View Full Version : Random Idea for TR MAX special ability.
Alright. Now, I realize that some people cough*veteran*cough, dislike the TR MAX special ability, and I've been noodling it, and this is what resulted from said noodling.
Make it have a capacitor, and, insteadof becoming stationary, use it as a sort of "uber-surge" for the MAX. Weapons fire faster, gets reloaded faster, MAX's walk faster. This would solve the whole "TR MAXes are garbage because they sit still, chew thre an entire clip in under 5 seconds, and take about that long to reload" with the "MAX-On-Crack" special ability, the TR MAX shall be ph33r3d.
/2cents
The TR maxs pwn right now. No need for change.
Rbstr
2003-12-15, 06:41 PM
I concur with 1024
People just suck at locking down, you just gotta mix it up a bit, and know when to unlock.
I concur, but I see a depressing lack of TR MAXes on the field.
I fight NC: I see JH users and oodles of scatterMAX's, along with maybe a falcon or two. I rarely see any DC MAXes, or pounders anymore.
You obviously are playing a different game or not playing in hotspots, whenver i see TR anywhere there seems to be a pounder not far behind.
You obviously are playing a different game or not playing in hotspots, whenver i see TR anywhere there seems to be a pounder not far behind.
:confused:
Since I play VS, there seems to be always a squad going in the outfit, no, I dont use hotspots. Rather, I just tag along with the snipers and stuff to heal.
But no, I havnt seen a TR MAX aside from today, and that was only one pounder on the stairs that was dispatched with a lancer, my AV sniper rifle of death.
Zatrais
2003-12-15, 07:04 PM
I love the idea, removes the deathtrap thats locking down.
Rayder
2003-12-15, 07:18 PM
Wouldn't get implemented. Too powerful. Maybe if they take the Pounder's reload time back down you would see more.
Duffman
2003-12-15, 07:34 PM
TR special ability is crappy, like with the burst you really cant kill a reaver while not locked down but if he sees you had you try to lock down he kills you before you get a shot off.
im not so sure about this idea though seems too uber
Note: It's capacitor-rific. Meaning that you just cant leave it on for long-ass periods of time. Say for a burstof like 15 seconds.
Veteran
2003-12-15, 07:45 PM
It's a pity to see otherwise respectable members of the community shame themselves by praising the TR MAXs as balanced.
I tire of pointing out the obvious handicaps that TR labors under. If TR is meant to have weak gear to promote alternate routes to victory, then so be it. They have scored their fair share of glory, but not because of the elegant balance of the empire assets, and that's for damned sure. Teamwork and dedication are at a premium among the ranks of the Terrans.
As for me, I'm still in awe of the NC assets I use on a daily basis. It's like shooting hoops on a six-foot basket after practicing for months on a nine-footer. Service in the TR will educate any NC or VS on their level of privilege.
wtf are you guys smoking??? i would trade the sheildfor the lock-down any day. Double RoF kicks ass.
Duffman
2003-12-15, 08:19 PM
have you ever tried it its only good for defending and if they get behind you your done
VashTheStamped
2003-12-15, 08:22 PM
The TR maxs pwn right now. No need for change.
/nod
Indecisive
2003-12-15, 08:26 PM
The TR maxs pwn right now. No need for change.
:ditto:
/edit/ Note: It's capacitor-rific. Meaning that you just cant leave it on for long-ass periods of time. Say for a burstof like 15 seconds.
15 seconds? :lol: yeah right. VS maxes can fly for maybe three.
You want it to have massive overclocking abilitys for 15?
I laugh at you.
HA!
gonnagetyou
2003-12-15, 08:34 PM
I like your idea and think it wouldn't really change anything other than allow the TR more maneuverability. Personally I find the TR MAXs great and I've gotten compliments while using them. I got a nice /tell yesterday when I pushed an NC squad back to their spawn room with a Pounder and allowed our guys to hack the CC. When people tell you things like "Finally, someone who knows how to use a MAX" it makes you wonder what the rest of the TR have been doing with their MAXs all this time.
