View Full Version : Idea for CE
Laeritides
2003-12-08, 11:00 AM
I would like to see the status of my deployed aces. I would like a screen that shows how many Mines, Spitfires, and Motion Alarms I have active in the field. It would also be nice to see your deployed aces in a different color on the map. That way you know where your deployed aces are located. Maybe this could be incorporated into the command uplink device. I would like some feed back on this idea.
dscytherulez
2003-12-08, 11:05 AM
well if its associated with the cud ud have to be CR2 though...
I like this idea
Laeritides
2003-12-08, 11:06 AM
They could easily allow access to a CR 0. Plus it would give that item a use at lower levels.
SilverLord
2003-12-08, 11:08 AM
It could work but, i don't see it being implemented.
Madcow
2003-12-08, 12:01 PM
I was thinking of a new CE idea now that Jammer grenades disable vehicle weapons. They should allow you to create a Jammer mine which is only triggered by vehicles. It should also be invisible or nearly invisible to keep troops from destroying them all the time as they would pose no danger to the troops. It would keep things interesting for that first Vanguard that rolls into an enemy courtyard.
Doppler
2003-12-08, 12:19 PM
Jammers disable vehicle weapons now? Since when, hmmm that makes zero sense, and just makes special assault that much more of a sick cert.
BadAsh
2003-12-08, 02:15 PM
Yeah,
Jammer grenades take a vehicles weapon systems off line complete with an annoying buzzing sound for a few seconds. The most annoying thing ever is to be in a tank and fighting an Agile + Punisher + Jammer (or Agile + Thumper + Jammer/fragmentation) grenade infantry soldier. He can Jam you then plink away with AP rounds until either:
1. You drive off
2. He runs out of Jammer grenades/ammo
3. You get out of your tank and kill him
This makes for very devastating infantry support to a tank battle. If you are on foot and hit the enemy tank with a few well timed jammers he will die without firing a shot.
BadAsh
Hamma
2003-12-08, 02:15 PM
I think there should be an "Advanced Engineer" which allows you to rep enemy equip.
sutserikeru
2003-12-08, 02:26 PM
I think there should be an "Advanced Engineer" which allows you to rep enemy equip.
o.O why would you want to repair nme equip?
i think you should be able to hack deployables
Laeritides
2003-12-08, 02:35 PM
You would want to be able to repair there equipment so that when you take a base you can repair the Gen to hack there terminals and get out equipment. Or repair the equipment terminal that desroyed while taking the base.
I like the idea of being able to hack CE devices. It would be nice to Hack the spitfires around a tower instead of blowing them up and then puting down new ones.
TeraHertz
2003-12-08, 02:35 PM
Yeah, I would like a deployable status readout too.
Hamma, is that a typo?
TheRagingGerbil
2003-12-08, 02:37 PM
I think you should be able to repair enemy equipment anyways. Always thought that was a stupid rule.
I do agree with the original post. It would be really nice for us CE's to pull up a window and see how each of our deployables is doing. Be nice if they showed up on the map as well. Maybe your personal show up on the radar, while everyone's show up on the overhead?
TeraHertz
2003-12-08, 02:41 PM
*TeraHertz watches Hamma and gerbil run towards a damaged VS spitfire turret, glue guns drawn ready to reapir.
SpirtFireTurret [Killed] Hamma
SpirtFireTurret [Killed] Gerbil
Ah well. Its the thought that counts...
Battle Pope
2003-12-08, 03:53 PM
I'm very very very very very confused.
Hamma
2003-12-08, 04:47 PM
I think you should be able to repair enemy equipment anyways. Always thought that was a stupid rule.
I concur
Sounds good, but nerf the whole CMD uplink angle. First of all, you can't equip the device unless you are CR2, second of all this type of info should be avaible to all Combat Engineers with the click of a button and shouldn't cost any inventory space to use. My only concern is where on the already over-busy UI is an extra button gonna fit?
vBulletin® v3.8.7, Copyright ©2000-2024, vBulletin Solutions, Inc.