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View Full Version : Leap Implant


1024
2003-12-03, 01:22 AM
Would be a great idea. It would work exactly like melee booster, except that it boosts your jumping height. Make it so it won't go higher than a base wall unless you're in infiltrator armor, and you got yourself some good ol' non-unbalancing infiltrator love.

No?

Warborn
2003-12-03, 01:59 AM
That idea has the potential to be lot's of fun. Would have to playtest it to get the right height/stamina cost and everything, but on paper it certainly has potential.

BadAsh
2003-12-03, 02:29 AM
Sounds good to me... or perhaps a variant that would allow you to climb or scale surfaces like base walls, trees, and those unclimbable mountain peeks. Would be great for snipers as they could get in trees and high up ledges and also allow another entry into a base... though I have reservations about that one... it's hard enough to fend off the Zerg from a few entrances without them swarming the walls too... I like your infiltration limit to wall jumping though� :)

Also, a leap or climb implant might be a NICE replacement for the controversial "Surge"...

BadAsh

Veteran
2003-12-03, 02:36 AM
It should replace Surge. Great idea.

SilverLord
2003-12-03, 09:10 AM
I could see this never being implemented, you know people would run around jumping all the time, and surging, unless Leap would be like a 50 drain.

Black
2003-12-03, 09:19 AM
Awsome idea 1024 u should submit it to the ask the devs thingy

321
2003-12-03, 10:00 AM
Fear the JH+surge+leap

dscytherulez
2003-12-03, 10:30 AM
I always liked that climbing idea, i think it would be great, but nothing should replace surge...you ppl just hate it because you never used it.

Firefly
2003-12-03, 11:53 AM
This is an awesome idea, and I support it wholeheartedly. I have always wanted a way to get inside a base without sneaking through back doors or front gates, that does NOT involve getting an aircraft and abandoning it. Whenever I am in a base and I see a speeding aircraft just suddenly disappear and there's an explosion and no kill-sign, I immediately go looking.

I would like to see wall-scaling or tree-climbing, but I could do with the leap too. Although if it were me designing it, I would make a serious chunk of Stamina disappear for each leap, so you don't get bunny-hopping Matrix wannabes.

TheRagingGerbil
2003-12-03, 12:06 PM
50 stamina pure jump sounds fair.

Firefly
2003-12-03, 12:40 PM
That's a bit of a stretch... imagine jumping into a base and then needing to turn on darklight, audio amp, or something else.

I'd go lower and say 30. That's a nice fat number.

FireZ
2003-12-03, 01:04 PM
nice idea but a lot of problems would have to be addressed.....mainly the ammount of stamina that it is used....like one good jump take 25 or 50 percent stamina. Surging and then jumping should probably eat up most of your stamina. definitly interesting though.

Veteran
2003-12-03, 01:31 PM
but nothing should replace surge...you ppl just hate it because you never used it.

Eh?

Madcow
2003-12-03, 01:34 PM
Sorry, but I'm totally against the idea. The main reason that I love the Vanu MAXs is because of their jump jet ability. It's something unique to them which greatly increases their effectiveness in certain situations, and handing it out to any infantry to be able to do cheapens it too much.

Veteran
2003-12-03, 01:43 PM
You Vanu want to be the only ones able to bypass chokepoints in all situations? Think about it for a minute. Empire flavor doesn't mean ridiculously overpowered tactical supremacy.

Aen
2003-12-03, 02:19 PM
You Vanu want to be the only ones able to bypass chokepoints in all situations? Think about it for a minute. Empire flavor doesn't mean ridiculously overpowered tactical supremacy.

You have your strengths, we have ours. If we can make a leap implant, why not make a stability implant that increases our rate of fire and decreases our COF?

As for the leap idea, i had a very similar idea to that. I agree that only infiltrators should be able to use it, to jump over walls. But I wouldnt mind seeing it take 60-70 stamina away. That way it wouldn't be exploited or overused, just when necessary.

P.S.> I am an infiltrator.

InfiniteStorm
2003-12-03, 02:27 PM
Yes, but a MAX can't hack doors or bases, so it jumping over a wall doesn't do anything more than kill people and hopfully clear the wall so the infantry can go in the back door or something. A MAX can only shoot. A VS MAX jumping on the wall can do pretty much the same amount of surpression a anchored pounder can do just spamming the wall. The NC MAXs....well....different story. An entire squad going over the wall with the power to revive, repair, heal, hack....That's just bad news for base defense. Base defense is hard enough as it is. Base defense would become obsolete again. A good infiltrator jumping over a wall could easily take down an entire base (Especially at bases where the gen is on the roof).