Most TR just clamp down and spam fire at anything that moves. Totally a waste of ammo and not neccessary in most cases. The only time you need to or should clamp down is when the enemy isn't aiming directly at you and there's plenty of opportunity to fire without being shot at. A moving Pounder or sometimes even a Dual-Cycler should usually have no problem taking down a decimator user before they get a second shot off.
TR MAX users who spam fire are also the ones that get weapons lock 10 minutes into play and in general wind up doing more damage to their own team than the enemy. I can play nothing but a TR MAX all day and get only around 60 grief. It boggles my mind how people get more grief than that and claim they had nothing to do with it. How about you ease off the left mouse button and look before you shoot.
TR MAXs are fun to play with and can do a lot of damage if used properly.
:ditto:
You want it to have massive overclocking abilitys for 15?
Who said massive? I didnt say massive.
I said increase.
Ex: Keep the 2x refire rate, cut reload from 4 to 3, increase footspeed by the difference between MAX and Rexo armor.
JuSTCHiLLiN
2003-12-15, 11:31 PM
I do feel the TR maxes need some love.
I also think they should weaken the NC shield and let them fire while it's on. VS ability is pretty cool and doesn't need to be tweaked.
Lonehunter
2003-12-15, 11:41 PM
"MAX-On-Crack" special ability,
:rofl: I like that, I like that a lot. It sounds like an interesting idea, but it would be too powerfull. The problem with TR MAXs is that they're too weak. Yeah I know I know a pounder can kill anything down a stairway, but what about when they're walking? Yes, they're shit-ay. The DC MAX is by far the worst MAX at doing what it is meant to do. It can't even take on a lightning or Thresher. I don't know what, but they need to do something with our MAXs. To some of you who say you see them all the time, and argue with other people about it. Remember what server you play on. Things are a lot different.
Hamma
2003-12-16, 01:19 AM
TR MAX's are the worst of all 3 empires. VS have the best by far, something should be done.
JuSTCHiLLiN
2003-12-16, 03:10 AM
:rofl: It can't even take on a lightning or Thresher. I don't know what, but they need to do something with our MAXs. To some of you who say you see them all the time, and argue with other people about it. Remember what server you play on. Things are a lot different.
I don't think any of the AV maxes can take on a lightning or thresher.
Zatrais
2003-12-16, 06:27 AM
I like your idea and think it wouldn't really change anything other than allow the TR more maneuverability. Personally I find the TR MAXs great and I've gotten compliments while using them. I got a nice /tell yesterday when I pushed an NC squad back to their spawn room with a Pounder and allowed our guys to hack the CC. When people tell you things like "Finally, someone who knows how to use a MAX" it makes you wonder what the rest of the TR have been doing with their MAXs all this time.
Most TR just clamp down and spam fire at anything that moves. Totally a waste of ammo and not neccessary in most cases. The only time you need to or should clamp down is when the enemy isn't aiming directly at you and there's plenty of opportunity to fire without being shot at. A moving Pounder or sometimes even a Dual-Cycler should usually have no problem taking down a decimator user before they get a second shot off.
TR MAX users who spam fire are also the ones that get weapons lock 10 minutes into play and in general wind up doing more damage to their own team than the enemy. I can play nothing but a TR MAX all day and get only around 60 grief. It boggles my mind how people get more grief than that and claim they had nothing to do with it. How about you ease off the left mouse button and look before you shoot.
TR MAXs are fun to play with and can do a lot of damage if used properly.
Crappy NC players. None of them were able to field a decimator, scattercannon or falcon to kill you before they got pushed all the way back?
Fenrys
2003-12-16, 06:45 AM
TR MAX's are the worst of all 3 empires. VS have the best by far, something should be done.
Somthing already has been - the VS pistol is only good for taking out spits/mines and their MA has the worst RoF and CoF.
