View Full Version : My only piss off about the newest patch series
Doppler
2003-12-06, 01:49 PM
There are vehicles everywhere! Max's everywhere! Which by itself whouldnt be whouldnt be an issue but us poor little AV troops still got no loving. I mean honestly is it right I have to use my entire cache of rockets to kill a reaver (provided i live long enough to do so) or that with rearm pads reavers can repair themselves faster then i can damage them? They aughta change the name of the cert to anti-max-but-only-if-outdoors.
So heres my solutions to fix.
1) Make all AV boxes carry more ammo. 3 rounds to a box is disgusting considering this is the same size boxe's that hold tank rounds in gross.
And
2) Duplicate the decimator as a common pool antivehicle weapon
I Hate Pants
2003-12-06, 01:55 PM
Im pretty sick of the fps loss that came wit this patch. Its good inside bases. But when im outside or in a tower it suxs!
I just upgraded my computer for nothing!
But... on topic I agree with the first one. But I disagree with the second one. I already see more than enough people using the decimator.
Hamma
2003-12-06, 02:24 PM
I get great FPS - whenever they tweak that stuff it affects everyone differently :(
Biohazzard56
2003-12-06, 02:30 PM
Their are alot of things that could help performance, here are some of the more common knowledge
1) Latest Drivers, Sound and Video (sound has been known to cause slowdown try turning on miles 2d hardware sound is a good setting)
2) Defrag regularly
3) Check the size of the windows page file and make shure its within reasonable limits
4) Try turning down graphics settings like the detailed ground, it helps even if you have a nice or mid range comp, and put textures to medium i cant tell the diffrence between high and medium and im very paranoid about these kinds of settings.
Nimbus
2003-12-06, 02:31 PM
Weird. I haven't noticed ANY proportional increase in MAX units or vehicles. I mean, there are more players since the merger so you are definately going to see more but there are more infantry too. Most of the people I know took the exact same certs except they now got an extra vehicle or MAX for free. Thats what happened to me, I got a free pounder. Lah dee freakin dah.
Anyway, in outdoor battles infantry should be the lowest rung on the food chain. Most AA MAX units take 1 or 2 clips to take down a reaver if I remember correctly, wouldn't you think an infantry weapon would take even more?
FightForFreedom
2003-12-06, 02:34 PM
I have noticed a small increase in vehicles, and there are more reavers than before, but like Nimbus said, there are more infantry too. If you're having that much trouble with the vehicles using AV, pick up SA or some vehicles.
BadAsh
2003-12-06, 02:40 PM
I say more AV ammo per box and make the ammo box standard ammo sized, not the over sized box it currently uses. Originally, when the ammo was effective, that was needed to keep the killing power of one infantry trooper in check. Now that it takes a few boxes of direct hits to drop any vehicle you should be able to carry more ammo.
Striker:
5 rockets per box: (this is also the full magazine size of the Striker)
7 hits to kill a MAX
9 hits to kill a mossy
12 hits to kill a reaver
5 hits to kill a basalisk (empty a full clip to kill 1...lol)
9 hits to kill a harasser
1,000,000 hits to kill anything else.
You can carry a maximum of:
25 rounds: 20 rounds (4 boxes) in Agile + 5 in the Striker
40 rounds: 30 rounds (6 boxes) in a Rexo + 10 in the Strikers (both rifle slots)
And that assumes you carry NOTHING else.
At a glance you think well... a dedicated Rexo Striker guy has enough firepower to take out 3 Reavers... but this assumes 2 things:
1. He does not own you in 1 second
2. He does not just fly off for repairs
So to actually kill anything with a Striker, you have to catch them already wounded OR catch them so obssessed with another target that they don't notice you and your gnat-like weapon.
Though I do like the damage the way it is... just give me enough ammo to chase that reaver away a few times so I can make it from point A to point B on foot.
BadAsh
WolfA4
2003-12-06, 02:56 PM
jeebus 7 hits for a max? man the dev's took out the nerf tank and blew the striker away.
Rayder
2003-12-06, 03:20 PM
wow, it takes 6 for a lancer and 3 for the phoenix
BadAsh
2003-12-06, 04:11 PM
wow, it takes 6 for a lancer and 3 for the phoenix
Yeah, but I still like the striker because I can fire and move at the same time. With the Phoenix you have to stand still and guide your own missile. With the Lancer you have to aim more accurately. But, with the striker I can be running and strafing while maintaining my lock. The Striker also fires faster... so following the TR doctrine of low damage rapid fire weapons the Striker fits right in.
My problem with the striker is that I'm always making ammo runs. If I spent more time fighting and less time making supply runs it would be more fun.
One annoying thing though, the Striker won't fire unless you have a lock on the target. And it sometimes has a nasty habbit of not locking on... Also, it won't lock on to MAXs that are near tower or base structures. And it won't lock onto any MAX in a building... So you have to stitch to dumb-fire mode in those cases.