InfiniteStorm
2003-12-03, 02:28 PM
Aen posted before me :D

Veteran
2003-12-03, 02:37 PM
You can have the Terran anchor any day. It's weak and stupid in a field full of Decimators.

Aen
2003-12-03, 02:38 PM
Aen posted before me :D

Its ok. *High fives Infinitestorm*

Madcow
2003-12-03, 02:59 PM
You can have the Terran anchor any day. It's weak and stupid in a field full of Decimators.

And the TR anchor was far and away the best of the MAX abilities before the balance pass, my 2 main chars are TR and I have no problem admitting that. Now the NC MAX shield is a bit better than it was and the VS ability hasn't changed from the beginning. It used to make VS just fodder for Striker users, but since the Striker nerf the ability is actually useful. There is absolutely nothing wrong with having an ability which not every empire has.

I can't tell you the number of times I've gotten to the top of a tower hoping to attack people from behind only to stand outside the locked door missing all the action. Jump jets are great fun, and they're a part of what makes the VS unique and fun in their own way. Giving that same ability to everybody is just asking the Devs to move that much closer to changing everything to common pool and we can play red vs. blue vs. purple. Won't even be a reason to pretend they have different names.

Deadlock
2003-12-03, 03:17 PM
I had an idea kinda like this the other day as i was wondering around the swamps of hossin in my infl suit.

instead of a leaping implant i was thinking more of a short ranged grappling hook (kinda like the one in the first tenchu game) for infls and agile armors (to balence this with reinforced i'd up their armor but thats another tangent all in its own)

With the grappling hook, it would make it more of a skill to be able to scale a wall... the less experienced would be flailing all over the wall trying to get up as the defensive guys sat and took their aim. This would possibly stop the exploitation problem with the implant.

I dunno, when i first thought of it i just thought it would be neat if i could swing up in a tree as an infl and wait to pounce down on someone.

infinite loop
2003-12-03, 03:44 PM
I don't think a leaping implant is a good idea, it would change base defense greatly. Plus, I like having different traits for empires. Let the VS be the jumpers, I'm fine with that. I am intrigued however, by the upcoming implant balance pass they are going to do. I really hope they decide to add some empire-specific implants. That would spice things up even more, and that would be fun.

Aen
2003-12-03, 06:21 PM
Yeah, empire specific implants would be the bomb.

Firefly
2003-12-03, 06:23 PM
nothing should replace surge...you ppl just hate it because you never used it.
I hate to burst your bubble but you're wrong. Surge is my most-used implant. I use it FREQUENTLY. I am an infiltrator, who plays the way infiltrators are supposed to play- get in undetected and IF detected, haul ass. Surge has saved my ass numerous times.

You're also wrong again- I don't hate surge, and prove that I do. Never once have I said "Goddamn that fucking surge, I HATE IT!" Show me the quote. Be careful about making vague assumptions- you know what happens when you assume. Don't make an ass out of yourself.

it would change base defense greatly.
So I have to point out some inconsistencies in this line of thought (please don't be offended). Base defense changes greatly each time they introduce new elements into the game. For example:

Got a ton of troops sitting in the courtyard zerging it up? Hey, check out the new Liberator!

Got an easily-captured base that a zerg can take out? Hey, check out the shield and pain module!

Can't stop infantry from walking through the shield wall? Hey check out the tank sitting behind the wall with a gunner in the turret!

Jagd
2003-12-03, 06:56 PM
I think they'd be better off with a grappling hook of some kind. No insta-wall hopping, but make it more like a siege. A pistol-slot grapple that comes with Medium Assault or something, and the heavier the armor the longer it takes to get up the wall.

If you've ever played as a Vanu MAX for a few base assaults, you'll know that 9 times out of 10 you end up dying faster by hopping onto the walls ahead of the infantry instead of waiting and walking along the bottom. Everyone sees you get up there, nobody ignores a MAX intruder, and it's quite easy for striker/pheonix users to peg you from the courtyard, the walls, or anywhere on the roof. MAXes need cover and/or engineers to stay alive, and putting themselves out in the open on a raised platform is like painting a target on their chest.

TheN00b
2003-12-03, 07:00 PM
It's the truth, it's an outrage :)

Madcow
2003-12-03, 07:43 PM
If you've ever played as a Vanu MAX for a few base assaults, you'll know that 9 times out of 10 you end up dying faster by hopping onto the walls ahead of the infantry instead of waiting and walking along the bottom. Everyone sees you get up there, nobody ignores a MAX intruder, and it's quite easy for striker/pheonix users to peg you from the courtyard, the walls, or anywhere on the roof. MAXes need cover and/or engineers to stay alive, and putting themselves out in the open on a raised platform is like painting a target on their chest.