Each empire has its own str and weaknesses.
Doppler
2003-12-16, 08:18 AM
It's a pity to see otherwise respectable members of the community shame themselves by praising the TR MAXs as balanced.
I tire of pointing out the obvious handicaps that TR labors under. If TR is meant to have weak gear to promote alternate routes to victory, then so be it. They have scored their fair share of glory, but not because of the elegant balance of the empire assets, and that's for damned sure. Teamwork and dedication are at a premium among the ranks of the Terrans.
As for me, I'm still in awe of the NC assets I use on a daily basis. It's like shooting hoops on a six-foot basket after practicing for months on a nine-footer. Service in the TR will educate any NC or VS on their level of privilege.
Oh for the love of....
It's a pity to see anyone expressing any opinion that differs from me, I grow tired of pointing out all these "percieved" handicaps, I say this because tr used to be fircking godlike, their max's got a slight nerf, their striker saw a nerf to see them as good as the other AV and their MCG got a huge buff and suddenly their the planetside whipping boy in veterans eyes. Pound for poiund nobody can hold a place like tr, their lockdown ability cannot be understated as a tactical benefit. I'm sorry whoever talked about if they get behind you your dead, guess what thats all max's, if the enemy gets behind you, your pretty much toast. Why dont you cry about it a little bit more.
Daleon
2003-12-16, 10:08 AM
I've played Maxx quite a bit on all 3 sides and yes there is a serious lacking on the TR side. I think its mainly in the weapons of the TR maxx themselves. They lend themselves to TK'ing. Where as the other sides Maxx's have this completely under control. Along with the fact that many people player TR Maxx's aren't very good at what they do and also the fact that most infantry just charge right in front of the maxx trying to get the kill. Its this conflict that I see CONSTANTLY that usually ends up breaking the back of TR defenses more than the enemy.
Where as the NC and VS Maxx's fit in perfectly with their infantry and add more positive enforcement rather than take away that makes them much useful. I really do love all of the NC's maxx's, their weapons are by far the best. The shield is ok, but not a huge deal. The VS's are simply a ton of fun to play and are some of the best at strategically getting into tough spots. The TR, I have 0 interrest in them whatsoever. For someone who preferbly likes playing big tanks like maxx's and to really hate the TR maxx's so much you have to see there is something wrong.
Veteran
2003-12-16, 10:23 AM
TR were godlike in beta. Beta is over. I don't want to explain the difference between beta and retail, so I hope you already understand that.
Decimator breaks any MAX defensive position with childish ease. Hopefully you can grasp that concept too.
Hopefully.
Kyonye
2003-12-16, 10:24 AM
to me it just depends on the person, like it does.
Indecisive
2003-12-16, 11:51 AM
Only thing that i could see as fair, to even test, is to subtract one second off the clamp down/un clamp. We dont need max weapons mounted on reinforced exo with 6x the armor.
gonnagetyou
2003-12-16, 01:24 PM
Crappy NC players. None of them were able to field a decimator, scattercannon or falcon to kill you before they got pushed all the way back?
Actually they tried to. The trick is to not be standing in the same spot they last saw you in when they whip around the corner with their decimators. Keep moving and a health dose of alt fire with the pounders guns so you can kill them around corners and they get sent back to the spawn room fast. Being able to bounce grenades around corners is the Pounders strength indoors. You can kill them before they even get a chance to aim at you. A few tricks like that with a few good infantry behind you and you can work your way all through a base. Most people just charge through a base. which means they die a lot. Take your time and think about were you're going, how to get there and where might the enemy be hiding. If people get in front of you, then let them soak up the enemies fire and then you move in for the kill. It's a lot more about patience and out thinking your opponent.
