PDA

View Full Version : The Galaxy Solution.


TeraHertz
2003-12-09, 05:31 AM
At first I thought there were more galaxies around than before, but to be honest I think thats just wishful thinking. To increase the number of galaxies I think the following would go a long way.

Make the HART only drop people inside a friendly SOI (spehere of influence), or within a certain radius of a "Drop Beacon" which can be placed by any CR1 squad leader.
You can still get to the battle, or to whichever base your team owns, but you can't do annoying ghost hacks or drop at remote tower and hack it. Also, if you need to get to your squad quickly, for example if you crashed or just logged on, your commander can activate a drop beacon which allows you to drop within a certain radius near him.

Allow the galaxy infinite afterburners on locked conintents and the sanc
Traveling through locked continents from the sanc is a pain. Its either that or use the HART to drop to the nearest DS center to the front line, which makes alot of people think "why not just HART straight in."
There's rarley more than a couple of people on a locked continent, apart from when a whole zerg arives though a warpgate. Zergs usualy hit so hard its not long before the continent is unlocked, so infinite galaxy afterburners are of little consequence in that situation. They would however, make the gal a much more viable method of transport.

Galaxy landing pads at the sanctuary.
Galaxies tend to just jumble about at the sanc. I'd like to see some landing pads. Just a little bit of textured ground to indicate "land here" People wont HAVE to land there, but it will make things look better if they do.

AutoLand
And here's the biggest change. What makes a gal unatractive to pilot? It tends to be boring. You can't shoot, you tend to have to leave the enemy SOI before you are shot down, and bailing out with your buddies wastes a galaxy you could probably use.

What I suggest is that the game make use of the autoland feature. Its there already. If a pilot goes LD, the aircraft will do it's best to land. It does it pretty well.
I think a pilot should be able to set an "autoland" point. They set a point on the map, using the same interface as the HART drop, and if they press vehicle special feature the galaxy will atuomaticaly eject everyone. Including the pilot. Then, the galaxy does it's best to land as near to the selected point that is valid.

This feature would probably only be usable if you achieve 350m in height, and if there is no vehicle in the back bay.

This way, the pilot can jump down into the action with his mates, the galaxy flies off, and the pilot can run off and find it later. The minimal AI used in such an event is unlikley to cause undue load to the servers.


Pilots wont HAVE to use this feature, but its there for them to use if they want.

Octavian
2003-12-09, 05:32 AM
Wow you typed that pretty fast. But how can you call a Galaxy boring? I love flying them.

TeraHertz
2003-12-09, 05:38 AM
How can i call it boring?
Like this
"its boring"
Its a shame, but it is.

Fenrys
2003-12-09, 07:34 AM
I dig the auto-land idea.

DeadTeddy
2003-12-09, 08:49 AM
/sign

_-Gunslinger-_
2003-12-09, 12:45 PM
Im all for it. The autoland feature would be kick ass. Also increasing the hart timer to deal with distance would be a good idea to. This way taking a galaxy would be more viable than just harting all over the world.

ChewyLSB
2003-12-09, 03:21 PM
Those are some very good ideas you've got there. /sign

JakeLogan
2003-12-09, 03:31 PM
I like them too wheres a dev when you need one?

Octavian
2003-12-09, 03:34 PM
Be quiet TeraHertz, I thought I trusted you :(

Vis Armata
2003-12-09, 03:56 PM
The drop beacon idea is good. I see it like calling in an orbital strike - you get the radius on the map relative to where you are, and mark it. I also like the landing pad idea (which could be extended to DSCs on continents, too).

I don't think that the Galaxy needs an infinite afterburner capacitor in empire-controlled areas. The ride is much quicker than walking. Nor does a Galaxy need to land itself - there are other things a Galaxy pilot can do it he or she is bored, like crash it into snipers (you did remember to bind, didn't you?) or pick up others to support your cause.

Octavian
2003-12-09, 04:08 PM
Hmmm yes support our cause. We could go on a crusade actually.

TeraHertz
2003-12-09, 05:50 PM
Be quiet TeraHertz, I thought I trusted you :(

Be quiet about what? :confused:

The gals boring, face it.
Crashing into snipers just doesn't cut it.

TeraHertz
2003-12-09, 05:51 PM
wheres a dev when you need one?


Hopefuly fixing the CC bugs :lol:

Rarzo
2003-12-09, 07:05 PM
Excellent! :thumbsup:

I like driving galaxys now, but any upgrade to them would make it even better!!!

Octavian
2003-12-10, 12:23 AM
Saying that our beloved gal's are boring. You obviously haven't driven one, they're the only exciting vehicle to drive in the game.

