View Full Version : Sociology of Planetside - The Great Divide
RageMaster
2003-01-22, 10:59 AM
A couple of good friends and myself were recently discussing PlanetSide over a reefer outside on the porch when the conversation turned from the simple subject of game physics, to the potential social system that the game rules will create.
Let me elaborate. I'm an ex-college student with a fair understanding of sociology, psychology and computer games (having qualifications in all but one) and this is what is currently raging through my mind.
All the reviews up untill now, what does it tell us? Pretty much nothing we havent read already, we know about the guns, the vehicles the spawn-rules, grief-rules and factions. We're all hard-core fans of this up and coming MOG. What reviews cannot tell us is what the PlanetSide community is going to be like, after all its a beta, and the playerbase for the game currently is limited to Sony's employees.
Inherently the game splits the playerbase into three, and stops them from talking to each other. Instant in-game segregation. The opposition is out to cause you and your faction grief, and you and your faction are out to cause the opposition grief. Your muted to them, they're muted to you, the only way you can communicate is through kicking the she-hite out of each other. And bearing in mind that you're punished for shooting your team members you have a game that instantly fashions 3 completely seperate communities along with their own celebrities, websites, voicecomms servers, IRC channels, forums, messageboards and tactics. We'll still have forums for communication with the other factions, but I reckon a half-year after the game is released, those messageboards will be all flame. You can keep your planetside.stratics.com in your favourites, but I guarantee if you play this game alot you'll spend much more time on a faction based website.
I'll be joining the Terran Republic. I know Ill be chatting as much as possible with players on my team, and I know I won't make that much of an effort to contact other teams (even outside the game). So my community is my faction. Everyone on my faction has two common enemies, enemies which can and will only try and kill us over and over.
3 very close knit, individual communities having one huge war. I believe factions will learn to properly hate other factions, hell my friends are calling the Varu the VC's in conversation! Comraderie honour and a sense to impress piers will thrive in each faction, stronger than most people might think. You will celebrate victories, mourn defeats and give rise to hero's and legends within your own community.
MMOG communities have always been some of the strongest communities on the internet in my opinion. But I think this will reach a new height with PlanetSide.
Put simply, I can think of nothing that brings people together like a common focus of true hatred.
-RageMaster
WhiteSun
2003-01-22, 11:06 AM
Originally posted by RageMaster
A couple of good friends and myself were recently discussing PlanetSide over a reefer outside on the porch
Gee, this post was a lot more coherent than I expected it to be! :)
Hamma
2003-01-22, 12:19 PM
haha - indeed. Good post
YoMma
2003-01-22, 12:28 PM
Heheh, good post.
I was thinking something along those lines, the hatred will really increase...I mean its already begun now! A lot of Vanu Dissing!
:vsrocks:
Faust Sheck
2003-01-22, 12:32 PM
Personally I believe having no contact with the enemy is for the best. It eliminates friendship pacts which evens the game even more so.
For example you are with your friend "GoodGuy" and you run into two other people named "Badguy1" and "Badguy2", your friend GoodGuy is friends with both of them so he just sits back and doesen't kill them so they remain friends. If Goodguy had no idea who they were he would of helped keep you alive from these two guys.
A game which clearly demonstrates the chaos of letting you know the enemies names is Infantry, another SOE game. The zone (server) known as Chaos in EOL has so many people who make truces that they can't kill anyone without everyone killing them. Add to the fact that even the your team mates try to get you killed by their friends on oposing teams by summons, not summoning or healing, etc.
Playing World War 2 Online, a game which gives you no communication with the enemy is no problem with me, and I have never heard any of my team mates (Axis) bitch about the problem. I believe it helps your team build closer ties.
u lost me at reefer...
hehe, no realy i get what your saying and i totaly agree. The only exception that that would be if 2 empires where both being whooped by one (prolly the TR. >:] ) and somehow they decided to temporarily work together to fight against the overwhelming common threat.....but ya right that still wont happen. Theres always gonna be somone who joins, doesnt listen to the messages and tries to hack an allied base :-/
YoMma
2003-01-22, 12:44 PM
Indeed, no contact is good. It keeps knowledge of enemy plans to a complete minimum, and keeps helps keep each empire a tightly knit community.
txMaddog
2003-01-22, 12:51 PM
Sounds kinda like the DAoC (Dark Age of Camelot) community, where you have 3 Realms fighting each other for forts and relics.
If one faction begins to dominate and sure the other 2 factions will probably start, if not working together, will focus more on the dominating faction til parity is restored.
Kyonye
2003-01-22, 01:20 PM
I am a Vanu, always will be a Vanu, thats just the way it is. It is possible to have somewhat of a friend type within the other groups. respect leads to friendship, not always, but alot of the time.the key to having a friend in the other groups is not to let it interfere with the actual game.
Mikedanad
2003-01-22, 01:39 PM
If you found a scapegoat..*ahem*..Friend (In an enemy faction of course) and became close 'Friends' in game and were almost like a spy, somehow counteracting every single attack that faction proposed and striking when they are away..You could completly over run a continent...possibly...just a thought....
Navaron
2003-01-22, 02:02 PM
Like SJ said (I think it was SJ), that no one wants to kill people you know. It's alot more fun killing people you don't have any knowledge of except their faction. Nice, faceless enemies.
So you're pretty much killing people based on their colors right? Isn't that pretty racist? I thought so. Is smokejumper a nazi?
