shadowseed
2003-12-11, 08:25 AM
In response to BadAsh's thread (http://www.planetside-universe.com/forums/showthread.php?t=17438&page=1&pp=15) about infiltrators, i think they need to be "sexed up", and heres my idea for infiltrators :
"Spiders" : small nano-bots that the infiltrator carries as an inventry item (only carriable by the infiltration suit). Each item releases a hundred spiders (invisible to the naked eye), which perform one of pre-set functions. They are "used", and can be sent to a point on screen or perhaps remote controlled like a tow missile, but on the ground, to some destination. They are only active for about a couple of minutes, after which they expire.They can also walk through doors (or the cracks in doors).
1) Scout spiders : They provide radar coverage for a small area around them while active.
2) Sabotage spiders : Can target a terminal, spawn, turret or deployable. They basicly act like a jammer.
3) Decoy spiders : They provide a false radar signiture to the nmy, sending them running off after nothing!.
4) Door spiders : When sent to a door, they lock it for a short time, so even the nmy cannot get through!.
5) Narc spiders : When sent to a nmy unit, they attach them selfs to the player, who is then lit up on friendly radar like a christmas tree, for a short while, for all your platoon to see!.
"Spiders" : small nano-bots that the infiltrator carries as an inventry item (only carriable by the infiltration suit). Each item releases a hundred spiders (invisible to the naked eye), which perform one of pre-set functions. They are "used", and can be sent to a point on screen or perhaps remote controlled like a tow missile, but on the ground, to some destination. They are only active for about a couple of minutes, after which they expire.They can also walk through doors (or the cracks in doors).
1) Scout spiders : They provide radar coverage for a small area around them while active.
2) Sabotage spiders : Can target a terminal, spawn, turret or deployable. They basicly act like a jammer.
3) Decoy spiders : They provide a false radar signiture to the nmy, sending them running off after nothing!.
4) Door spiders : When sent to a door, they lock it for a short time, so even the nmy cannot get through!.
5) Narc spiders : When sent to a nmy unit, they attach them selfs to the player, who is then lit up on friendly radar like a christmas tree, for a short while, for all your platoon to see!.