Kyonye
2003-12-10, 12:29 AM
gals are only fun if you know how to drive one. like me, i don't know how to pilot any of the air vehicles, so i stick to the ground in my lightning where i belong.

Octavian
2003-12-10, 12:31 AM
Well I could teach you, provided you play on Emerald, ditch the Lightning cert and get a gal cert.

EarlyDawn
2003-12-10, 12:32 AM
Someone had a nice idea, a teleporter somewhere in every base called the "boarding gate". Stepping into it would teleport you into any approperate, open slot on a galaxy that has manually flipped on a new toggle for this feature on the vehicle permission page.

Oh, and give it an equipment terminal.

Kyonye
2003-12-10, 12:42 AM
Well I could teach you, provided you play on Emerald, ditch the Lightning cert and get a gal cert.


well i do play on emerald but i'm really not into gals. my lightning suits me well and so does my MCG and stryker. we could use you octavian in our outfit =NaA=.

Ed the MAD
2003-12-10, 01:10 PM
i concur. the Galaxy is a fine ship. she's big and slow, but i'll never hold that against her. i can't imagine any battle without her. for she, along with her younger sister Loadstar, put the "Mobile" in Air Mobile. i mean, with out Moblie, you got nothing but Air. and air isn't strategically viable.

TeraHertz
2003-12-10, 03:19 PM
yes. the galaxy is great, it's just a pian to pilot it.

Fenrys
2003-12-10, 06:43 PM
Taking the auto-land feature a step further, I think a waypoint system could be of use as well.

With the Ground Support cert, you can drive an AMS to the battle, deploy it, join in the action, and the AMS is still serving its role in brining troops to the front lines.

With a Gal, the piolet is kept away from the fighting - not fun. However, if the piolet could designate landing points and layover times, they could still get their share of kills. For example, I may want my Gal to fly over an enemy base, auto-eject everyone at a certain point over it, fly itself back to a friendly base, auto-land in the CY, wait 5 minutes, and do it again (meanwhile I'm on the ground fighting).

Indecisive
2003-12-10, 07:33 PM
I say:

with the HART you can only land on friendly locked contients. Period. You should absoultly be required to use a warpgate to get on to an enemy continent.

Jagd
2003-12-10, 07:39 PM
They need a mini galaxy (the Asteroid???) that doesn't need a fuggen dropship center to create. A 5 seat, defenseless troop transport aircraft. As it is now, Galaxies and Lodestars hardly ever affect a battle's outcome because they are so hard to come by.

Octavian
2003-12-10, 11:40 PM
So hard to come by? I see bloody Lodestars and Galaxies everywhere.

Woohoo a Master Sergeant! Two promotions in less than a week!

TeraHertz
2003-12-11, 12:13 AM
They need a mini galaxy (the Asteroid???) that doesn't need a fuggen dropship center to create. A 5 seat, defenseless troop transport aircraft. As it is now, Galaxies and Lodestars hardly ever affect a battle's outcome because they are so hard to come by.

yeah, good idea.

Ed the MAD
2003-12-11, 01:22 AM
They need a mini galaxy (the Asteroid???) that doesn't need a fuggen dropship center to create. A 5 seat, defenseless troop transport aircraft. As it is now, Galaxies and Lodestars hardly ever affect a battle's outcome because they are so hard to come by.

perhaps a 6 seat slick with a pair of rotary chainguns? (ala UH-1 iroquois?)


i know what you're thinking and the answer is, THE PILOT ISN'T SUPPOSED TO JUMP OUT OF THE FECKING SHIP! HE STAYS ON STATION AND MAKES SURE THE BOYS ON THE GROUND ARE WELL FECKING SUPPLIED! oh, you're sad because you can't get any kills? your "l337 pwnz0r1/\/g 5k1||zzz" are going to waste? well tuff fecking balls! you paid for the Air support cert, that means you're flyin' an air taxi! you don't like it, well then stop bitching and go get yerself a mosquito or reaver and leave the galaxy to the true galaxy pilots.

Alarinn
2003-12-11, 04:07 PM
word man, word!

TheRagingGerbil
2003-12-11, 04:31 PM
Damnit Jagd, I've been wishing this since beta.

Take the Deliverer, slap the wings and tail from a Liberator on it and Voila, you have the Osprey, a quick and nimble 5-man transport.

TeraHertz
2003-12-11, 05:48 PM
your "l337 pwnz0r1/\/g 5k1||zzz" are going to waste? well tuff fecking balls! you paid for the Air support cert, that means you're flyin' an air taxi! you don't like it, well then stop bitching and go get yerself a mosquito or reaver and leave the galaxy to the true galaxy pilots.

:nono:
Don't turn my thread into a flame.