Spee
2003-12-13, 07:39 PM
Alright. Since there is a levelling up, and, I've noticed, most RPG's have a "sub-levelling" system, in which unique skills are levelled, and, alongside that one guy's idea (sorry, forget his name, pm me, and Ill edit this) that people should get specialist points, I had an idea.
Alright. We're all angry when some n00b, fresh out of VR with his MCG/Lasher/JH rushes at you as fast as he can and nukes you, right? Well, I had an idea that the more you used a weapon or item, the more proficient you became at it. This would create specialists in a field where specialism is not present right now.
Example: A BR16 Character who has had SA since BR5 will be much more efficient, both from real-time battle experience, and CoF reduction, due to his characters skill with the weapon.
Basically, I'm saying is that, when you're fresh out of VR, I dont think you should be able to wield a HA weapon as efficiently as a BR20 career grunt. Your CoF would be a lot larger, and perhaps a lengthier, but not by much, reload time.
Same Idea for the REK - There would be multiple tiers for each hacking certification without adding new ub4r 1337 certs.
Hacking - Level one. = Current Non-certed REK speed.
Hacking - Level two. = Slower than regular Hacker cert speed.
Hacking - Level Three. = As fast as Regular Hacking.
Certified Hacker - Level One = The speed of a regular certified hacker, plus the difference in speed between a normal and advanced hacker. This would provide enough incentive to get the cert. Allows to hack terminals, but not get advanced equipment, such as MAXes, HA, or any other such typical grunt loadout. Can hack vehicles, but the gunnery seat is disabled, and the hack eventually wears off.
Certified Hacker - Level Two =Current speed of Advanced hacker. Same restrictions on equipment hacking, effect lasts longer.
Certified Hacker - Level Three = Current speed of Advanced hacker, plus the difference between advanced hacker and Normal certified hacker. Same restriction on equipment hacking, but lasts longer.
Advanced hacker - Level one = Current speed of Advanced Hacker, but 2x the difference between hackign and adv. Hacking. No restrictions, aside from time - All equipment is purchasable from terminals, gunnery seats are open, and vehicles are permanantly in your ownership.
Advanced Hacker - Level two - Current Adv. Hack speed, but 3x the difference between certs. Longer effect on hacked terminals.
Advanced Hacker - Level Three - 3x the speed of Adv Hacker. Able to purchase ENEMY equipment from terminal - Quasar MAX, Lasher, Pulsar, etc. Hack destroyed enemy terminals so friendlies can repair them. Can hack main console and claim OBO benefits on enemy base, thus confusing the shit out of the enemy. EXP Awarded to the outfit that claims it before it is hacked.
And so on like that. Proficiencies at various equipment depending on usage. A Gauss user at level 3 should have basically very little CoF bloom, while a n00b user would have extreme bloom, extremely fast.
granted, this would take many a programming acrobatic, but I think they're good ideas.
Comments?
Alright. We're all angry when some n00b, fresh out of VR with his MCG/Lasher/JH rushes at you as fast as he can and nukes you, right? Well, I had an idea that the more you used a weapon or item, the more proficient you became at it. This would create specialists in a field where specialism is not present right now.
Example: A BR16 Character who has had SA since BR5 will be much more efficient, both from real-time battle experience, and CoF reduction, due to his characters skill with the weapon.
Basically, I'm saying is that, when you're fresh out of VR, I dont think you should be able to wield a HA weapon as efficiently as a BR20 career grunt. Your CoF would be a lot larger, and perhaps a lengthier, but not by much, reload time.
Same Idea for the REK - There would be multiple tiers for each hacking certification without adding new ub4r 1337 certs.
Hacking - Level one. = Current Non-certed REK speed.
Hacking - Level two. = Slower than regular Hacker cert speed.
Hacking - Level Three. = As fast as Regular Hacking.
Certified Hacker - Level One = The speed of a regular certified hacker, plus the difference in speed between a normal and advanced hacker. This would provide enough incentive to get the cert. Allows to hack terminals, but not get advanced equipment, such as MAXes, HA, or any other such typical grunt loadout. Can hack vehicles, but the gunnery seat is disabled, and the hack eventually wears off.
Certified Hacker - Level Two =Current speed of Advanced hacker. Same restrictions on equipment hacking, effect lasts longer.
Certified Hacker - Level Three = Current speed of Advanced hacker, plus the difference between advanced hacker and Normal certified hacker. Same restriction on equipment hacking, but lasts longer.
Advanced hacker - Level one = Current speed of Advanced Hacker, but 2x the difference between hackign and adv. Hacking. No restrictions, aside from time - All equipment is purchasable from terminals, gunnery seats are open, and vehicles are permanantly in your ownership.
Advanced Hacker - Level two - Current Adv. Hack speed, but 3x the difference between certs. Longer effect on hacked terminals.
Advanced Hacker - Level Three - 3x the speed of Adv Hacker. Able to purchase ENEMY equipment from terminal - Quasar MAX, Lasher, Pulsar, etc. Hack destroyed enemy terminals so friendlies can repair them. Can hack main console and claim OBO benefits on enemy base, thus confusing the shit out of the enemy. EXP Awarded to the outfit that claims it before it is hacked.
And so on like that. Proficiencies at various equipment depending on usage. A Gauss user at level 3 should have basically very little CoF bloom, while a n00b user would have extreme bloom, extremely fast.
granted, this would take many a programming acrobatic, but I think they're good ideas.
Comments?