Zatrais
2003-12-16, 02:02 PM
Actually they tried to. The trick is to not be standing in the same spot they last saw you in when they whip around the corner with their decimators. Keep moving and a health dose of alt fire with the pounders guns so you can kill them around corners and they get sent back to the spawn room fast. Being able to bounce grenades around corners is the Pounders strength indoors. You can kill them before they even get a chance to aim at you. A few tricks like that with a few good infantry behind you and you can work your way all through a base. Most people just charge through a base. which means they die a lot. Take your time and think about were you're going, how to get there and where might the enemy be hiding. If people get in front of you, then let them soak up the enemies fire and then you move in for the kill. It's a lot more about patience and out thinking your opponent.
Thats just awefull play from the nc players side. The pounders grenades don't do enough damage to drive off a falcon or scattercannon max. Neither can you alone cover all 3 exits from a spawnroom. The nc players there should have been able to take you out whitout to much hassle.
Suicide surge whit a deci, walk around you and come from the other side, charge shields and just walk up to you whit a scattermax, get 2 falcons together, etc.
I'm not saying you did a bad job, hell your work whit the pounder is commendable but the NC players didn't do their job.
Sentrosi
2003-12-16, 03:39 PM
And yet some people want the decimator to be an exclusive AV weapon.
IT IS THE BALANCE TO THE MAX's!!!!
2 Decimator shots take down ANY MAX OUT THERE.
[ontopic]
I have played the TR MAX's and can honestly say that the only useful MAX in our munitions is the Burster AA MAX. DC Max's and Pounders need their rolls switched. DC should take down infantry while the Pounder should take out ground vehicles.
Our lockdown ability is great, it's wonderful. If you have a 3 or 4 infantryman backing you up (engineers and healers). There's nothing like the feeling of knowing you're tower is secured by seeing a MAX at the top of the stairs or inside the CC. Most of the time if there's 2 or 3 MAX's in any of these rooms I can feel secure and move onto another base. Changing it to a Capacitor based lockdown is not that good of an idea. Our lockdown only takes 3 seconds to complete. And if an enemy sneaks up behind you and takes you out via the Decimators, you only have your support to blame for that. They should be watching your back.
Indecisive
2003-12-16, 03:41 PM
[ontopic]
DC Max's and Pounders need their rolls switched. DC should take down infantry while the Pounder should take out ground vehicles.
Duh.
It was like that in beta, I dont have a clue what the devs were smoking when they fliped em...
on that note... i have no clue what the devs were smoking when they did a lot of things. :rofl:
Heckler01
2003-12-16, 03:51 PM
IT IS THE BALANCE TO THE MAX's!!!!
2 Decimator shots take down ANY MAX OUT THERE.
If NC get there shield off I think it takes 3 deci shots to kill them.
Indecisive
2003-12-16, 05:11 PM
Yeah, but they cant lock down and fire crack fast on top of that.
SandTrout
2003-12-17, 01:13 AM
And we can't keep our shield up and fire at the same time, I realy don't see your point. The reason that you might not see as many TR MAXes around(though there seems to be no lack of them on emerald) is because people think that they were nerfed beyond usefulness because of the bitching of poeple like Veteran.
However, the real problem is that people don't know when to use the special ability. Like the NC MAX shield, the anchor is selective-use ability. The TR anchor should not be used to augment your general combat ability out in the field, but, rather, it should be used when you're doing support fire from a fixed possition in combonation with infantry support or other MAXes. The TR MAXes' weapons are still powerfull when not locked-down.
The DC has the best DPS, and is the only AV MAX that can acutaly hit vehicles it can make a difference against(lightnings and lower armor). The Burster can easaly lay down an area of suppressive AV fire from an exelent range, and doesn't give a lock-on warning to air vehicles. The Pounder still does better in tower battles than any other MAX because it can fire around corners.
Yes, I have played these MAXes extensively along with the NC MAXes, and people like veteran should try our MAXes and STFU.
Doppler
2003-12-17, 06:18 AM
TR were godlike in beta. Beta is over. I don't want to explain the difference between beta and retail, so I hope you already understand that.
Decimator breaks any MAX defensive position with childish ease. Hopefully you can grasp that concept too.