BadAsh
Rbstr
2003-12-06, 05:55 PM
ok i agree with every thing, except make the Decimator AV only not special assult. make the AV boxes hold 5 for the striker, and up its damage about 2 points. Give the pheoinx a 3 shot box and a 3 shot clip, so you can acctulaly make use of the Dumbfire a bit, and allow you to fire another dumbfire(not guided) while the other is still traveling. And give the lancer the same size box and way more AV damage and way less AI damage, becasue the lancer truly does suck, i didn't see one all day today.
Also eanyone that says to get SA instead of AV if you can't kill vechs should be shot. Thats what the fing certs is for! witch is why teh deci should be AV
Madcow
2003-12-06, 06:03 PM
Give the pheoinx a 3 shot box and a 3 shot clip, so you can acctulaly make use of the Dumbfire a bit, and allow you to fire another dumbfire(not guided) while the other is still traveling.
No freaking way. When there is an all out base assault with Phoenix users outside the walls sometimes the reloading is the only thing keeping MAXs alive for more than 30 seconds. After months of having one of the lesser AV weapons the NC have the best AV weapon, and no room to ask for more on it.
Rbstr
2003-12-06, 06:09 PM
well dumbfire does shit outside, and the time to fire another Guided stays the same, it would only help inside were its absolutly uses as it is.
Kyonye
2003-12-06, 06:18 PM
i'm a terran and quite annoyed with the stryker change. it may be 5 clips now to a round but brought down the power unproportionately to the amount of clips. when it was 3 rounds to a clip i could bring down a squito in three shots. with the new 5 round clips i cannot bring down a squito with the 5 shots. they really do stupid things sometimes.
Lonehunter
2003-12-06, 09:00 PM
That's some good info BadAsh. I'll trust you and save it to my desk top.
Doppler
2003-12-07, 04:59 AM
No freaking way. When there is an all out base assault with Phoenix users outside the walls sometimes the reloading is the only thing keeping MAXs alive for more than 30 seconds. After months of having one of the lesser AV weapons the NC have the best AV weapon, and no room to ask for more on it.
So because of what one TR guy says we should never ever ever do any more AV balancing, just because their going through godlike AV weapon withdrawl.
But getting back on topic, I chose the improvements I did because I thought they'd be nonpartisan. As to being more deadly to max's well yes, but since you have your choice of three max's for the same price I dont see how this is unfair. OH and by the way, why if the deci is a special assault weapon does it say antivehicle in the text. Whould you feel less opposed if it were straight up moved to antivehicle?
Flammey
2003-12-07, 05:41 AM
They Upped the amount of vehicles, they should up the damage from AV weaponry to vehicles. ONLY against vehicles. Not against MAX's
Doppler
2003-12-07, 07:17 AM
That whould be another good option. However I i feel a good start whould just be eliminating the ammo problems.
apachepilotpat
2003-12-07, 10:10 AM
AV definatly should be more powerfuller. It should be like real life weapons where a single shot blows up something small and damages something big
They should never remove the Decimator from Special Assault, but I'm all for including it with Anti-Vehicular as well. The main reason I don't use AV with any of my characters is the ridiculous ammo box size, which makes it too inefficient to use with Agile armor. If they were to seriously buff the amount of ammo in those boxes though, it would be worth considering again.
You have a good point about the repair pads too, but the thing is when you're in the air you end up spending more than half the time on your way to or from a repair pad. The amount of AA in the game, as well as the speed at which reaver rockets and liberator bombs run out is ridiculous. If pilots have to be constantly thinking ahead to where our next ammo loadout is coming from, so should infantry. MAXes (true AA that they are) don't have this problem, cause they're walking storage lockers, and that's fine by me.
Rbstr
2003-12-07, 12:36 PM
why not move it, the deci is AV and thats that the theres nothing special about it, the whole premis of the cert is thats its stuff for special situations, vehicles are not special situations. The things AV, and it makes far more sence there.
Doppler
2003-12-07, 02:07 PM
I'm not asking for a huge ammount of ammo JAG'd it just gals the hell out of me that I'm carrying around a box that is big enough to hold tank shells but at only a fraction of their ammo. Also in our defense, the funadamental difrence between and reaver an an AV trooper, if the reaver is out of ammo it can burn away and get to its reload site much faster, an AV trooper is just kinda stuck.
Well unless he has advanced hacking, or drives an AMS. Of course, I could be biased because I have one char who's the advanced hacker, and the other drives an AMS. :)
I agree with you about increasing ammo content for AV. Maybe if they held twice as much it would work out? I just find it so strange that an 4x4 box can hold 5 striker missiles, or 12 reaver rockets, or 10 lib bombs, or 50 tank shells. What the hell?!
JetRaiden
2003-12-07, 03:18 PM
yea now most of the time you'll see like 5-10 MAXes crowding a spawn room in a base raid.
Doppler
2003-12-07, 05:16 PM
Heh i have ams cert too, the problem is if i'm using av that means by default i'm in rexo, which means I cant drive my ams. If i'm traveling between my ams and a base and I shoot all my rounds i usualy wont recross the killing field to get back to my ams.
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