Zompton
2003-12-09, 02:44 AM
I have been a subscriber to PlanetSide since day one. During the last few months I have been building a new computer leaving me with no way to play PlanetSide. Over these long months I have been thinking about PlanetSide and what I hope to see in it�s future. I had two ideas in particular that I think are great ideas to be implemented in PlanetSide.
Imagine being in this situation while playing PlanetSide. A level twenty and a level five go head to head, one on one. Both soldiers are wearing the same armor and are using the same weapon and ammo. Now pretend that each player has exact equal skills, as if they were clones of each other, though it is not possible just pretend. This would mean that both the level twenty and level five soldiers have a 50% chance of winning. But one is level twenty, and the other is level five. Shouldn�t the level twenty have a for sure win since he is a way higher level? Yes, he should have an obvious advantage, but he doesn�t. The two ideas I have come up with will give that level twenty the advantage he deserves.
The first idea is character stats. Each character will have the five attributes; strength, accuracy, agility, stamina, and weapon handling. Each attribute affects a certain skill from each other; strength affects the damage per hit you take, accuracy makes you a more accurate shot, agility affects your footwork and speed on foot, stamina determines how fast your stamina regenerates, and weapon handling allows you to reload faster and throw grenades farther. Each attribute can have more of an affect, and there can be more than just five, because these are the beginnings of an idea.
Each attribute will start with zero out of a total of six points per attribute. You gain a point to add to the attribute of your choice every time you gain a new level. The reason you can only have six points per attribute is so no one soldier is too powerful in one attribute. With this stat system, or something similar, that level twenty will surely have the advantage over that level five, as he should.
Another similar yet simple idea I had, which will also give that level twenty his deserved advantage, is weapon skills. On each weapon, you are able to gain up to ten weapon skills points. These points are gained by the amount of damage or kills you cause with a certain weapon. Once you have caused so much damage or a kill with a certain weapon, a weapon skill point is added to it. Each weapon is able to gain up to ten weapon skill points.
The affect that the weapon skill points will have is that it makes you better with that particular weapon. It can affect certain attributes of the weapon such as accuracy, range, reload times, and many others. But there would have to be restrictions for balance reasons. You can gain a total of ten points for each weapon, but to get all ten, you must be at the maximum level of twenty. To get seven, you must be level fourteen, and so on. This is to prevent one person from max�n out a weapons� skill by level thirteen, for balance reasons.
Both of these ideas I have thought up are fantastic ideas for PlanetSide. At this point in time, I don�t feel it is a first priority for PlanetSide, because a few other things are more important for the game right now. But when it comes time for new ideas to implement in PlanetSide, I think these are a must. Those higher levels deserve some sort of character advantage, not just player advantage. But, when implementing this idea you MUST KEEP BALANCE IN MIND, as it has been a big issue in PlanetSide.
Imagine being in this situation while playing PlanetSide. A level twenty and a level five go head to head, one on one. Both soldiers are wearing the same armor and are using the same weapon and ammo. Now pretend that each player has exact equal skills, as if they were clones of each other, though it is not possible just pretend. This would mean that both the level twenty and level five soldiers have a 50% chance of winning. But one is level twenty, and the other is level five. Shouldn�t the level twenty have a for sure win since he is a way higher level? Yes, he should have an obvious advantage, but he doesn�t. The two ideas I have come up with will give that level twenty the advantage he deserves.
The first idea is character stats. Each character will have the five attributes; strength, accuracy, agility, stamina, and weapon handling. Each attribute affects a certain skill from each other; strength affects the damage per hit you take, accuracy makes you a more accurate shot, agility affects your footwork and speed on foot, stamina determines how fast your stamina regenerates, and weapon handling allows you to reload faster and throw grenades farther. Each attribute can have more of an affect, and there can be more than just five, because these are the beginnings of an idea.
Each attribute will start with zero out of a total of six points per attribute. You gain a point to add to the attribute of your choice every time you gain a new level. The reason you can only have six points per attribute is so no one soldier is too powerful in one attribute. With this stat system, or something similar, that level twenty will surely have the advantage over that level five, as he should.
Another similar yet simple idea I had, which will also give that level twenty his deserved advantage, is weapon skills. On each weapon, you are able to gain up to ten weapon skills points. These points are gained by the amount of damage or kills you cause with a certain weapon. Once you have caused so much damage or a kill with a certain weapon, a weapon skill point is added to it. Each weapon is able to gain up to ten weapon skill points.
The affect that the weapon skill points will have is that it makes you better with that particular weapon. It can affect certain attributes of the weapon such as accuracy, range, reload times, and many others. But there would have to be restrictions for balance reasons. You can gain a total of ten points for each weapon, but to get all ten, you must be at the maximum level of twenty. To get seven, you must be level fourteen, and so on. This is to prevent one person from max�n out a weapons� skill by level thirteen, for balance reasons.
Both of these ideas I have thought up are fantastic ideas for PlanetSide. At this point in time, I don�t feel it is a first priority for PlanetSide, because a few other things are more important for the game right now. But when it comes time for new ideas to implement in PlanetSide, I think these are a must. Those higher levels deserve some sort of character advantage, not just player advantage. But, when implementing this idea you MUST KEEP BALANCE IN MIND, as it has been a big issue in PlanetSide.