Hopefully.
Geeee max's were roughly the same from beta outward, untill about what was it, 3 months ago. Then suddenly tr started bitching, because now their actualy vulnerable while reloading. I can also graps the concept that alt fire for a pounder kicks a decimators ass. Evidently your so busy downplaying your own empire you forgot the patch timeline or your own special abilities. :lol:
Veteran
2003-12-17, 07:32 AM
Vulnerable while reloading because the TR AI MAX has a four second reload time.
Pounder's alt-fire is no answer to the Decimator. Ever heard of getting shot in the back while anchored or reloading? Wrong again.
I'm NC, not TR. That's three strikes. Thanks for playing, though.
Indecisive
2003-12-17, 07:58 AM
Pounder max = Uber weapon + speical ablility + 650 armor - menuveralbilility = 3 cert points
Deci = Medium assult + SA + Rein exo if you want to not have to dig through your back pack
= 8 certs
Deci should be able to own any max.
Glaynor
2003-12-17, 09:23 AM
Jeez, all this crying. TR MAX is phenomenal in base defense. Get three of them, locked down and they can hold a corridor like nobody else. Yes, the speical ability is only good for defense, but so what?
I've come to realize that parity amongst the empires is not meant to be within each ability, but empire wide. For example, Anti-vehicle on the NC SUCKS. Anti-vehicle on the TR is phenomenal. Advantage for TR. Special ability on the NC MAX is better than TR, but the flight of the VS is the best. I like the range on the MCG better than the JH (this is debatable, granted).
EVERY EMPIRE HAS ABILITIES WITHIN THEIR CERTS THAT ARE BETTER THAN THE OTHERS. Not every weapon has to be perfectly balanced. Stop your fucking crying and play the game.
Hey. This wasnt a balance-bitch.
I just havnt seen that many TR MAXes on Emerald, and posted a solution to help people think thet they werent nerfed into the ground. I personally dont care about balance - Me bitching about just being pwned by a jackhammer or MCG, Pounder or ScatterMAX, when I least expect it is restricted to the people on the TS channel in my squad.
~~~Silence~~~~
DoYouKnowTheMuffinMan: FUCKING JACKHAMMERS! AGH!
Isurus: Yeah, they suck.
~~~Silence~~~~
Doppler
2003-12-17, 04:35 PM
And yet some people want the decimator to be an exclusive AV weapon.
IT IS THE BALANCE TO THE MAX's!!!!
2 Decimator shots take down ANY MAX OUT THERE.
Because its an AV weapon man, it whould still balance the max's as people who have SA just for deci whould get AV, but at least those people who had AV from the get go whouldnt be so cheated. I mean come on, SA is 3 certs for 4 common pool weapons while AV is 3 certs for one empire specific one.
Rbstr
2003-12-17, 04:54 PM
decimator is far more AV than the AV weps, hence it should be AV, All AV should be doing more damage to vechs(not maxes or Air) or that woudln't e so necisary. The NC maxes ability sucks, it does jack shit in a combat situation, becasue if you are firing it can't be on protecting you. So your up against a deci owner you have your sield on, he fires one shot and it hits, you shoot back, but your shield is gone now so it kills you in one hit NC max got owned. Take it another way, the NC max doen't shoot back but tried ot get away, max gets owned again, why because the shiled doen't give the max any help agains decies its still a 2 shot kill.
To those of you who think the increased rate-of-fire is so amazing, remember that without being locked down it takes longer to kill a Re-Exo with your Pounder than it does for him to wipe you out with AP rounds in a damn Sweeper. Without being locked down, TR MAXes can only irritate their enemies with little bits of damage, so while it sounds like a super power, it is actually the only way to bring their time-to-kill anywhere close to what the Scat-cannon or Quasar MAXes can dish out. To get equal killing power with the other MAXes you have to completely immobilize yourself.
