you'd be better off saving those points for Orbital Strikes instead.
sutserikeru
2003-12-02, 02:02 AM
here goes:
i dont think outfit pts should be able to enhance anything in regards to weapons/armor/vehicles, that would leave the soloers out of the feast
i think that you should be able to maybe get lets say something like a NPC Free Lancer (mersenary) or something like base (non outfit) upgrades for a few hours or something
or maybe you could be able to spend pts on extra CRs. but it would be from YOUR pts, not the collected pts from everyone, just your personal stash
or maybe
i know you said not OSs, but i think they should stay free, just CR5s can use thier pts to upgrade it to a larger OS
i like the Mersenary idea the best tho
Could you imagine if there were numerous things to use O'points for, and if outfit's could trade points? I can picture it now, HMX-1 buys GODJOEY from ******* for 2 million O'points. You could sorta of trade players for points, then use those points on something. I just can't think of anything real good right now.
I don't fully understand your mercinary idea
Edit: Wow, I posted this at 7 AM? NO way. It's 2 AM. Oh wait, East coast. Ok, I'm cool now. My expert math skills strike again. :twisted:
must sleep now
sutserikeru
2003-12-02, 02:07 AM
use O'pts for making empire wide implants that are abel to use in the outfit for 2-3 weeks
use o'pts to form peace treaties with nme outfits
use o'pts to create droids to defend owned bases (when/if OBs come into play)
-some more thoughts
sutserikeru
2003-12-02, 02:11 AM
I don't fully understand your mercinary idea
well, just have a simple AI NPC that goes after a base or a specific target (maybe some cheater or soem dude who is really pissing you off)
they cannot respawn, but have more health/armor and have skills that are not available in game. like complete invisability, or a powerblade to kill ppl in one hit (taken from Brute Force's Hawk for the X-Box), or heatvision, xray vision, or being able to place spy cams inside a base that your entire outfit can view, ect
Warborn
2003-12-02, 02:13 AM
i dont think outfit pts should be able to enhance anything in regards to weapons/armor/vehicles, that would leave the soloers out of the feast
No offense to the soloers out there, but I interpret their desire to stay solo as accepting the fact that they will typically not reach the potential they could in a good Outfit. By staying solo and enjoying it they are acknowledging that they do not strive to be the best of the best.
Even still, I would hope that this addition would drive solo players into Outfits. Communities are very important to the success of MMORPGs, and the less solo players we have, the better chance each person will stay in the game, even if he should tire of it somewhat, because he doesn't want to give up playing with friends.
Either way, in what I refer to the benefits would be very minor and would be relatively few for all but the most successful Outfits. Acquiring a single upgrade would require a major investment of Outfit Points -- Outfit Points which could have been used on Orbital Strikes or Outfit Base Ownership.
Ideally however, the best solution would be to combine an Outfit-related benefit system like what the devs are going for now with Outfit Points, and an individual based benefit system, which could instead operate off of Battle Experience, including stuff like buying an extra cert point or for a lot of BEP's, or getting customization enhancements.
i think that you should be able to maybe get lets say something like a NPC Free Lancer (mersenary) or something like base (non outfit) upgrades for a few hours or something
I don't think the Merc idea will ever fly. The developers aren't too keen on things not controlled by players being effective, thus why Spitfires and automated base defenses are so crappy. Not only that, but Mercs means more stuff for the server to track, which would have an impact on latency and, in battle, framerate.
That is pretty much the reasoning behind the total lack of NPCs in the game, stated a long time ago, probably before Beta.
sutserikeru
2003-12-02, 02:18 AM
The developers aren't too keen on things not controlled by players being effective, thus why Spitfires and automated base defenses are so crappy. Not only that, but Mercs means more stuff for the server to track, which would have an impact on latency and, in battle, framerate.
it was an idea, mercs would really change the game tho, oh well
damn devs adn thier hate for NPCs!!
WolfA4
2003-12-02, 02:20 AM
warborn your idea is quite simply briliant. it gives outfits much more meaning and something to focus on while still not ever ending the game.
lets be real people wouldnt join an out fit for enhancements (most anyway) or even a chance to earn enhancements they would join for a team to fight with. solo'ers already acknowledge there willingness to sacrafise organized team work to play alone so let those who are organized work towards a greater goal.
sutserikeru
2003-12-02, 02:28 AM
lets be real people wouldnt join an out fit for enhancements (most anyway) or even a chance to earn enhancements they would join for a team to fight with.
very true, i joined Ultra Violence becuase i like fighting with a group, not soloing.
solo'ers already acknowledge there willingness to sacrafise organized team work to play alone so let those who are organized work towards a greater goal.
yeah, they sacrafise a team, but a soloer can tip the scales in the battle feild
a lot of times (and ive been in this situation more than once), the commander has no idea wtf he is doing, and refuses to hand over command, thus the unit gets disbanded due to everyone leaving and either going solo or joining up with another unit.
i solo a lot becuase my outfit is that active at nights, but ive tiped the scales more than once by hacking, blowing gens, ect
soloers should not be flamed, they make thier own desicions and we should appreachiate that.
PS. I know i said i like to be in squads, but like i said up there, my outfits not active 24/7 like some, so i solo a lot
Warborn
2003-12-02, 06:23 AM
soloers should not be flamed, they make thier own desicions and we should appreachiate that.
Nobody is flaming solo players. A lot of the time I solo sniper if no Outfit squads are going. My point, though, was that most serious players do not stay without an Outfit for long (and those who do are constantly spammed with Outfit invites... ugh), and as such those who do not have an Outfit probably won't mind being without a few little perks. If they do mind, well, Outfits aren't so bad, and a lot of them are no different than being solo anyway, because they rarely if ever work together.
