gaz_zilla
2003-12-05, 10:40 PM
I'm writing this in the hopes that someone such as Sporkfire or Smokejumper will read this. This is a suggestion that came up in the Community Discussion on Planetside-Universe.
The AV weapon at the moment, has very little firepower. This is obvious if you ask any Empire's troops. The whole weapon system in Planetside more or less concentrates on destroying.
Now if we took a different approach to the idea of AV weapons rather than simply destroying them. Good job with the Decimator, that destroys vehicles or maxis. Now we need to concentrate on a more AV related role rather than simple destruction.
I don't want people who post replies to this to simply cry out about it being overpowered or underpowered, it is simply an idea, and should be treated as such. This is a development discussion and should be discussed rather than shouted at.
Now here is the idea. The AV weapon. Taking the idea of the striker or phoenix, a missile system which tracks or is guided to an aircraft or vehicle. And then taking the idea of the jammer grenade, messing up systems, delicate circuitry or even permanantly damaging systems. Taking these two together would be a logical step.
I'm not especially sure what would happen with the lancer, but the simple idea is to have the AV weapons disable or inconvience rather than destroy.
Say you fire this weapon at an aircraft, various ideas were brought up in the discussion. One idea would be to make the weapons systems mess up and misfire, crosshairs jump across the screen, and have the engine systems shut down for a period of time, watching it drop out of the sky, certainly useful against low flying air.
Another idea would be to have the aircraft locked in its current flight path, and current thrust for a certain length of time. In my own opinion, I like this idea better (well, it is mine). Reasons for this would be that it would make destroying the aircraft much less certain, you may hit a craft whilst its pulling up, so it won't cause any damage, whilst if you hit it whilst its incoming downwards, you could smile with glee as it hits the ground with force.
AV is anti-vehicle, and so other vehicles and not just aircraft should be looked at.
For other vehicles, the effects would be random firing of weapons in random directions, steering locks or steering going out of control, ammo containers exploding(this could also be placed on the aircraft effects).
This is all I have to describe at the moment, but do feel free to reply with your observations, and lets hope that the Devs who scan these forums pick up this one out of the nerf and buff posts. This isn't a nerf or buff, its a universal rethink of a group of weaponry.
An additional note, why isn't the decimator in AV, for it is used in an anti-vehicle or anti-maxi role. Just an observation, I'm sure there are posts of this around the place already.
The AV weapon at the moment, has very little firepower. This is obvious if you ask any Empire's troops. The whole weapon system in Planetside more or less concentrates on destroying.
Now if we took a different approach to the idea of AV weapons rather than simply destroying them. Good job with the Decimator, that destroys vehicles or maxis. Now we need to concentrate on a more AV related role rather than simple destruction.
I don't want people who post replies to this to simply cry out about it being overpowered or underpowered, it is simply an idea, and should be treated as such. This is a development discussion and should be discussed rather than shouted at.
Now here is the idea. The AV weapon. Taking the idea of the striker or phoenix, a missile system which tracks or is guided to an aircraft or vehicle. And then taking the idea of the jammer grenade, messing up systems, delicate circuitry or even permanantly damaging systems. Taking these two together would be a logical step.
I'm not especially sure what would happen with the lancer, but the simple idea is to have the AV weapons disable or inconvience rather than destroy.
Say you fire this weapon at an aircraft, various ideas were brought up in the discussion. One idea would be to make the weapons systems mess up and misfire, crosshairs jump across the screen, and have the engine systems shut down for a period of time, watching it drop out of the sky, certainly useful against low flying air.
Another idea would be to have the aircraft locked in its current flight path, and current thrust for a certain length of time. In my own opinion, I like this idea better (well, it is mine). Reasons for this would be that it would make destroying the aircraft much less certain, you may hit a craft whilst its pulling up, so it won't cause any damage, whilst if you hit it whilst its incoming downwards, you could smile with glee as it hits the ground with force.
AV is anti-vehicle, and so other vehicles and not just aircraft should be looked at.
For other vehicles, the effects would be random firing of weapons in random directions, steering locks or steering going out of control, ammo containers exploding(this could also be placed on the aircraft effects).
This is all I have to describe at the moment, but do feel free to reply with your observations, and lets hope that the Devs who scan these forums pick up this one out of the nerf and buff posts. This isn't a nerf or buff, its a universal rethink of a group of weaponry.
An additional note, why isn't the decimator in AV, for it is used in an anti-vehicle or anti-maxi role. Just an observation, I'm sure there are posts of this around the place already.