Very true, but some of the most fun times I've had is popping onto a wall unexpected and going out in a blaze of glory taking as many with me as possible.

The jump jets are only really effective during tower assaults for the most part, and then only if a friendly fella will open the door for you.

Kyonye
2003-12-03, 09:40 PM
would be kinda odd though. a while bunch of grunts flying over walls? i do like the idea though.

Everay
2003-12-03, 09:49 PM
well, make it take out at least 40 stanima, and may i remind you, the NCs max ability is usaible in a implant, its that stanima sheild one. but i really like this idea, itd make getting up on those walls and patrolling them a important part, not just a way to keep most enemies out

1024
2003-12-04, 12:50 AM
I dunno aobut a climb implant, that may be going too far. I think leap would be the way to go. Maybe don't change the height at which you jump, but for lighter armors it takes less stamina.

i.e. rexo=50 stamina agile=40/30? standard=30/20 infil=20-15

delta
2003-12-04, 01:28 AM
Yes, I love this idea.

DoomWarrior
2003-12-04, 02:52 PM
mmm..., surge, and jump booster, it would be like flying, leaping across the world from bse to base...

DoomWarrior
2003-12-04, 02:54 PM
Oh, i forgot, and u could use it while falling to lessen the damegae

1024
2003-12-07, 11:06 PM
I've posted it on the OF here (http://boards.station.sony.com/ubb/planetside/Forum10/HTML/010564.html).

If you like the idea please show your support.

Veteran
2003-12-07, 11:34 PM
Why not just give us jetpacks? I mean come on, how much fun would that be? They could give it two pistol slots, one short-rifle slot and 9x9 inventory.

Surge is continuing to cheapen and degrade PlanetSide. As shocked as I am that the devs can't recognize this, whether because they are being misled or because they are arrogant enough to think that they can integrate something like Surge into a game with CSHD I cannot tell. I doubt they are arrogant, or at least I hope not.

Surge doesn't work and it never will under a CSHD model. It has as its defenders everyone who loves cheap, easy kills and that's probably a lot of people. For people who want a fair game for all people, as I do, regardless of how much they spent on their computer, Surge is a menace and a solid barrier against PlanetSide becoming fair enough to judge the performance of individuals rather than being forced to attribute the high-scoring players' scores merely to Surge abuse, which is unarguably the case, whether or not that abuse falls into the category of exploitation or just Surge-addiction, which I can understand, since I use it all the time. I would, however, give up Surge in an instant to foster a more level playing field, and if I may say it, a more professional look to PlanetSide.

As for warping, it's still around and it's just as bad. Knowing what I know about movement-prediction, which is damned little, I can still stay for sure that there's no easy fix for the jumping/teleportation effects (especially on staircases or any Z-axis change). Surge is fvcking it up for all of us, whether or not we know it or admit it.

As for this leap idea, it's great. Since it would replace Surge, there could be no cheesy Surge/Leap combos, and it would give people a whole new strategical outlook. I would make it cost 30 stamina to leap in rexo, 20 in Agile, 10 in Standard and five in Infiltrator, plus it would drain two stamina every second and while active would seriously reduce falling damage. Subsequently, falling damage would be increased to something more realistic so that without Leap, jumping off the top of a tower would be fatal.

Unfortunately, instead of embracing the best long-term solution by removing Surge, I fear the game will limp along with it, creating a caste system of those who are willing to exploit Surge/teleport effects and those who aren't. I think there should be more skill involved in scoring a kill, but with Surge, it's just a flick of the mousewheel and a click of the left mouse button. Oh it's harder than that? Yah, sure it is. God only knows what third-party software out there is tuned specifically to use Surge.

Just my opinion.

DoomWarrior
2003-12-08, 02:14 PM
or ur two rifle slots will be taken up by the jump packs and u will have 2 pistols slots left with ur reinforced exo

Scarecrowe
2003-12-08, 09:06 PM
Surge is continuing to cheapen and degrade PlanetSide. As shocked as I am that the devs can't recognize this, whether because they are being misled or because they are arrogant enough to think that they can integrate something like Surge into a game with CSHD I cannot tell. I doubt they are arrogant, or at least I hope not.



If they are gonna get rid of surge why not get rid of HA too?? it pisses off even more people than surge does and is still really unbalanced

DBSRyan
2003-12-09, 01:14 PM
What if implants took up more than one slot? So jump might take 2-3 of your implant slots but then it could be less cost. or have a basic version 1 slot and the adv version 3 slots. there would have to be much better stamina to jump ration with the advanced version.