Now I don't think that's very fair, but the real solution is to simply increase the non-anchored ROF for TR MAXes. Simple, efficient, balanced.
SandTrout
2003-12-17, 09:36 PM
To those of you who think the increased rate-of-fire is so amazing, remember that without being locked down it takes longer to kill a Re-Exo with your Pounder than it does for him to wipe you out with AP rounds in a damn Sweeper.
Jagd, you're so full of bullshit it's not even funny. It takes at least 16 sweeper shots to take down ANY MAX, which means they have to empty their magazine, reload, and empty it again. If you can't kill someone with a pounder in that amount of time, try leting go of your penis and use both hands to play the game.
The secondary mode does not require you to be locked down in order to use it, and the pounder has great AI damage even when not locked down. The splash damage from the pounder makes it the best weapon against groups on infantry indoors.
I realy should start ignoreing Jagd, he's pure trollage.
Liteshow
2003-12-18, 12:04 AM
I may not be as "experienced" as some of you, but if you haven't noticed the ROF for the Quasar is about the same as the Pounder while it is locked down. You may argue that the Pounder is an area affect, and that it can fire around corners, but the Quasar can jump over people trying to mow it, get on top of walls, and actually do some damage against vehicles, nor does it take 4 seconds to reload. A locked-down MAX is a dead MAX. Our superior TR ROF is only available when we prostrate ourselves.
And for those who think that TR rock with defence, what good is trying to win a war when all you can do well is defend?
Veteran
2003-12-18, 12:07 AM
Of course you are correct, Liteshow. Good points.
If NC get there shield off I think it takes 3 deci shots to kill them.
but waht can they do while having their sheild on? defiently not shoot back.
Pounder max = Uber weapon + speical ablility + 650 armor - menuveralbilility = 3 cert points
Deci = Medium assult + SA + Rein exo if you want to not have to dig through your back pack
= 8 certs
Deci should be able to own any max.
yup.
SandTrout
2003-12-18, 02:03 AM
I may not be as "experienced" as some of you, but if you haven't noticed the ROF for the Quasar is about the same as the Pounder while it is locked down. Yeah, and the pounder does more damage per shot if I recall correctly, and the splash makes it so that even if you miss your shot, you can still do respectable damage.
TR MAXes are still powerful when not locked down, and with proper support, they can be extreamly powerful when locked down. Just don't lock down every chance you get.
No the damage per shot is not more. Were you passed out drunk when the balance pass was released? Apparently. The damage was cut down to almost half, and the splash radius was dramatically reduced because people were upset with Pounders getting away with less accurately. Seriously, go put on a Pounder and try killing somebody without locking down. Unless they are complete idiots and try to go toe-to-toe with you, they will win. 16 sweeper rounds are very easy to get off if they circle strafe around the lumbering POS or use any kind of evasive maneuvers.
Thanks for your input, Sandtroll.
Doppler
2003-12-18, 09:43 AM
Jagd, your obviously taking this way too personal. Also I'm sorry if your in a pounder and a guy with a sweeper kills you your clueless, because if their closs enough to hit you and kill you in 16 shots their right on top of you meaning you reall have three options. 1) SHoot your feet, yes youll take damage, but they will be dead 2) Run away, I know this sounds odd but shotties are close weapons, you hit Q and they are not going to catch you.
Umm, yeah. It's just that when llamas call me by name and say that I'm full of bullshit, a personalized response is pretty much whats expected.
But getting back on topic... yes sometimes you can manage to kill people when you're not anchored, but most uninjured grunts who try to outmaneuver you tend to succeed. After having played extensively with the Quasar and Pounder MAXes and dabbling with the ScatterCannon it is blindingly obvious that without being locked down, the Pounder has nowhere near the killing power of either of the other two Anti-Infantry MAXes.
That is my key point, not that the Pounder or DualCycler are insanely gimped or serve no purpose, just that using their "special ability" is the only way to bring their time-to-kill up in line with the other empire's MAXes. And that, is just not balanced.
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