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View Full Version : Spork Watch - Assault Buggies


TheRagingGerbil
2003-12-02, 03:18 PM
SmokeJumperPS
Developer posted 12-02-2003 11:30 AM
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Oh yeah...a couple other things:

a) The Assault Buggies will *not* require a tech plant soon. (Not sure of the scheduling, but the change is made for the next patch or so.)

b) The Buggy handling (for the wheeled buggies) has changed to improve their uphill acceleration, as well as to add a bit of ability to "catch air" when you go over a hilltop. Makes them a tad more fun to play.

Queensidecastle
2003-12-02, 03:22 PM
KICKASS!

Tech plant limitation for the buggies sucked because for the same points and annoyance, you could just get the empire tanks instead. Very good change indeed!

DoomWarrior
2003-12-02, 03:23 PM
Vvrrrrroooooooommmmmm!!!!!!!!!!!!!!!!!

ZjinPS
2003-12-02, 03:27 PM
Catch air? Ack. I've had mine explode after catching air. I hope the beef up the suspension.

MuNsTeR
2003-12-02, 06:12 PM
Yay!

HELLFISH_88
2003-12-02, 06:16 PM
i thin k the no tp is a great thing, the empire specific assauld vehicles are great and more ppl will use um now!

Firefly
2003-12-02, 06:18 PM
You failed English didn't you?

On-Topic, I think it's about time they did this. Harassers are great for scouts, but are too much of a combat hazard. I personally like the Marauder and respect it's capabilities, and it's about time that SOMETHING with combat effectiveness was available regardless of a tech plant's availability.

Acaila
2003-12-02, 08:47 PM
Lightning is combat effective and doesn't require a tech plant, but that is all.

This is a great idea, I will get the buggy cert if those goes through.

Biohazzard56
2003-12-02, 09:04 PM
Lightning is combat effective and doesn't require a tech plant, but that is all.

Another reason why lightning owns

sutserikeru
2003-12-02, 10:05 PM
Another reason why lightning owns
it owns all, but is a bitch to get used to driving and firing/aiming at the same time

Rbstr
2003-12-02, 10:19 PM
This is great, i may be able to finaly gun in enforcers, they are probalby my favorite gun

Acaila
2003-12-02, 10:34 PM
Could someone possibly deliver a link to where smokejumper posted this?

Kyonye
2003-12-02, 11:12 PM
would be better if i used them. its good to hear that though.

TheRagingGerbil
2003-12-03, 09:27 AM
Here is that link by the way...

http://boards.station.sony.com/ubb/planetside/Forum18/HTML/000005-3.html

Flammey
2003-12-03, 11:00 PM
What about the Sky Guard? I still can't believe that needs tech to purchase.

delta
2003-12-03, 11:34 PM
What about the Sky Guard? I still can't believe that needs tech to purchase.

As a pilot I'm very glad that needs a Tech Plant, people don't know how good those Sky Guards actually are. I hope it stays that way.

Rayder
2003-12-04, 12:21 AM
They could at least make the flak boxes 75 instead of 50, it runs out of ammo so fast.

1024
2003-12-04, 01:00 AM
don't shoot and you won't run out of ammo. :heh:

Flammey
2003-12-04, 01:22 AM
As a pilot I'm very glad that needs a Tech Plant, people don't know how good those Sky Guards actually are. I hope it stays that way.

I'm a pilot too, and I don't fear the SG. I fear the 3 mile MAX.

Indecisive
2003-12-04, 11:58 AM
Yeah. Thats to bad that they arnt giving back the threshers funness.

Still cant climb as good as it did. The brakes are still non existant.

Zatrais
2003-12-04, 12:08 PM
whoopee fucking do, not like anyone will actually use the marauder..... might see it 2 times a month now instead of once a quarter.

The enforcer on the other hand is quite good, suppose we'll see alott more of those now.

Tresher is decent, nothing to spectacular imo, might see it more.

Jagd
2003-12-04, 07:21 PM
Does anyone know if he meant only the empire buggies are losing their tech plant requirement, or the skyguard too?

SG pwn my reaver ass. Especially if the gunner is smart and waits for you to slow down and engage a target before opening up. If they do, you get no missile lock and are dead before you can even hit top speed again.

Ed the MAD
2003-12-05, 08:49 AM
This is great, i may be able to finaly gun in enforcers, they are probalby my favorite gun

it would be even better if it had some sort of guidance. like heat seeking.

Jagd
2003-12-05, 12:07 PM
With the amount of damage those Enforcer missiles put out, targetting logic would make them ridiculously overpowered.

Ed the MAD
2003-12-05, 02:39 PM
With the amount of damage those Enforcer missiles put out, targetting logic would make them ridiculously overpowered.

simple. make the missles less manuverable. i can't hit anything with 'em anyway. they are so fecking inaccurate, they either need a smaller cof, or heat tracking.

Jagd
2003-12-05, 03:05 PM
Or a gunner who knows how to lead his target. Decimator has no tracking, yet I get more kills with it than any other infantry weapon. And yes, I kill more MAXes than grunts when I'm on foot.