(IT'S A JOKE)
CrazyJoker
2003-01-22, 02:04 PM
I was thinking about this as well and I started wondering about the rivalries that could potentially develop between different outfits. I was browsing through the different clans listed in the database and I noticed a lot of them are region-specific. Since outfits are probably going to try and have a few specific areas of operations (areas where they know the lay of the land better than others) in the game then odds are they will run into certain opposing outfits more than others.
I am really looking forward to this because I believe it will lead to more bitter fights where people will go down fighting to the last man (instead of pulling back and preparing for a counterattack) just because they hate the enemy outfit so much. Unlike other online games there isn't going to be an end to a match where everyone shakes hands and compliments each other on a job well done.
To be honest I'm really hoping this will be the case and 6 or so months from now there will be a feature on PSU entirely dedicated to intense rivalries that have developed within the game. I'm talking the kind of rivalry where a sniper will give up his perfect position above an enemy encampment to run halfway across the continent to participate in some meaningless skirmish that has started between the two clans and will eventually develop into a large-scale battle.
Navaron
2003-01-22, 02:10 PM
That would be pimp-licious.
GunboatDiplomat
2003-01-22, 02:13 PM
It may eventually reach the point at which as soon as people get online, they run straight for the nearest enemy, instead of forming a squad, or listening to the commands of their superiors for large scale tactics. And that CANNOT be a good thing. It would remove what I believe to be the most important aspect of the game, its large scale feel. PS would turn into another online fragfest unless blind hatred for the enemy was kept under control.
Beware unthinking hatred.
Airlift
2003-01-22, 02:15 PM
The most interesting sociological aspect of the game to me would be to see how each empire develops differently, and what social orders are developed within each little community.
GunboatDiplomat
2003-01-22, 02:18 PM
What I'm wondering about the sociology within each empire is the extent to which the BEP gatherers of the game obey the orders of those with a huge number of CEPs.
Peacemaker
2003-01-22, 05:45 PM
Wow, i didnt know people were into it so much. I personaly hope that there is a form of communication between the factions. I wanna be able to be flying along in my skeeter and suddenly run into Hamma. Now that will probly happen but once. But the thing is i wanna be able to be like holy $hit its hamma! And have hamma know that he is feared (and also has lost the element of suprize if he had any at all). Not to mention if and when I plow him into the nearest hill so he will be picking pieces of his plane out of his a$$ as he trys to swim out of the lake (hahaha) i will be able to make fun of his horrible piloting skillz
Hamma
2003-01-22, 06:01 PM
:[
Denali
2003-01-22, 06:09 PM
Being a handful of foreign language classes away from a Psychology degree I think it'd be neat to do a study on a group of friends that all chose different factions to support, and see how the 'conflict' spread to daily life...I'm willing to bet it'd start off with a little bickering and smack-talking etc., but eventually I bet serious rifts could form in friendships over this stuff, at least if they were all taking their gaming seriously...
:dance:
denali
Sputty
2003-01-22, 06:10 PM
Originally posted by Peacemaker
Wow, i didnt know people were into it so much. I personaly hope that there is a form of communication between the factions. I wanna be able to be flying along in my skeeter and suddenly run into Hamma. Now that will probly happen but once. But the thing is i wanna be able to be like holy $hit its hamma! And have hamma know that he is feared (and also has lost the element of suprize if he had any at all). Not to mention if and when I plow him into the nearest hill so he will be picking pieces of his plane out of his a$$ as he trys to swim out of the lake (hahaha) i will be able to make fun of his horrible piloting skillz
Then the rest of the CDL will hunt you down and take you down with our knives to get our revenge.
Wreck
2003-01-22, 06:20 PM
you all envision it as if each faction is gonna be all gung ho with eachother. i dont think it will be. think of factions kinda like a family of outfits. families fight, hell some families kill eachother. i wouldnt be surprised if there were internal fights over territory. thought id throw that thought out there :rolleyes:
Sputty
2003-01-22, 06:30 PM
I can see some bases being called "Insert Outift here" territory. Of coruse for that reason many other outfits won't defend it so I hope they're large enough to defend well against attacks from other empires with minimal reinforcements. Outfit wars most likely won't happen though...The grief system is too well done.
Kahar
2003-01-22, 06:30 PM
To continue the comparison to DAoC:
the community is a good example of what will probably happen. Perhaps it is the way most of the msg boards are set up, but there is a lot of communication between the sides. The boards are separated by server mostly, and people usually (at least in my experience) only realy get to know the people on their own servers, but including the "enemy" players who post on the same board. I know many of the guilds (outfits) on my own server, and some of the more famous players, but I don't know of the guilds and players on other servers, as there is never any talk of them ingame (of course) or out.
It may be only in my case (I don't play that often, and only one 1 server, others play on more than 1), but I think the community will be very similar in the end.
Here's hoping that it will :)
Peacemaker
2003-01-22, 07:26 PM
I still say you guys are going to be picking pieces of hamma's @ss out of the nearest mountain :)
BTW to form a bigger rift the game needs empire specific Aircraft Too! This is like pitting A russain F16 vs US F16 (I know the Russains dont have f 16s im jsut saying it would be the same plane)
quiet
2003-01-22, 09:42 PM
I am also thinking outfit rivalries will potentially be a big part of this game.
Any hatred toward the enemy is pure RP, but if someone from your own faction causes you grief than you have a legitimate personal reason to dislike them.
Wreck
2003-01-22, 11:25 PM
yeah guy, id be like yo guy i bust a cap in yo ass guy
shieeeeeeeet son
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