Doppler
2003-12-02, 07:09 AM
The problem with your analogy about soloers doing this and soloers doing that is they're not doing anything one guy in a squad going off could do. I'm sorry i will bash soloers and lone wolves, unapologeticly I might add. Because I've seen what a tight voice chat linked squad can do, max's in the front, heavy assault and shotty wielders bringing up the rear, medics and engineers following to bring the wounded back up to speed and perform rear guard duty, as long as your people have the balls to keep moving, and dont head for a place they know they will get swarmed (i.e. going for spawn instead of the gens or the CC) they can sweep right through, get the hack and hold it. So yes i dont mind that people who dont want to have an outfit or a squad get left out in the cold, besides how many people do you know that have no outfit.
On the subject of the actual post.
I whould like to see the Outfit bases beefed up. Thicked IC over the door locks and command console (longer hack times, longer turn over times) perhaps the ability to install more turrets, (deploy a spitfire, invest points into it, becomes regular base turret. The ability to upgrades turrets with flak cannons and vehicle seeking missiles. The ability to cover the whole courtyard with mines at a touch of the button on the main console, yea that sort of stuff.
FraudulentBob
2003-12-02, 07:16 AM
You should be able to buy rims for your vehicles, or buy hats
SilverLord
2003-12-02, 09:03 AM
It's quite simple, Outfit Points, should be spent on your Outfits Base. You could upgrade your base to give it different turrets, different doors, longer hack timer, doors take longer to hack, something to jam the interlink benifits, just stuff of that sort. Outfit points should not touch soldiers or thier weapons.
TeraHertz
2003-12-02, 10:16 AM
It's quite simple, Outfit Points, should be spent on your Outfits Base. You could upgrade your base to give it different turrets, different doors, longer hack timer, doors take longer to hack, something to jam the interlink benifits, just stuff of that sort. Outfit points should not touch soldiers or thier weapons.
Thats hit the nail on the head :)
Things like:
Turrets
Addons
Adv. Targeting (longer range) - 200 points per turret
Sheilds (especialy useful on an amp station) - 200 points per turret
Self Repair - 300 points per turret
Self Regeneration (respawns automatical 60 seconds after destruction) - 500 points per turret.
Doors
Addons:
33% longer hack - facility wide, permanent till loss, 300 points
66% longer hack - facility wide, permanent till loss, 600 points
100% longer hack - facility wide, permanent till loss 1200 points
Lockdown - locks all doors to hackers for 5 mins, 30min recharge - 1000 points
Modules
Module Amp Housing - Houses the Module Amp - 1000 points
Module Amp - Amplifies pain module damage, can only be installed in YOUR outfit's base, preventing loners taking your base - Cannot be bought. gained from caverns.
Sonic625
2003-12-02, 10:31 AM
You should be able to buy rims for your vehicles, or buy hats
Or perhaps a cool little mower attachment for the front of the Magrider.
SilverLord
2003-12-02, 10:49 AM
Or perhaps a cool little mower attachment for the front of the Magrider.
Ugh...
Black
2003-12-02, 12:18 PM
Nice ideas so far :groovy:
my idea is since u could get a symbol at 10000(or something)
Why not implement a custom symbol at 30000 outfit points
Remember jus a idea
TheRagingGerbil
2003-12-02, 12:26 PM
Booze and strippers.
Actually, such things as the ability to call in Orbital Vehicle Drops, or Instant Action Redirection, Supply Pods, etc. would be pretty cool.
WolfA4
2003-12-02, 12:27 PM
Nice ideas so far :groovy:
my idea is since u could get a symbol at 10000(or something)
Why not implement a custom symbol at 30000 outfit points
Remember jus a idea
because then everyone on the server would have download your custom symbol, imagine every outfit with a costum symbol having to upload it to every client.
_-Gunslinger-_
2003-12-02, 01:15 PM
Turrets
Addons
Adv. Targeting (longer range) - 200 points per turret
Sheilds (especialy useful on an amp station) - 200 points per turret
Self Repair - 300 points per turret
Self Regeneration (respawns automatical 60 seconds after destruction) - 500 points per turret.
I think if something like this was implemented make it so it would only toggle for someone with a certain number of earned outfit points like 10k or something. This way everyone wont just flock to the bigger outfits and gain from it instantly.
EarlyDawn
2003-12-02, 04:01 PM
Booze and strippers.
Actually, such things as the ability to call in Orbital Vehicle Drops, or Instant Action Redirection, Supply Pods, etc. would be pretty cool.That combined with OBO upgrades would be great.
Rbstr
2003-12-02, 04:56 PM
I say Perminant wepon/vech/soldier upgrades. But an outfit can only have 2 or 3 upgrades, depending on how many points they have accumuated in toltal so and outfit with 10k points can buy one 15k they can get two 30 k they can have 3. these points are seperate from the buying points in that the buying points can go down but the "Honor" points stay the same, like a ranking number.
They each cost 100 points per member in the outfit(so small outfits can have them), so if new people come in 100 more are deducted from the pool.
They wouldn't be huge power up, but they can help an outfit specialize, liek one could be a bolt driver enhancement, another Gauss/cycler/pulsar enhancment, and another ATV buff. they would be slight but enough to give a small advantage, only if being uses corectaly, the ones listed above would make a goos mobile/range attack/scouting outfit base.
Warborn
2003-12-02, 05:41 PM
They each cost 100 points per member in the outfit(so small outfits can have them), so if new people come in 100 more are deducted from the pool.
That wouldn't be necessary, as there's a correlation between the size of the Outfit and the number of Outfit Points you acquire for doing the same things as a smaller Outfit. Sporkfire said it himself that the system does discourage Outfits from getting too big, which is why they opted for an Alliance system as well, to help keep together big Outfits together as a result of this change.
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